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    January 16th, 2020GamespotUncategorized

    Bethesda Softworks has announced the next expansion for The Elder Scrolls Online is called Greymoor. It will launch for Windows PC on May 18, and for the PlayStation 4 and Xbox One on June 2. A Stadia version will release at a later date.

    View the announcement cinematic trailer below:

    Here is an overview of The Elder Scrolls Online: Greymoor:

    The Dark Heart of Skyrim

    An ancient evil emerges from the depths, intent on devouring the souls of Skyrim. A dark tide of monsters rise from Blackreach and threatens to plunge all of Tamriel into darkness.

    In the Dark Heart of Skyrim, you can experience a new year-long adventure, beginning with the upcoming Harrowstorm DLC dungeon pack and continuing through the Greymoor Chapter and beyond. You can experience the entire massive story in these upcoming releases:

    Keep an eye on for more updates on this new year-long epic soon, starting with Harrowstorm!

    The Elder Scrolls Online: Harrowstorm

    The Dark Heart of Skyrim storyline begins with the Harrowstorm dungeon DLC, kicking off as soon as this February. Featuring two new dungeons, Harrowstorm has you contend with a supernatural storm in Icereach and explore the depths of Unhallowed Grave. As you discover the dark forces that threaten Skryim, the events of this DLC will lead directly into the Greymoor Chapter.

    The Elder Scrolls Online: Greymoor

    Supernatural harrowstorms plague Western Skyrim, and dark beasts, led by a powerful Vampire Lord, devour souls to further their mysterious plans. In The Elder Scrolls Online: GreymoorThe Elder Scrolls Online’s newest Chapter, you must defend the besieged Nords and uncover the evil behind this monstrous resurgence.

    This Chapter brings all-new adventures to The Elder Scrolls Online players, including:

    • A new zone to explore: Western Skyrim
    • A gothic main story quest line that ties into the Dark Heart of Skyrim adventure
    • An intriguing new system: Antiquities
    • A massive new 12-player Trial: Kyne’s Aegis
    • New world events: Harrowstorms
    • New delves, public dungeons, and stand-alone quests
    • Updates and quality-of-life improvements including a rework of the Vampire Skill Line (free for all ESO players)

    The Elder Scrolls Online: Greymoor is coming to PC and Mac on May 18, and Xbox One and PlayStation 4 on June 2. You can pre-purchase Greymoor right now for PC, Mac, and Xbox One. Greymoor is coming soon to the PlayStation Store—check this help article for more information.

    In addition to this, we are thrilled to announce that Greymoor will be coming to Stadia. Stay tuned for more information about how you can play The Elder Scrolls Online on Stadia in the coming months!

    Explore Skyrim Above and Below

    In Greymoor, you can return to the snow-swept home of the Nords and explore the region of Western Skyrim. Currently in The Elder Scrolls Online, you adventure along Skyrim’s eastern zones of Eastmarch, Bleakrock, and the Rift, but in this new Chapter, you can explore the other side of the province, including the city of Solitude and the deepest depths of Blackreach, a subterranean world beneath!

    As you venture across this new zone, you’ll encounter the hardy Nords who call it home and discover a host of interesting side quests, delves, public dungeons, world bosses, a trial, and the new harrowstorm world events. Enough to keep any intrepid adventurer busy!

    A Gothic Tale

    As part of the Dark Heart of Skyrim year-long adventure, Greymoor’s main story continues the ominous narrative that begins in the Harrowstorm DLC dungeon pack. In this latest Chapter, you must investigate the evil behind the supernatural storms that have swept across the region.

    While Greymoor’s main story is part of the year-long tale, you don’t need to have completed the Harrowstorm DLC to follow and enjoy the adventure. How you choose to experience Tamriel and the Dark Heart of Skyrim is up to you!

    Antiquities System

    The new Chapter also features the all-new antiquities system. This in-game activity allows you to uncover lost artifacts scattered across Tamriel. As an up-and-coming archaeologist, you can scry the location of ancient relics and excavate them via a series of new minigames.

    The relics you can uncover include unique collectibles such as furnishings and mementos, and they are not limited to the new zone, but instead see you travel to every corner of the continent. Tamriel’s hidden history is yours to discover!

    Pre-Purchase Greymoor Now

    You can pre-purchase The Elder Scrolls Online: Greymoor now to receive unique rewards at launch, including the Jarl Finery costume, Jarl Crown adornment, Sacrificial Pocket Mammoth pet (actual sacrifice optional), Treasure Maps, a Nightfall Preview Crown Crate, and Experience Scrolls. In addition to this, for digital pre-purchases only, you receive immediate access to the Holdbreaker Warhorse mount!

