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	<title>XBox 360 Universe</title>
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	<description>Straight from the source</description>
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		<title>&#8216;We bought Duke Nukem.&#8217; Franchise rights transferred from 3D Realms to Gearbox</title>
		<link>http://www.xbox360universe.com/2010/09/we-bought-duke-nukem-franchise-rights-transferred-from-3d-realms-to-gearbox/</link>
		<comments>http://www.xbox360universe.com/2010/09/we-bought-duke-nukem-franchise-rights-transferred-from-3d-realms-to-gearbox/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 00:15:00 +0000</pubDate>
		<dc:creator>Joystiq</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/09/05/we-bought-duke-nukem-franchise-rights-transferred-from-3d-rea/</guid>
		<description><![CDATA[
Just two days after revealing its stewardship of the Duke Nukem Forever title at PAX, Gearbox Software just revealed that it has actually purchased the Duke Nukem brand. Gearbox president Randy Pitchford told an audience at PAX this afternoon that the...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/randy-duke-shirt.jpg" /></div>
Just two days after revealing its stewardship of the <em><a href="http://www.joystiq.com/game/duke-nukem-forever">Duke Nukem Forever</a></em> title at PAX, Gearbox Software just revealed that it has actually purchased the <em>Duke Nukem</em> brand. Gearbox president Randy Pitchford told an audience at PAX this afternoon that they're not just making sure <em>Duke Nukem Forever</em> makes it to store shelves, but they've actually purchased the entire <em>Duke Nukem</em> IP. "We actually bought the brand," Pitchford told fans. "We bought <em>Duke Nukem</em>."<br />
<br />
A press release timed to go out with the announcement has some more information. Here's the big picture quote: "Gearbox Software announced today that it has acquired the full intellectual property rights of the 'Duke Nukem' brand including <em>Duke Nukem Forever</em> and all future projects in a cooperative deal made with 3D Realms." Even more interesting: "The first product to be available under the <em>Duke Nukem</em> brand will be the long awaited <em>Duke Nukem Forever</em>." Naturally, if they're buying the brand you can imagine <em>DNF</em> won't be the last game to feature the Duke.<br />
<br />
Pitchford made a point to say that Alan Blum, the creator of the Duke Nukem franchise, is now with Gearbox. "He's on the 10th floor with his team," he said. He also wanted to explain that this franchise couldn't simply have been purchased by anyone. "I didn't buy it from [3D Realms]," Pitchford said. "They sold it to me." In the press release, 3D Realms' Scott Miller said, "Gearbox was handpicked as the new home for <em>Duke Nukem</em> because of their continued passion, commitment and long-time heritage with the brand and 3D Realms."<br />
<br />
So, <em><a href="http://www.joystiq.com/2009/07/14/duke-begins-developer-revealed-to-be-gearbox-software/">Duke Begins</a></em> then? <br type="_moz" /><p><a href="http://www.joystiq.com/2010/09/05/we-bought-duke-nukem-franchise-rights-transferred-from-3d-rea/" rel="bookmark">Continue reading <em>'We bought Duke Nukem.' Franchise rights transferred from 3D Realms to Gearbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/05/we-bought-duke-nukem-franchise-rights-transferred-from-3d-rea/">'We bought Duke Nukem.' Franchise rights transferred from 3D Realms to Gearbox</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Sep 2010 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/05/we-bought-duke-nukem-franchise-rights-transferred-from-3d-rea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/05/we-bought-duke-nukem-franchise-rights-transferred-from-3d-rea/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Free Borderlands update will raise level cap, rebalance main game</title>
		<link>http://www.xbox360universe.com/2010/09/free-borderlands-update-will-raise-level-cap-rebalance-main-game/</link>
		<comments>http://www.xbox360universe.com/2010/09/free-borderlands-update-will-raise-level-cap-rebalance-main-game/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 00:00:00 +0000</pubDate>
		<dc:creator>Joystiq</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/09/05/free-borderlands-update-will-raise-level-cap-rebalance-main-gam/</guid>
		<description><![CDATA[
We've got bad news and good news. First, the bad news: The new Borderlands DLC pack - that's Claptrap's New Robot Revolution - won't include the two most requested features. Those would be a new level cap and a rebalancing of the main game to accomoda...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/05/free-borderlands-update-will-raise-level-cap-rebalance-main-gam/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/borderlandsheaderimg530px.jpg" /></a></div>
