XBox 360 Universe

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  • scissors
    April 23rd, 2018GamespotUncategorized

    Bandai Namco has announced baseball action game, Pro Yakyuu Famista Evolution, for the Nintendo Switch. It will launch on August 2 in Japan for 6,100 yen.

    View the announcement trailer for the game below:


    Here is an overview of the game:

    The ultra definitive edition baseball game appears on Nintendo Switch!

    Featuring more than 1,000 players, much higher than previous entries!

    In addition to Nippon Professional Baseball players, selections from the Route Inn BC League, Shikoku Island League Plus, Women’s Softball League, and Tokyo Big6 team will appear for the first time. The Nippon Professional Baseball Golden Players Club and Japan Women’s Baseball League will also return from previous games. Create your dream team!

    Game modes have also evolved. The series’ popular Dream Penant and climactic online battles, as well as the Famista Fantasy and Board de Famista modes where you develop an original player are all included. New action elements have also been added.

    Swing the Joy-Con and hit the ball! Or throw it! Come see Famista‘s 32nd year evolution!

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/276012/pro-yakyuu-famista-evolution-announced-for-switch/

  • scissors
    April 23rd, 2018GamespotUncategorized

    Video games and storytelling have had something of a questionable history in the past. Perhaps because of the usual necessity to focus on one main character for essentially the entire plot, as well as the need to focus on providing a fun experience before an engaging narrative, most games have tended to push story to the side, and rightfully so. Others, however, such as Chuusotsu! 1st Graduation: Time After Time, have taken the opposite approach, putting story in front and making gameplay a second responsibility. It’s amazing, then, that a game devoted entirely to its characters and narrative somehow manages to screw up nearly every single imaginable aspect of storytelling.

    Chuusotsu is a kickstarted visual novel that describes itself as being a “philosophical story,” and the premises is interesting on paper, even if it feels like something ripped from a rejected Hideo Kojima game. In the most colorful dystopian world in the history of fiction, standardized testing has become the means by which someone’s career, and by extension, value to society is determined. Depending on how children perform in school and what careers their testing lines up with, they are injected with hand stamps filled with nanomachines that boost strength, intelligence, social ability, and provide people with the general skills necessary to perform their jobs. Those who fail to perform well do not receive stamps. These people, known as “Chuusotsu,” are the lowest tier of society, and are much weaker than those who have stamps, both mentally and physically.

    Unfortunately, the idea doesn’t get much farther than being intriguing as a concept. The first of many problems is that Chuusotsu has some of the most unforgivably awful writing in any story from any medium that I have ever seen. The dialogue is bloated and often spends several dozen lines of text doing nothing more than bringing up points that have either previously been firmly established or explaining something that could have been established in two or three lines at most. And when it’s not doing that, it’s just blatantly absurd, making its characters seem like aliens that have only vaguely heard of the idea of human contact, rather than actual people engaging in conversation. Virtually every single character is so exaggerated, silly, and over the top that it’s impossible to take anything being said seriously.

    Strong characters can make up for a weak plot, though, so it's even more of a shame that Chuusotsu fails to make any of them likable or relatable in the slightest. The plot of Chuusotsu focuses on three unstamped girls - Arue, Arara, and Koiro - who have all been suckered into living in an apartment in the middle of a city in the hopes of moving up in society, only to find out that they are actually a part of an odd social experiment by the company that owns the apartment. In order to be allowed to stay in the apartment, they have to complete various “philosophical challenges.” As a result the narrative revolves mostly around those three girls, with the occasional appearance from a minor character. It’s astounding, then, just how badly Chuusotsu fails at making any of them likeable or relatable in the slightest, despite the story doing essentially nothing but focusing on them and their supposed growth.

    Koiro is probably the closest the game comes to creating a character that seems like they could possibly be a real human, and is largely closed off and reserved. Arue constantly overreacts to every single thing and spends at least half of her dialogue screaming and making ridiculous expressions. And Arara is creepy. That’s pretty much her sole personality trait; she stalks Arue and sometimes talks about herself in the third person to reinforce how creepy she is.

    The character arcs are about what you would expect from this type of affair, with the three main protagonists slowly learning to live with each other while overcoming whatever major personality flaw they might have that’s making it difficult for them to survive in the world. The major underlying problem is, once again, Chuusotsu fails to make any of these arcs feel genuine or even remotely realistic. Nearly every single point of growth for a character is accompanied by an utterly ridiculous amount of cringe inducing social flailing (usually from Arue) that culminates with an embarrassing degree of reassurance from someone else until the character finally picks themself up and does something difficult. The longer we spend with these characters, the more preposterous and unreal they seem, which should be the exact opposite of a story about people who are slowly trying to integrate themselves into normal members of society.

    Chuusotsu’s biggest (and perhaps only) strength is its world, which, while it’s utterly absurd, is at least intriguing as an idea. The concept of such a career-based society, where your job determines so much of your life, is an interesting starting point to build a game’s atmosphere around. Unfortunately, after the first couple chapters or so, world building is tossed to the side in favor of as many over the top reactions and cases of poorly handled character drama as possible.