    Greymoor will be available in the following editions:

    • The Elder Scrolls Online: Greymoor Standard Edition
    • The Elder Scrolls Online: Greymoor Digital Upgrade
    • The Elder Scrolls Online: Greymoor Digital Collector’s Edition
    • The Elder Scrolls Online: Greymoor Digital Collector’s Edition Upgrade
    • The Elder Scrolls Online: Greymoor Physical Collector’s Edition

    The Greymoor Collector’s Edition comes with all the pre-purchase bonuses in addition to a host of unique digital goodies. For more information on each version of Greymoor and to find out which one is right for you, review our editions article. Finally, you can pre-purchase Greymoor on our Buy Now page right now!

    Uncover the Dark Heart

    Monsters emerge from the deeps of Western Skyrim, threatening all of Tamriel in the year-long Dark Heart of Skyrim adventure. The new Greymoor Chapter is at the center of this amazing new tale, so keep an eye out for more information regarding the new Chapter and epic storyline in the coming months. Skyrim needs heroes!

    The Elder Scrolls Online: Greymoor is coming for PC and Mac on May 18, and PlayStation 4 and Xbox One on June 2. Pre-purchase Greymoor now digitally to receive unique bonus rewards and gain immediate access to the Holdbreaker Warhorse in-game mount (digital only—conditions apply). Don’t miss out!

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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  • scissors
    January 16th, 2020GamespotUncategorized

    The PlayStation 4 exclusive, Horizon: Zero Dawn, is coming to Windows PC later this year, according to sources who spoke with Kotaku. Kotaku says the information comes from "three people familiar with Sony’s plans."

    The action RPG first launched for the PS4 in February 2017. If the sources are correct it would be the first game from Guerrilla  Games to release on a non-PlayStation console, since Sony acquired them in 2005. 

    This is not the first PlayStation 4 exclusive to make its way to Windows PC. Death Stranding will release for Windows PC in early summer 2020 and Quantic Dream's released its game's Heavy RainBeyond: Two Souls, and Detroit: Become Human on PC. These other games were developed by independent studios and published by Sony. 

    Here is an overview of the game:

    The next era of mankind

    In a lush, post-apocalyptic world where nature has reclaimed the ruins of a forgotten civilization, pockets of humanity live on in primitive hunter-gatherer tribes. Their dominion over the new wilderness has been usurped by the Machines – fearsome mechanical creatures of unknown origin.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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  • scissors
    January 16th, 2020GamespotUncategorized

    Over the last several weeks we've been counting down the top 50 best video game composers of all time, and now finally there are just five left to reveal. To convey how big the difference was between these five composers and everyone else during the voting, the top 5 got more points than the other 86 composers combined. However, the top 5 itself was actually very closely contested, with #5 and #4 being separated by just three points, for example.

    So, without any further ramblings on my part, let's get started with the top 5. If you missed any of the previous parts you can check them out here: 50–3635–21, 20–16, 15–11, 10–6.


    Yasunori Mitsuda

    For most video game composers it takes years to achieve any level of fame or recognition for their work, remaining largely nameless and unknown to the vast majority of those who play the games featuring their music. For Yasunori Mitsuda, on the other hand, it took less than three years and exactly one soundtrack to become almost universally recognized as one of the most talented composers working in the video game industry.

    Mitsuda began his career in 1992, joining Squaresoft's sound team as a composer, although for the first few years he worked as a sound engineer on a number of titles. Frustrated by this, he told Square's then-president Hironobu Sakaguchi that if he wasn't allowed to actually compose music for the company's games he would quit. He was then assigned to the team working on Chrono Trigger as the game's sole composer. Wanting to prove himself on the project, Mitsuda eventually worked himself into hospital, leading to Nobuo Uematsu taking over the composition duties for the last few tracks. Regardless, the game and its score were huge successes, and it effectively launched Mitsuda's career.

    Over the next few years Mitsuda composed music for a number of Square games, including Front Mission: Gun Hazard, Tobal No. 1 and most notably Xenogears, which would be his final project while still working for the developer. Following its release he left Square to become a freelancer in 1998, although he did compose music for one more Square game after leaving; the sequel to the first game he ever composed music for – Chrono Cross.


    Since leaving Square Mitsuda has kept busy, working on a number of high profile releases through the following two decades. Listing them all would take far too long, but here are just some of the highlights: Xenosaga Episode 1, Xenoblade Chronicles, the Inazuma Eleven series, Kid Icarus: Uprising, and Xenoblade Chronicles 2. Curiously, Mitsuda rarely composes entire soundtracks by himself, often working together with other composers on his projects. Just as an example, since 2009 he has been the sole composer for just four different games, with the most recent one being Valkyria Revolution in 2017.