We've got bad news and good news. First, the bad news: The new <em><a href="http://www.joystiq.com/game/borderlands">Borderlands</a></em> DLC pack - that's <a href="http://www.joystiq.com/2010/08/11/borderlands-dlc-claptraps-new-robot-revolution-due-in-septemb/%20"><em>Claptrap's New Robot Revolution</em></a> - won't include the two most requested features. Those would be a new level cap and a rebalancing of the main game to accomodate the new level cap. And neither of those will be included with the latest DLC. <br />
<br />
Now the good news: They <em>are</em> being included in a free update for the game across all three platforms, Xbox 360, PS3, and PC. Gearbox CEO Randy Pitchford told a live PAX audience that his studio resisted making it a part of a DLC pack since, if they included those features, "you'd have to buy every previous DLC" to get access to said features. So, instead, Pitchford said they were going to release a "free update to <em>Borderlands</em> that will both rebalance the original game around the level cap and increase the level cap for everyone." <br />
<br />
But Pitchford said the studio still struggled with how high to raise it. On the one hand, Gearbox didn't want to match the 11-point upgrade that many people paid for with the "General Knox" DLC, but on the other the devs didn't want it to be too low, like 5-points. Instead, they came up with another number. "With the current level cap at 61," Pitchford teased, "we realized if we added 8 levels ... "<br />
<br />
The audience groans. <br />
<br />
So the new level cap is 69 and it will be released sometime around the October 12th <em>Borderlands</em> Game of the Year Edition release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/05/free-borderlands-update-will-raise-level-cap-rebalance-main-gam/">Free Borderlands update will raise level cap, rebalance main game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Sep 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/05/free-borderlands-update-will-raise-level-cap-rebalance-main-gam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/05/free-borderlands-update-will-raise-level-cap-rebalance-main-gam/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Crackdown 2 &#8216;Toy Box&#8217; DLC crashing issues resolved by reissue</title>
		<link>http://www.xbox360universe.com/2010/09/crackdown-2-toy-box-dlc-crashing-issues-resolved-by-reissue/</link>
		<comments>http://www.xbox360universe.com/2010/09/crackdown-2-toy-box-dlc-crashing-issues-resolved-by-reissue/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 22:00:00 +0000</pubDate>
		<dc:creator>Joystiq</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/09/05/crackdown-2-toy-box-dlc-crashing-issues-resolved-by-reissue/</guid>
		<description><![CDATA[
A new, bug-free version of Crackdown 2's "Toy Box" DLC pack was released yesterday morning on Xbox Live Marketplace, according to Ruffian Games. Unfortunately, rather than a patch, the DLC has been re-issued, meaning that folks who downloaded the cont...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/crackdown2headerimg530px223.jpg" /></div>
A new, bug-free version of <em><a href="http://www.joystiq.com/game/crackdown-2">Crackdown 2</a></em>'s "Toy Box" DLC pack was released yesterday morning on Xbox Live Marketplace, according to Ruffian Games. Unfortunately, rather than a patch, the DLC has been re-issued, meaning that folks who downloaded the content will need to delete it and redownload. The new version fixes issues ranging from "crash on loading" to issues with the narrator's voice and Achievement problems, which <a href="http://www.joystiq.com/2010/09/03/crackdown-2-players-report-crashing-issues-with-toy-box-dlc/">we reported on</a> earlier this week.<br />
<br />
Ruffian says that the glitches were "caused by problems mastering the DLC package," thus the reissue rather than a patch. The developer assures players that "all will be fine" after the download, which was available publicly as of yesterday morning. We've yet to hear of any issues with the re-release, but feel free to <a href="mailto:tips@joystiq.com?subject=Crackdown%202%20DLC%20bugs">let us know</a> if you find any.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/05/crackdown-2-toy-box-dlc-crashing-issues-resolved-by-reissue/">Crackdown 2 'Toy Box' DLC crashing issues resolved by reissue</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Sep 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/05/crackdown-2-toy-box-dlc-crashing-issues-resolved-by-reissue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/05/crackdown-2-toy-box-dlc-crashing-issues-resolved-by-reissue/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Swarm preview: strength in numbers</title>