    You may have noticed a complete absence of gameplay discussion so far, and that’s largely because there is none. There is no player interaction at all unless you choose to set the dialogue boxes to advance only when clicked. If you’re going to jump in, you should be prepared to read; and read a lot. And perhaps that’s not a criticism that will turn off people interested in this type of experience. Indeed, if you’re interested in visual novels, this may even be expected, and if this is an experience selling itself on being a story rather than a game, I have no problem with that (although I do find it strange that, despite all of this, Chuusotsu still describes itself as a game).

    Everything else about this title is unremarkable at best. Voices are in Japanese exclusively and really begin to annoy after a while of listening to them scream in surprise at seemingly every unexpected turn. The music is acceptable but nothing to write home about, and the art design is standard anime. One rather questionable decision is the relative lack of character sprites, forcing the game to quite literally describe to the player what's happening to the characters at times via text boxes in parenthesis, but given everything else wrong with this title it's hard to even care about that.

    The problem is, once again, that the story is absolutely terrible on basically every single imaginable level. Characters, narrative, pacing, world building, lore, essentially everything that could have possibly been screwed up was screwed up. There is nothing I can possibly recommend this “game” for. There’s no gameplay, it features a horrific story, generic artstyle, and the sound design becomes grating at best after “playing” for more than a few hours. The only way I could possibly suggest purchasing this game is if you feel that you have done something terrible and making yourself suffer for hours on end will allow you to atone for your failings.

    Full Article - http://www.vgchartz.com/article/276011/chuusotsu-1st-graduation-time-after-time-pc/

  • scissors
    April 23rd, 2018GamespotUncategorized

    Sony Interactive Entertainment has released a new God of War video that showcases Kratos performance and voice actor Chris Judge and God of War game director Cory Barlog discuss the setting and direction for the game.

    View it below:

    Here is a short overview of the game:

    From Santa Monica Studio and creative director Cory Barlog comes a new beginning for one of gaming’s most recognizable icons. Living as a man outside the shadow of the gods, Kratos must adapt to unfamiliar lands, unexpected threats, and a second chance at being a father. Together with his son Atreus, the pair will venture into the brutal Norse wilds and fight to fulfill a deeply personal quest.

    God of War is available now for the PlayStation 4.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/276010/god-meets-creator-in-new-god-of-war-video/

  • scissors
    April 23rd, 2018GamespotUncategorized

    Nintendo has released two new trailers for Donkey Kong Country: Tropical Freeze that introduce Donkey and Funky Kong.

    View them below:

    Here is an overview of the game:

    Donkey Kong, Diddy Kong, Dixie Kong and Cranky Kong return for the franchise’s debut on Nintendo Switch. This title includes all the fun and challenge of the original game, plus a new beginner-friendly mode that lets players enjoy this critically acclaimed adventure as groovy surfing simian Funky Kong. Funky Kong can double jump, hover, perform infinite rolls and even perform infinite underwater corkscrews. Thanks to his sturdy surfboard, even spikes can’t slow him down. The game launches for Nintendo Switch on May 4.

    Donkey Kong Country: Tropical Freeze will launch on the Nintendo Switch on May 3 in Japan and on May 4 in North America and Europe.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/276009/meet-donkey-kong-and-funky-kong-in-new-donkey-kong-country-tropical-freeze-trailers/

  • scissors
    April 22nd, 2018GamespotUncategorized

    Here we see data representing the global sales through to consumers and change in sales performance of the four home consoles and four handhelds over comparable periods for 2015, 2016, 2017, and 2018.  Also shown is the market share for each of the consoles over the same periods.

    Year to Date Sales Comparison (Same Periods Covered)

     

     

    Market Share (Same Periods Covered)

     

    2015 – (Week ending January 10 to April 11)

    2016 – (Week ending January 9 to April 9)

    2017 – (Week ending January 7 to April 8)

    2018 – (Week ending January 6 to April 7)

    Total Sales and Market Share for Each Year

     

    "Year to date" sales for 2015, 2016, 2017, and 2018 sales are shown in series at the top of the table and then just below a comparison of 2018 versus 2017 and 2018 versus 2016 is displayed.  This provides an easy-to-view summary of all the data.

    Microsoft

    • Xbox One – Up Year-on-Year 365,640 (29.7%)

    Nintendo

    • Nintendo Switch - Up Year-on-Year 709,326 (28.4%)
    • Nintendo 3DS – Down Year-on-Year 307,310 (-23.1%)

    Sony

    • PlayStation 4 – Down Year-on-Year 175,455 (-4.1%)
    • PlayStation Vita – Down Year-on-Year 257,681 (-72.3%)

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/276005/year-on-year-sales-amp-market-share-charts-april-7-2018/

  • scissors
    April 22nd, 2018GamespotUncategorized

    Firewatch developer Campo Santo has announced it has been acquired by Valve. 

    "The twelve of us at Campo Santo have agreed to join Valve, where we will maintain our jobs as video game developers and continue production on our current project, In the Valley of Gods," reads the blog post from Campo Santo. 