    Throughout most of his career Mitsuda has split his time between high profile releases and various smaller titles, giving each the same amount of care and attention regardless of how significant in scope the project is. In fact, some of his very best works can be found in games that most people are probably not even aware of, and that perhaps more than anything shows not only his skill as a composer but also how much he values each game he works on.



    David Wise

    The highest ranking non-japanese composer on this list is David Wise, the legendary composer behind some of the most iconic pieces of video game music created during the 80s and 90s. He made his name working at Rare for over 20 years, where he composed music for some of the best games of each era, starting with the NES and going all the way through to the new millennium. After leaving Rare he has continued working as a freelancer, still often working together with people who once worked for Rare alongside him.

    Wise's video game career began when he met Tim and Chris Stamper, the founders of Rare, while working at a music shop. Wise had programmed the demonstration music for a music computer, and when the Stampers discovered this they offered him a job on the spot. For most of his early career at Rare, Wise was the sole composer creating music for the developer's games. Among the more notable titles he worked on during this time are: Wizards & Warriors, Snake Rattle 'n' Roll, Battletoads, and Battletoads & Double Dragon.

    However, it was following the release of Donkey Kong Country in 1994 that he began to gain much wider recognition and fame for his work. Coincidentally, it was also the first project he collaborated on with other composers, as Robin Beanland and Eveline Fischer provided part of the score as well. Wise would then go on to compose music for the game's two sequels - Diddy's Kong Quest and Dixie Kong's Double Trouble, after which Rare as a company moved away from the SNES as a platform. His next major projects were Diddy Kong Racing on the N64, Star Fox Adventures on the GameCube, and Viva Piñata: Pocket Paradise on the DS.


    Wise left Rare and became a freelancer in 2009. He spent the next few years setting up his personal studio and as a result it would take until 2013 for another game featuring his music to be released, namely a mobile game called Sorvery! The first major post-Rare project he joined was Retro Studio's Donkey Kong Country: Tropical Freeze, working as the sole composer on the project once again. Other notable titles Wise has composed music for in recent years are Snake Pass and Yooka-Laylee in 2017, and the latter's spin-off Yooka-Laylee and the Impossible Lair in 2019.

    As I was looking up information about David Wise's career, I noticed one very interesting detail - more than anyone else on this list, Wise tends to work alone on most of his projects. Out of the nearly 80 video games he has composed music for during his career, only six were collaborative efforts, with all the others being entirely his own creations. Considering the fact that this includes years when he worked on over 15 different projects by himself, that is a truly impressive achievement, and a testament to his immense talent as a composer.



    Yoko Shimomura

    The reality of the video game industry is that women are far less represented than men, regardless of the field they work in, and the same is true for composers as well. A decent number of female composers have made a significant impact within the video game industry over the years, some of whom we've talked about in this article series, and many of them are easily among the most talented composers to have ever worked in it. Case in point, Yoko Shimomura, who is certainly a contender for best video game composer of all time.


    Shimomura started her career in 1988 almost directly after graduating, joining Capcom as a composer, much to her family and instructor's dismay, as video game music wasn't the most respected of career paths. However, it didn't take long for her to start establishing herself as one of the most talented rising composers, working on games like Final Fight, Nemo, and then the game that first brought her greater recognition - Street Fighter II: The World Warrior. Despite her success at Capcom, Shimomura felt stuck working in their arcade department on games she didn't really care that much for; she would have much preferred to work on the company's RPGs like Breath of Fire. Eventually she decided to leave Capcom to join Squaresoft instead, where she would get her wish.

    Soon after joining Square, Shimomura began working on a SNES RPG called Live a Live, after which she began working on her first major project at her new employer - Super Mario RPG. At the same time she was also co-composing the score for another SNES title, Front Mission, which was followed by her first PS1 title, called Tobal 1. All of these titles came out within two years of each other, keeping Shimomura extremely busy at the time as they were all fairly sizable games. However, they also marked her as one of Squaresoft's leading composers going forward, and over the next several years she worked on some of the developer's biggest projects, including Parasite Eve, Legend of Mana, and then the first game in the series that she is to this day most well-known for - Kingdom Hearts.


    Shimomura left Square in 2002 and became a freelancer soon after, although she has kept up a close working relationship with the developer to this day, which has seen her compose music for every major Kingdom Hearts game to date, Heroes of Mana, The 3rd Birthday, as well as Final Fantasy XV. Besides her work with Square Enix, she has composed music for Nintendo's Mario & Luigi-series of RPGs, starting with 2003's Superstar Saga, Atlus' Radiant Historia, and Xenoblade Chronicles, among numerous other titles.

