XBox 360 Universe

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  • scissors
    October 19th, 2017GamespotUncategorized

    Sony Interactive Entertainment and Guerrilla Games have released a new screenshots from the upcoming Horizon: Zero Dawn expansion, The Frozen Wilds.

    The Frozen Wilds will launch on November 7 for $19.99. Horizon: Zero Dawn Complete Edition includes the full game and The Frozen Wilds expansion. It will launch on December 5 in North America and December 6 in Europe.

    View the screenshots below:

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269871/horizon-zero-dawn-the-frozen-wilds-expansion-screenshots-released/

  • scissors
    October 19th, 2017GamespotUncategorized

    Idea Factory International announced Hakuoki: Edo Blossoms is coming to PlayStation Vita in North America and Europe in spring 2018. It is compatible with PlayStation TV.

     

    Here is an overview of the game:

    This remastered telling of the beloved visual novel Hakuoki series is a continuation of the Hakuoki: Kyoto Winds story and focuses on the story set in Edo, the second part in this two-part series. The young Chizuru, determined to find her father, will romance the famous warriors of Shinsengumi through a series of engaging stories and dramatic events. Now, experience new characters, love interests, and episodes in the world of Hakuoki: Edo Blossoms!

    Story

    Chizuru Yukimura travels from Edo to Kyoto in hopes of searching for her father who had mysteriously vanished. Along the way, she encountered the Shinsengumi, and spent the next four years working with them to locate her father. In 1868, the final year of the Bakumatsu Period, the Shinsengumi, with Chizuru at their side, took part in the Battle of Toba-Fushimi to decide the future of the Tokugawa Shogunate against the rising tide of Imperial Nationalism. Unfortunately, defeat for the Shinsengumi came swiftly at the hands of the Imperial Army, and they retreated back to Edo in shame.

    It was a bittersweet homecoming for both Chizuru and the warriors of the Shinsengumi, as the city of Edo resembled very little of its former self, engulfed by the harrowing winds of change that were sweeping through the country. As the Shinsengumi’s survival came under threat, they were faced with a choice: discard their principles, or give up their lives. Some of them had no such choice, and they cloaked themselves in darkness to protect the Shinsengumi’s greatest secret: the Furies.

    This is a story about a girl who allies with the warriors of the Shinsengumi, who are struggling to uphold their faith in an era of rapid social change in Japan, and the fate of those who sought to resist that change…

    Key Features:

    • 12 Charming Bachelors – Start by choosing from one of 12 handsome bachelors and fall in love with Japanese history’s most famous warriors.
    • Multiple Endings, One True Love – Explore the gorgeous world of Hakuoki through narrative choices that unlock branching storylines and up to 30 different endings.
    • Beautiful History Comes Alive – The dramatic romance, friendship, and betrayal unfolds on your screen through fluid animation, vibrant art, and detailed CGs.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269870/hakuoki-edo-blossoms-headed-west-in-spring-2018/

  • scissors
    October 19th, 2017GamespotUncategorized

    It would have been easy, perhaps even tempting, for Runic Games to release a third entry in its lauded Torchlight series after finding so much success with those games.  Instead, the company decided to branch out and try something completely different.  The result is Hob, a gorgeous action-adventure game that harnesses classic Zelda while molding its own identity.

    What's clear right from the start is Hob is a beautiful game.  Thanks to its artstyle, the cartoon graphics are bright, vivid, and bring the world to life.  Character and enemy designs are simple but fit the world naturally.  The most impressive aspects of the visuals are the environments.  There are neat viewpoints throughout the world that let you take in a sweeping preview of the next area and enjoy the gorgeous scenery before you reach it.  As you progress, the environments will also change right before your eyes as the land itself uplifts and shifts.
     
     
    Unlike the visuals, the sound design is just decent overall, and parts of it could use more attention.  The ambient noises are particularly well done and further enhance the world around you.  The soundtrack is strong, but I just wish there was more to listen to.  There are too many sections where no music plays at all, which is a real shame and a missed opportunity.
     