    "If you’re the type of person who gives two flips about this news, we can elaborate a little bit on this big decision. First, we really like making video games. Furthermore, and perhaps more accurately, we really like making and producing entertainment. From the day-to-day production of our last game, Firewatch, to the way we run the company, make merchandise, meet players at expos and shows, send out a quarterly literary journal, throw open-to-the-public game demos in the middle of an artificial forest—all of it is geared towards surprising, delighting, and entertaining the customers who have shared in our success.

    "In Valve we found a group of folks who, to their core, feel the same way about the work that they do (this, you may be surprised to learn, doesn’t happen every day). In us, they found a group with unique experience and valuable, diverse perspectives. It quickly became an obvious match.

    "Second, while visiting IGN’s headquarters in early 2015 to talk about Firewatch, we came across an undelivered 2011 Game of the Year Award for Portal 2. It happened to be engraved on an unopened bottle of champagne. Never ones to pass up free alcohol, we stole it and drank it to celebrate the launch of Firewatch a year later. So in some sense, this is a return home for us. Well, for that bottle of champagne.

    "Third, and last, we had a series of long conversations with the people at Valve and everyone shared the satisfaction we take in working with people whose talents dwarf our own to make things we never thought possible. Both sides spoke about our values and how, when you get right down to it, we, as human beings, are hard-limited by the time we have left when it comes to making the things we care about and believe in. They asked us if we’d all be interested in coming up to Bellevue and doing that there and we said yes.

    "Yes, we’re still making In the Valley of Gods (as a Valve game!); yes, we’ll still support Firewatch; and yes, we’ll still produce The Quarterly Review and our regular blog content. Thanks so much for your interest in our games and we’ll see you in Washington. Cheers."

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/276008/valve-acquires-firewatch-developer-campo-santo/

  • scissors
    April 22nd, 2018GamespotUncategorized

    Sony announced all of the games that will be releasing this week on the PlayStation 4, PlayStation Vita and PlayStation VR in the US. 18 games in total will release this week.

     

    Here is the full list of games:

    • Cluster Tumble, PS4 — Digital
    • Code 51: Mecha Arena, PS VR — Digital
    • Cosmic Star Heroine, PS Vita — Digital (Cross Buy)
    • Dead Secret, PS VR — Digital
    • Death Road to Canada, PS4 — Digital 
    • Devious Dungeon, PS4, PS Vita — Digital (Cross Buy)
    • Dream Angling, PS VR — Digital
    • Emily Wants to Play Too, PS4 — Digital
    • Jolt Family Robot Racer, PS4 — Digital
    • Just In Time Incorporated, PS VR — Digital
    • MLB Home Run Derby VR, PS VR — Digital 
    • Pic-A-Pix Color, PS4, PS Vita — Digital (Cross Buy)
    • Psychedelica of the Black Butterfly, PS Vita — Digital, Retail
    • Rick and Morty: Virtual Rick-ality, PS VR — Retail
    • Spacejacked, PS4 — Digital
    • Survive Mr. Cube!, PS4 — Digital 
    • The Swords of Ditto, PS4 — Digital
    • To Leave, PS4 — Digital

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/276007/new-playstation-releases-this-week-rick-and-morty-virtual-rick-ality/

  • scissors
    April 22nd, 2018GamespotUncategorized

    Microsoft has announced the Xbox Live Games with Gold for May 2018. Two Xbox One games and two Xbox 360 games will be free to download next month, and all of the Xbox 360 games are playable on Xbox One.

    The Games with Gold for May are:

    • Super Mega Baseball 2 ($29.99 ERP): Available May 1 to May 31, 2018 on Xbox One
    • Metal Gear Solid V: The Phantom Pain ($19.99 ERP): Available May 16 to June 15, 2018 on Xbox One
    • Sega Vintage Collection: Streets of Rage ($9.99 ERP): Available May 1 to May 15, 2018 on Xbox One and Xbox 360
    • Vanquish ($19.99 ERP): Available May 16 to May 31, 2018 on Xbox One and Xbox 360

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/276006/may-games-with-gold-announced/

  • scissors
    April 21st, 2018GamespotUncategorized

    Siralim, the old-school monster-raising RPG from developer Thylacine Studios, will be receiving a physical release on April 27th via Limited Run games, the publisher has announced.

    Both versions will be priced at $24.99. Print run numbers were not revealed.

    Full Article - http://www.vgchartz.com/article/276004/siralim-getting-physical-release-through-limited-run-games-next-week/

  • scissors
    April 20th, 2018GamespotUncategorized

    Have you ever wondered if Sony renamed God of War to Dog of War? Well, wonder no more. Sony has released a video that shows Kratos played by a dog. The video is hilarious and adorable.

    View it below:

    "Living as a dog outside the shadow of the gods, Kratos must adapt to unfamiliar kennels, unexpected walkies and a second chance at being petted. Together with his son Atreus, the pair will venture into the realm of Muttgard and fight to fulfill a deeply personal game of fetch."

    God of War is available now for the PlayStation 4.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/276000/sonys-dog-of-war-video-is-hilarious-and-adorable/

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