    As of 2020, Yoko Shimomura is inarguably one of the biggest names in the video game music industry. Her work is consistently excellent and a number of her video game scores could easily be listed among the very best of all time. Even if she stopped composing music for video games altogether her place as one of the greatest video game composers of all time is pretty much set in stone. Fortunately, we'll likely get to enjoy her work for many more years to come.



    Koji Kondo

    If we were ranking composers based on how iconic and memorable their music in video games has been, there would be no question about who would take the #1 spot. Koji Kondo is quite possibly the only video game composer who can make the claim that their work has genuinely trancended the world of video games and become part of mainstream culture. Other composers may have individual pieces that even some non-gamers recognize, but for most people the only video game songs they are likely to know are ones Kondo has written.


    Kondo joined Nintendo in 1984 after he saw a recruitment ad from Nintendo on his university's announcement board. He applied for a job at the company and was hired soon after as a composer and sound designer. At first he mostly worked on games that were fairly limited in scope, at least as far as their music and sound were concerned. These included the likes of Devil World, Soccer, and Kung Fu on the NES. Soon after this, however, he was put in charge of the music for a game that would effectively launch his career as a composer – Super Mario Bros.

    Kondo created the soundtrack for Super Mario Bros. with the limitations of the NES in mind, wanting to compose the kind of melodies that could be listened to over and over again without them ever getting boring. He then followed up this score with one for The Legend of Zelda, meaning that within the span of two years Kondo essentially created the most well-known pieces of video game music ever. Over the next several years he would compose music for games like The Mysterious Murasame Castle, Shin Onigashima, Doki Doki Panic and, of course, Super Mario Bros. 3. After that he turned his attention to the SNES and the next major installment in the Mario series - Super Mario World.


    When it came to the SNES Kondo worked on just a handful of titles, but each of them are among the platform's most beloved games. These were Pilotwings, Star Fox, Yoshi's Island, and The Legend of Zelda: A Link to the Past. Although he only composed music for the last two titles (and a single track for Pilotwings), he was still responsible for some of the very best music on the console. Similarly, on the N64 he only composed music for a few games, but when that list consists of Super Mario 64, Ocarina of Time, Star Fox 64, and Majora's Mask, it's hard to really complain. Ocarina of Time would also be the last time Kondo ever composed an entire video game soundtrack by himself.

    Since the early 2000s Kondo has generally limited himself to composing new music for the Super Mario and The Legend of Zelda-series, while providing support on a variety of other projects. Even when he has crafted new music for games he has rarely been the main composer, so with titles like The Legend of Zelda: Wind Waker, Super Mario Galaxy, and even Super Mario Odyssey, which featured a fairly large number of his tracks, the majority of the music was composed by other people.


    However, even though Kondo has mostly allowed other composers to take over most of the actual composing duties on the games he continues to work on, he does still create some new music from time to time. For the most part he tends to focus on more supportive roles these days, whether as an advisor, supervisor, or sound director, but I wouldn't be surprised to hear at least a few new pieces from him whenever a new major Mario title comes out. As a composer he has established a legacy nearly unrivalled within the video game industry, to the point that only a few others can even be mentioned in the same category.



    Nobuo Uematsu

    As much as I talked about how close the top 5 was, there was pretty much never any doubt who was going to end up in the top spot, and in the end the gap between #1 and #2 was over 30 points, the second largest between two spots on the entire list. Nobuo Uematsu is another composer who is primarily known for his work within a single franchise, but since the mid-1980s he has composed music for a wide variety of different video games, and many of his scores are among the very best of all time. Uematsu is without question one of the few video game composers for whom the argument as the best ever in his field can be made without any reservations.


    Uematsu joined Squaresoft as a composer in 1985, although he initially only considered it a side job and never expected it to turn into a full career. At Square he soon met with Hironobu Sakaguchi, who asked Uematsu to compose music for his game. The latter fortunately agreed, beginning a working relationship that has lasted to this day. Most of the games Uematsu composed music for during those first few years didn't find much success, with the notable exception of 3-D Worldrunner and Rad Racer. However, at the tail end of 1987 Uematsu and Sakaguchi collaborated on what was initially meant to be the latter's final video game project, but which ended up launching both of their careers – Final Fantasy.