    Although Hob’s presentation is strong, it's not without blemishes.  On a base PS4 at least there are considerable framerate drops and choppy sound effects at times.  Runic Games has released several patches that have improved this, but it's still apparent that there's work to be done.
     
     
    Fortunately, these technical hiccups don't tarnish the gameplay too much.  Hob is an effective blend of action-adventure and puzzler, and in some ways closely resembles Zelda: A Link to the Past.  For example, as you progress you will learn new abilities that allow you to reach areas that were previously blocked.  Puzzles are also mostly straightforward but are well thought out.  Most puzzles you complete will reward you with a stunning earth transformation.  Whole sections rise or fall, opening up new paths that allow you to progress and explore.  This is a really neat mechanic that I hope other games utilize as well.
     
    Combat isn't as rewarding as solving puzzles, especially if you're familiar with these types of games.  I felt the normal difficulty was still a bit too easy, so if you're looking for more of a challenge you’ll want to set it to hard.  Enemy designs are good and most require different strategies and abilities to overcome, but a bit more variety would have gone a long way.  A noticeable omission is the lack of bosses.  Boss encounters really would have been effective climaxes to some of the dungeons throughout the world.
     
    To defeat enemies, your primary weapon is a sword attack which can be upgraded by finding sword shards hidden around the world.  You also have a mechanical arm that allows you to break walls or enemy shields and can be upgraded with new abilities.  As you progress in the game, enemies become stronger and require the use of your new abilities to be defeated.
     
     
    Although enemies and puzzles are relatively straightforward, they are often made frustratingly challenging due to poor camera angles.  Some puzzles require platforming to reach certain areas.  This is well and fair, and even a welcome break, but the camera isn't always placed in a position that helps.  Indeed, I felt like I died more from plunging to my death than at the hands of enemies.
     
    All the challenges you face in Hob are for a good reason and draw on one of the standouts of the game.  Hob’s story, even if it is predictable, is told in an unconventional manner which sets it apart in today's market.  In an industry that increasingly tells stories blatantly, Runic Games dares to tell Hob’s tale without words at all.  Instead, you experience the story in a way that allows you to fill in the gaps yourself.  As you progress, more about the land, how it came to be, and your role within it is revealed.  This wordless approach is very effective at leaving a lasting impression and gives players the opportunity to create their own meaning and form their own connection to the story.
     

    Runic Games is to be lauded for taking a bold chance when the company could have simply revisited familiar grounds with another Torchlight.  Instead, with Hob it's crafted a game with a unique narrative, a beautiful artstyle, and an often awe-inspiring land transformation mechanic.  Even with its shortcomings, Hob is an easy recommendation for those who yearn for classic Zelda and those willing to see how far wordless narratives can take them.

    Full Article - http://www.vgchartz.com/article/269868/hob-ps4/

  • scissors
    October 18th, 2017GamespotUncategorized

    The  turn-based tactical RPG from Ubisoft - Mario + Rabbids Kingdom Battle - sold 215,349 units first week at retail, according to our estimates. First week sales can be viewed on the VGChartz Global Weekly Chart for the week ending September 2.

     

    Breaking down the sales by region, the game sold best in Europe with 144,887 units sold (67%), compared to 50,697 units sold in the US (24%). Looking more closely at Europe, the game sold an estimated 22,114 units in the UK, 32,984 units in Germany, and 44,824 units in France.

    Mario + Rabbids Kingdom Battle released for the Nintendo Switch in North America and Europe on August 29.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269867/mario-rabbids-kingdom-battle-sells-an-estimated-215000-units-first-week-at-retail/

  • scissors
    October 18th, 2017GamespotUncategorized

    The kart racing game from Nintendo - Mario Kart 8 Deluxe - has reached a new sales milestone, according to our estimates. The game has surpassed three million units sold worldwide at retail. The figure can be viewed on the VGChartz Global Weekly Chart for the week ending September 2.