    At this point Uematsu's career trajectory changed. While he would still occasionally compose music for other titles as well, he spent the next decade-and-a-half creating the scores for every new mainline Final Fantasy game, up to Final Fantasy XI, with the scores for the first nine being solo compositions. These would include many of the soundtracks that are today regarded as some of the best ever created for any video game. During this same period he would occasionally work on other titles as well, most notably Chrono Trigger, Final Fantasy Legend I and II, and Front Mission Gun Hazard. He also provided arrangements and individual songs for yet more games, including Final Fantasy Tactics advance, for which he also composed the game's main theme.


    In 2004 Uematsu decided to leave Square Enix, founding his own production company called Smile Please and becoming a freelancer in the process. He would still remain closely associated with his former employer, and has worked on numerous titles for Square Enix ever since. Another company he has worked very closely with since then is Mistwalker, Hironobu Sakaguchi's new studio. In 2006 he composed the score for the developer's first game, Blue Dragon, and in the following years he has created the music for Lost Odyssey, The Last Story, and Terra Battle for Mistwalker, among several others.

    Uematsu also never really left the Final Fantasy series, composing the main theme for Final Fantasy XII and then composing the entire score for the first version of Final Fantasy XIV (one of the only parts of the game that was actually good). Besides his work with Square Enix and Mistwalker, since becoming a freelancer Uematsu has composed music for games like Lord of Vermilion, Super Smash Bros. Brawl, Fantasy Life, Fairy Fencer F, and Hometown Story, and even with all of those we're just scratching the surface. He's also going to be involved in the remake of Final Fantasy VII, working on the game's music in a currently undisclosed role.


    Whether it's in terms of sheer talent, wider recognition both within and outside of the video game industry, quality of work, or almost any other qualifier, there are very few video game composers on the same level as Nobuo Uematsu. With the possible exception of Koji Kondo, he has composed more iconic pieces of video game music than anyone else, and his work in general has been consistently excellent throughout his entire career, boasting some of the most ambitious and impressive pieces of video game music ever created. The fact that he is entirely self-taught as a musician makes all of this even more impressive.

    I hope you've enjoyed this countdown of the greatest video game composers of all time. Who is your personal favourite game composer and why? Do you agree with the list? Are there any composers who didn't make it into the top 50 that you feel should have? Leave a comment below and share your opinion.

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  • scissors
    January 16th, 2020GamespotUncategorized

    Developer CD Projekt RED via Twitter announced it has delayed the release on its upcoming game, Cyberpunk 2077, from April 16, 2020 to September 17. The game will launch for the PlayStation 4, Xbox One and Windows.

    "We have important news regarding Cyberpunk 2077's release date we'd like to share with you today," reads the tweet from the developer. "Cyberpunk 2077 won't make the April release windows and we're moving the launch date to September 17, 2020."


    Here is an overview of the game:

    In the most dangerous megacity of the future, the real you is not enough. Become V, a cyber-enhanced mercenary outlaw going after a one-of-a-kind implant — the key to immortality. Customize your cyberware and skillset, and explore a vast city of the future obsessed with power, glamour and body modification. The choices you make will determine the story and shape the world around you.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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  • scissors
    January 16th, 2020GamespotUncategorized

    Weekly Famitsu has released its list of the top 100 best-selling games in Japan in 2019, according to their tracking. The top 100 list only in includes physical sales. 

    Two games sold over one million units, eight games sold over 500,000 units, 23 games sold over 250,000 units, 45 games sold over 100,00 units, and 81 games sold over 50,000 units.

    Four of the top five and 16 of the top 20 games were for the Nintendo Switch. Pokemon Sword and Shield was by far the best-selling game in Japan with nearly 3 million units sold. Super Smash Bros. Ultimate was the one other game to sell over one million units, as it sold 1.09 million units. 

    Here is the complete list:

    1. Pokemon Sword & Shield – Switch – 2,988,134
    2. Super Smash Bros. Ultimate – Switch – 1,092,397 [3,453,052]
    3. Super Mario Maker 2 – Switch – 800,504
    4. Kingdom Hearts 3 – PS4 – 861,226
    5. New Super Mario Bros. U Deluxe – Switch – 747,589
    6. Mario Kart 8 Deluxe – Switch – 628,712 [2,659,009]
    7. Minecraft – Switch – 620,894 – [1,145,939]
    8. Luigi’s Mansion 3 – Switch – 505,998
    9. Super Mario Party – Switch – 498,857
    10. Ring Fit Adventure – Switch – 495,639
    11. Dragon Quest XI S – Switch – 463,699
    12. Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! – Switch – 431,629 [1,685,306]
    13. Monster Hunter World: Iceborne Master Edition – PS4 – 417,462
    14. Resident Evil 2 – PS4 – 403,833
    15. Splatoon 2 – Switch – 378,340 [3,252,760]
    16. Fishing Spirits – Switch – 336,995
    17. The Legend of Zelda: Breath of the Wild – Switch – 301,657 [1,481,349]
    18. Yo-Kai Watch 4 – Switch – 291,878
    19. Fire Emblem Three Houses – Switch – 273,905
    20. Sekiro: Shadows Die Twice – PS4 – 267,666
    21. Death Stranding – PS4 – 262,827
    22. Pro Baseball Spirits 2019 – PS4 – 259,227
    23. The Legend of Zelda: Link’s Awakening – Switch – 250,974
    24. Persona 5 Royal – PS4 – 244,050
    25. Ace Combat 7: Skies Unknown – PS4 – 220,195
    26. Jikkyou Powerful Pro Baseball – Switch – 210,259
    27. Call of Duty: Modern Warfare – PS4 – 209,081
    28. Mario and Sonic at the Olympic Games Tokyo 2020 – Switch – 195,128
    29. Days Gone – PS4 – 192,900
    30. Devil May Cry 5 – PS4 – 189,121
    31. Yoshi’s Crafted World – Switch – 186,065
    32. Project Sakura Wars – PS4 – 161,288
    33. Taiko no Tatsujin: Drum ‘n’ Fun! – Switch – 150,167 [420,582]
    34. Super Mario Odyssey – Switch – 147,340 [2,047,546]
    35. Super Dragon Ball Heroes:World Mission – Switch – 145,720
    36. Jump Force – PS4 – 130,293
    37. Disney Tsum Tsum Festival – Switch –  125,498
    38. Dragon Quest Builders 2 – Switch – 124,837 [290,255]
    39. eFootball Pro Evolution Soccer 2020 – PS4 – 119,715
    40. Kirby Star Allies – Switch – 119,059 [783,874]
    41. Story of Seasons: Friends of Mineral Town – Switch – 118,082
    42. Anthem – PS4 – 117.418
    43. The Division 2 – PS4 – 116,023
    44. Doraemon Story of Seasons – Switch – 112,104
    45. Super Robot Wars T – PS4 – 105,703
    46. Code Vein – PS4 – 93,236
    47. Earth Defense Foce: Iron Rain – PS4 – 88,600
    48. Ghost Recon Breakpoint – PS4 – 86,781
    49. SD Gundam G Generation Cross Rays – PS4 – 86,739
    50. Dragon Quest Builders 2 – PS4 – 86,434 [250,316]
    51. Olympic Games Tokyo 2020 – The Official Video Game – Switch – 81,491
    52. Nintendo LABO Toy-Con 04: VR Kit – Switch – 81,440
    53. Pokémon Ultra Sun and Ultra Moon – 3DS – 80,309 [2,513,588]
    54. Monster Hunter World: Iceborne – PS4 – 76,369
    55. One Piece World Seeker – PS4 – 76,235
    56. FIFA 20 – PS4 – 74,142
    57. Atelier Ryza: Ever Darkness & the Secret Hideout – PS4 – 72,091
    58. Pro Baseball Spirits 2019 – PS Vita – 70,763
    59. Catherine Full Body – PS4 – 69,804
    60. Ys IX: Monstrum Nox – PS4 – 68,428
    61. GO Vacation – Switch – 67,801 [80,842]
    62. Tales of Vesperia Definitive Edition – PS4 – 66,648
    63. Mario Tennis Aces – Switch – 66,512 [442,878]
    64. Battlefield V – PS4 – 65,155 [209,464]
    65. Borderlands 3 – PS4 – 64,568
    66. Fit Boxing – Switch – 62,414 [66,193]
    67. Rune Factory 4 Special – Switch – 62,412
    68. Kingdom Hearts HD 1.5 + 2.5 ReMIX – PS4 – 62,274 [293,249]
    69. SD Gundam G Generation Cross Rays – Switch – 62,173
    70. NieR: Automata – Game of the YoRHa Edition – PS4 – 59,848
    71. Minecraft: PlayStation 4 Edition – PS4 – 59,435 [420,774]
    72. Far Cry New Dawn – PS4 – 58,924
    73. Star Wars: Jedi Fallen Order – PS4 – 55,062
    74. Judgment – PS4 – 54,586 [278,634]
    75. Astral Chain – Switch – 54,105
    76. Super Robot Wars T – Switch – 53,810
    77. Super Bomberman R (Smile Price Collection) – Switch – 53,720 [62,222]
    78. Monster Hunter World (Best Price Edition) – PS4 – 52,846 [76,511]
    79. World War Z – PS4 – 52,693
    80. Final Fantasy X/X-2 HD Remaster – Switch – 52,670
    81. Chocobo’s Mystery Dungeon: Every Buddy! – Switch – 52,098
    82. Daemon X Machina – Switch – 49,009
    83. Monster Hunter Generations Ultimate for Nintendo Switch (Best Price Edition) – Switch – 48,977 [55,223]
    84. Attack on Titan 2 Final Battle – Switch – 48,904
    85. Final Fantasy XII The Zodiac Age – Switch – 48,348
    86. PlayStation VR Worlds – Ps4 – 48,088 [101,907]
    87. Animal Crossing: New Leaf – Welcome amiibo – 3DS – 47,880 [472,862]
    88. Grand Theft Auto 4 (New Price Edition) – PS4 – 47,777 [52,664]
    89. 13 Sentinels: Aegis Rim – PS4 –  47,446
    90. Yo-Kai Watch ++ – Switch – 46,896
    91. Captain Toad: Treasure Tracker – Switch – 45,117 [201,507]
    92. Yakuza 5 – PS4 – 44,593
    93. Sumikko Gurashi: School Life Begins – Switch – 44,181
    94. Monster Hunter: World (Berst Price Bargain Edition) – PS4 – 44,111
    95. FIFA 20 Legacy Edition – Switch – 43,956
    96. Yakuza 4 – PS4 – 43,782
    97. Azur Lane: Crosswave – PS4 – 43,585
    98. Tales of Vesperia: Definitive Edition – Switch – 42,816
    99. Dead by Daylight – PS4 – 41,682 [59,353]
    100. Chocobo’s Mystery Dungeon: Every Buddy! – PS4 – 41,354
    Thanks Twinfinite.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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  • scissors
    January 16th, 2020GamespotUncategorized