    Mario Kart 8 Deluxe sold 63,386 units for the week ending to bring lifetime sales to 3,036,623 units. It took the game 19 weeks to reach the milestone.


    Breaking down the sales by region, the game had sold best in the US with 1,097,656 units sold (36%), compared to 955,634 units sold in Europe (31%) and 686,275 units in Japan (23%). Looking more closely at Europe, the game had sold an estimated 164,185 units in the UK, 229,098 units in Germany, and 265,775 units in France.

    Mario Kart 8 Deluxe released for the Nintendo Switch worldwide on April 28.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269866/mario-kart-8-deluxe-tops-3-million-units-sold-worldwide-at-retail/

  • scissors
    October 18th, 2017GamespotUncategorized

    Welcome to the latest edition of the ‘PS4 vs Xbox One vs Switch USA’ article. This series compares the monthly and lifetime sales of the three main consoles - the PlayStation 4, Xbox One, and Switch.

     

    Looking at the total sales of the PlayStation 4, Xbox One and Switch in the US in August 2017 shows how close the race between the PlayStation 4 and Xbox One really is. However, the gap between the two has grown in favor of the PlayStation 4 in recent months. The Switch as a new console has a long way to go to catch up.

    The PlayStation 4 has sold 19.82 million units lifetime in the US, the Xbox One 17.31 million units, and the Switch 2.00 million units.

    Taking a look at the marketshare, the PlayStation 4 tops the other two platforms. The PlayStation 4 has a 51 percent market share, the Xbox One sits at 44 percent, and the Switch five percent.

    PlayStation 4 Total Sales: 19,822,312

    Xbox One Total Sales: 17,314,967

    Switch Total Sales: 1,996,516

     

    The Switch outsold the PlayStation 4 in August by 21,312 units for the month and the Xbox One by 93,922 units. The PlayStation 4 outsold the Xbox One by 72,610 units.

    When you compare monthly sales to a year ago the PlayStation 4 is up and the Xbox One is down. The PlayStation 4 is up 30,161 units and the Xbox One is down 154,085 units.

    Looking at market share for the month, the Switch managed to achieve 41 percent. The PlayStation 4 accounted for 36 percent of the consoles sold, and the Xbox One 23 percent.

    PlayStation 4 Monthly Sales: 193,252

    Xbox One Monthly Sales: 120,642

    Switch Monthly Sales: 214,564

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269864/ps4-vs-xbox-one-vs-switch-usa-lifetime-salesaugust-2017-update/

  • scissors
    October 18th, 2017GamespotUncategorized

    Microsoft and 343 Industries announced Halo: The Master Chief Collection will receive Xbox One X enhancements, as well as several fixes.

    "Fans of classic Halo games also have a lot to look forward to with today’s announcement that Halo: The Master Chief Collection will receive enhancements for Xbox One X, as well as fixes, improvements and upgrades to the core game to help bring it forward and modernize many of the game’s systems to take advantage of Xbox platform advancements since its original launch.," reads a blog post from the developer.

     

    "While we’re incredibly excited by this opportunity to go back under the hood with MCC, it’s not going to be easy nor is it going to happen overnight. To help facilitate this process we’re planning to roll out a public “flighting” program for MCC to allow for iterative patches and updates while testing in the wild at large scale. Right now, we’re targeting kicking this off next spring and when the time comes we’ll need the support of our community to help test and provide feedback at large scale as we work to update and improve MCC. We’ll share additional details and timing as plans are locked."

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269863/halo-the-master-chief-collection-to-receive-xbox-one-x-enhancements-and-fixes/

  • scissors
    October 18th, 2017GamespotUncategorized

    Capcom has announced Resident Evil 7: Biohazard has surpassed its target of over four million units shipped. 

    Capcom ended up shipping three million units in its first three days and another 500,000 units two weeks later. 