    God of War developer Sony Santa Monica Studio has teased a sequel to the hugely successful PlayStation 4 game. Kim Newman, the God of War narrative animator, posted an image of herself via Twitter in a motion capture suit with the text "Feels good to be back in the suit. @SonySantaMonica."

    It will likely be a while before we get an official announcement for a sequel to God of War. The game will likely be an exclusive to the PlayStation 5.


    Here is an overview of the 2018 God of War game:

    His vengeance against the Gods of Olympus behind him, Kratos now lives in the realm of Norse deities and monsters.

    It’s in this harsh, unforgiving world that he must fight to survive, and not only teach his son to do the same… but also prevent him from repeating the Ghost of Sparta’s bloodstained mistakes.

    This staggering reimagining of God of War combines all the hallmarks of the iconic series – brutal combat, epic boss fights and breathtaking scale – and fuses them with a powerful and moving narrative that re-establishes Kratos’ world. 

    God of War launched for the PlayStation 4 on April 20, 2018.

    Thanks PushSquare.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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  • scissors
    January 16th, 2020GamespotUncategorized

    Where a lot of video games embrace a "jack of all trades, master of none" mentality, some games focus like a laser on one element and nail it. For Vertex Pop's Super Crush KO that special element is combo-based fighting. With intuitive commands, smooth controls, and rewarding combos, it hosts some of the best 2D brawling this side of Guacamelee! Regrettably, for this side-scrolling fighter there isn't quite enough built up around its one extraordinary feature.

    The story in Super Crush KO is thin but fun. A mysterious green humanoid—is she an alien, a monster?—breaks into everywoman Karen's home and absconds with her husky cat Chubbz. When Karen pursues the catnapper, she's met by a robotic army under the control of the verte villain. Told primarily through comic panels and featuring colorful characters and funny dialogue, the narrative is entertaining—while it lasts.

    It doesn't last very long, unfortunately. Super Crush KO is surprisingly short, with only 20 levels (21 if you include the tutorial) that last about five minutes apiece. Now, each level tracks your high score and uploads it to online leaderboards, so there are certainly replay opportunities for high score hounds. For the average player, however, this might be insufficient on its own to coax another playthrough after logging two to three hours.

    That said, those hours will be filled with some of the smoothest, most gratifying 2D action you're likely to experience all year. Karen has several different moves at her disposal, which players can use to chain together whirlwind combos. There's a basic melee attack, a dodge attack that allows Karen to phase through projectiles, a rapid-fire gun, a series of horizontal and vertical special attacks that deplete an energy bar, and a spectacular laser beam that can be used once, maybe twice a stage. It's incredibly satisfying to launch robots helplessly upward, jump and attack them mid-air, dodge enemy fire, and then turn around and empty a clip into flying bots—all without touching the ground. Judged only by its moment-to-moment brawling, Super Crush KO is a GotY contender.

    Judged by the whole package, it falls short of greatness. Not only are levels short, but they often seem indistinguishable from each other, with similar layouts and enemy groupings. They're also lacking much to do outside of fighting. The average level starts with a fight, which leads into a scripted fight that is scored at the end, which leads into another transitional fight, then a second scored fight, and so on. It all becomes predictable and ho-hum—despite a smattering of jump pads, lasers, and warp gates in late-game levels. Even bosses, which come at the end of each of the game's four worlds, move and attack with similar patterns and projectiles. Super Crush KO needs more platforming challenges or collectible items to keep things from getting stale and samey. 

    In terms of difficulty curve, though, Vertex Pop nails it. The game quickly debuts new maneuvers and then introduces in regular intervals new, more aggressive robots. In early levels players can take their time dispatching rank-and-file bots, but in later stages, with heat-seeking drones and shielded elephantine droids, they will need to dart in and out of harm's way, avoiding unblockable melee attacks and walls of red bullets. Again, the momentary action is outstanding, but the scenarios and situations all tend to bleed together.

    What doesn't bleed together are the game's colorful pastel graphics. While Super Crush KO doesn't own the most advanced special effects or the most detailed models, its colorful skylines and soft colors bestow upon it a unique aesthetic that matches its breezy gameplay.

    It's commendable that Vertex Pop chose to hone in on and elevate one specific element—2D arcade brawling. The results speak for themselves, thanks to smooth, rewarding, and flexible combo-based action. In the case of Super Crush KO, however, more attention to the structure, content, and variety of each level would have made the product even richer and more replayable. Those who enjoy titles like Guacamelee! primarily for its suplexes and uppercuts will surely appreciate this adventure, but fans looking for a fuller action-platformer experience might be unready to rumble.

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  • scissors
    January 16th, 2020GamespotUncategorized

    Pokémon Sword and Shield (NS) has remained at the top spot on the Spanish charts for week 52, 2019, which ended on December 29. The Nintendo Switch was also the best-selling game for the week, December 2019, and all of 2019 in Spain.

    Starting this week Vandal will no longer provide exact hardware or software figures. They will only publish the ranking of the best-selling games each week.

    View the top 10 best-selling games in Spain for week 52, 2019 below:

    1. Pokémon Espada y Escudo (Nintendo Switch)
    2. FIFA 20 (PS4)
    3. Just Dance (Nintendo Switch)
    4. Mario Kart 8 Deluxe (Nintendo Switch)
    5. Star Wars Jedi: Fallen Order (PS4)
    6. Luigi's Mansion 3 (Nintendo Switch)
    7. Call of Duty: Modern Warfare (PS4)
    8. Grand Theft Auto V (PS4)
    9. Super Mario Party (Nintendo Switch)
    10. Minecraft (PS4)

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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  • scissors
    January 16th, 2020GamespotUncategorized

    The VGChartz Gap charts are updated monthly and each article focuses on a different gap chart. The charts include comparisons between the 7th generation and 8th generation platforms, as well as comparisons within the 8th generation. All sales are worldwide, unless otherwise stated.

    Switch Vs. PS4 Global:

    Gap change in latest month: 4,310,904 – Switch

    Gap change over last 12 months: 2,765,954 – Switch

    Total Lead: 6,950,987 - Switch

    Switch Total Sales: 49,808,000

    PS4 Total Sales: 42,857,013

    December 2019 is the 34th month that the Nintendo Switch has been available for. During the latest month the gap grew in favor of the Switch by 4.31 million units when compared to the PlayStation 4 during the same timeframe. In the last 12 months the Switch has outsold the PlayStation 4 by 2.77 million units. The Switch is currently ahead of the PlayStation 4 by 6.95 million units.

    The PlayStation 4 launched in November 2013, while the Nintendo Switch launched worldwide in March 2017. The Switch has sold 49.81 million units, while the PlayStation 4 sold 42.86 million units during the same timeframe.

    The 34th month on sale for the Nintendo Switch is December 2019, while for the PlayStation 4 it is August 2016.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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  • scissors
    January 16th, 2020GamespotUncategorized

    Nintendo announced the Fire Emblem: Three Houses Cindered Shadows DLC will launch for the Nintendo Switch via the eShop on February 13 and is part of the $24.99 Expansion Pass. 

    View the trailer of the Fire Emblem: Three Houses Cindered Shadows DLC below:

    Fire Emblem: Three Houses is available now for the Nintendo Switch.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

    Full Article -

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