    Resident Evil 7: Biohazard is available now for the PlayStation 4 Xbox One and Windows PC. Resident Evil 7: Biohazard Gold Edition, which includes the main game all of the DLC, will launch in North America and Europe on December 12, and in Japan on December 14.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269862/resident-evil-7-hits-capcom-target-of-4-million-units-shipped/

  • scissors
    October 18th, 2017GamespotUncategorized

    The Xbox One has failed to crack into the Japanese market regularly selling less than 100 consoles per week and having sold only around 72,000 units lifetime in country. 

    To compare, the Nintendo Switch and PlayStation 4 have been selling over 20,000 units per week. 

     

    Publisher NIS America speaking with MCVUK says that Microsoft is "not very supportive" of Japanese games.

    "Honestly speaking, Microsoft's approach to Japanese games hasn't been very supportive," said NIS America president and CEO Takuro Yamashita. "Microsoft, you know, for Japanese games, there's still a very niche element to them, no matter what it might be.

    "Microsoft also has a minimum order quantity for their games, and their whole structure isn't really geared toward niche games or smaller games like Japanese titles, so they're not really supportive of Japanese games or developers."

     

    However, this does not mean NIS America will never support the Xbox.

    "We always try and pay attention to demand and see where our fan base is," senior associate producer Alan Costa added. "We're obviously not opposed to trying new things. Disgaea 5 on Switch was one of those and it paid off, which is why we're definitely moving forward with that. I think that if the right game presented itself – a game that already had a certain level of awareness for people – we'd definitely be interested in giving it a chance, but it's a chicken and egg problem."

    Nihon Falcom president Toshihiro Kondo added, "Falcom is obviously a Japan-focused developer and looking at the situation in Japan, the Xbox has had a difficult time. Because the market isn't there, we have to take a 'if things improve' attitude and just pay close attention to what's happening. However, I want to point that out we're always paying attention to the market particularly in terms of the foreign market, so if the Xbox was to have a sudden rise in the west, we'd obviously be open to considering it in that situation. I'd really like that to be the case.

    "When the time came for us to move from PC to console development, we thought very carefully about Sony's platforms and Nintendo's platforms, and we thought it was more than likely that many of the people who would play our games actually owned a 3DS.

     

    "However, one of the trends of PC users is that they prefer gadgets and machines with a higher spec, which obviously is something that Sony was offering there. So after a really careful consideration of both sides, we decided it was more than likely that the people who wanted to play the types of games we made would want to play them on a PlayStation platform, so we decided to go with PlayStation.

    "However, balance is very important, too, and thinking carefully about when something should come out is important, too, so there's definitely a big opportunity there for new platforms as well."

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269861/nis-america-microsoft-not-very-supportive-of-japanese-games/

  • scissors
    October 18th, 2017GamespotUncategorized

    Digital Sun and 11 bit studios have announced the action RPG, Moonlighter, is coming to the Nintendo Switch.

    View the announcement trailer below:

     Here is an overview of the game:

    During an archeological excavation – a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions. Rynoka, a small commercial village, was found near the excavation site – providing brave and reckless adventurers with treasures beyond measure.

    Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.

    Key Features:

    • While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!
    • Getting to know Rynoka’s residents and understanding needs of customers is crucial. Some folks may have special quests for you, requesting rare items and offering handsome rewards in return.
    • Crafting and enchanting system is essential for the your progression. Interacting with the villagers is the way to craft new armors, weapons and enchant existing equipment. This creates a great deal of flexibility and spices up the way the equipment is used.
    • While visiting other worlds, collect valuable resources, weapons, armors, treasures and peculiar artifacts. Then, manage acquired loot using unique inventory-based abilities.
    • Defeating various enemies and bosses, revel in the challenging and deep combat mechanics. The depth of combat depends on the interactions between weapons, abilities, enemies and secondary effects of items. Feel comfortable developing your own battling style.
    • Gates lead to different worlds. Each run is unique and forces you to take some smart decisions. You never know what you will encounter next – that’s why you have to be prepared for everything.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269860/moonlighter-coming-to-switch/

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