		<link>http://www.xbox360universe.com/2010/09/swarm-preview-strength-in-numbers/</link>
		<comments>http://www.xbox360universe.com/2010/09/swarm-preview-strength-in-numbers/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 16:30:00 +0000</pubDate>
		<dc:creator>Joystiq</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/</guid>
		<description><![CDATA[
Hothead revealed Swarm for the first time back at E3. Then, we didn't know much about the game -- it's actually still in pre-Alpha, despite a launch window of "early 2011." We were given a demo of the game at PAX and finally came to understand what we...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/04/swarm-preview-strength-in-numbers/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swamlogo942010.jpg" alt="" /></a></div>
Hothead revealed <a href="http://www.joystiq.com/game/swarm"><em>Swarm</em></a> for the first time <a href="http://www.joystiq.com/2010/06/30/hothead-games-unleashes-swarm-in-2011/">back at E3</a>. Then, we didn't know much about the game -- it's actually still in pre-Alpha, despite a launch window of "early 2011." We were given a demo of the game at PAX and finally came to understand what we were dealing with.<br />
<br />
It's hard to see the game and not compare it to <em>Lemmings</em>. Both games have a seemingly dull-witted cast who have found themselves inexplicably stuck in an incredibly dangerous environment. And both have the same means to persevere: teamwork.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/swarm/">Swarm</a></strong></p><a href="http://www.joystiq.com/photos/swarm/#3330697"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarm3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/swarm/#3330695"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarm1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/swarm/#3330696"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/swarm2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/" rel="bookmark">Continue reading <em>Swarm preview: strength in numbers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/">Swarm preview: strength in numbers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Sep 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/05/swarm-preview-strength-in-numbers/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Jewel Dervish : Jewel Dervish</title>
		<link>http://www.xbox360universe.com/2010/09/jewel-dervish-jewel-dervish/</link>
		<comments>http://www.xbox360universe.com/2010/09/jewel-dervish-jewel-dervish/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 07:37:00 +0000</pubDate>
		<dc:creator>Microsoft</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[This game was classified by the community with the following category scores - Violence=0/3, Sex=0/3, Mature Content=0/3. Jewel Dervish can be a meditative action/puzzle game.  On the other hand, it can be a panic-inducing race against time and frictio...]]></description>
			<content:encoded><![CDATA[<img src="http://download.xbox.com:80/content/xna/assets/5855063C_World/webboxart.jpg" align="left" border="0" style="margin:0 5px 5px 0"/>This game was classified by the community with the following category scores - Violence=0/3, Sex=0/3, Mature Content=0/3. Jewel Dervish can be a meditative action/puzzle game.  On the other hand, it can be a panic-inducing race against time and friction!  Whatever you prefer, you will find Jewel Dervish to be a great gaming experience with high replay value.  Come meet Hypno kitty and smash the pretty rocks!  ***No Jewels were harmed in the making of this Dervish***]]></content:encoded>
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		<title>Here&#8217;s the BioShock Infinite Game Informer cover(s)</title>
		<link>http://www.xbox360universe.com/2010/09/heres-the-bioshock-infinite-game-informer-covers/</link>
		<comments>http://www.xbox360universe.com/2010/09/heres-the-bioshock-infinite-game-informer-covers/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 03:30:00 +0000</pubDate>
		<dc:creator>Joystiq</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/09/04/heres-the-bioshock-infinite-game-informer-cover-s/</guid>
		<description><![CDATA[
Next month's Game Informer cover isn't revealing a new game - unlike last month's Batman: Arkham City cover - but it's still got plenty to offer. Behold! Three separate BioShock Infinite covers, crafted by Irrational artist Rob Waters, that ape the ol...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "><img border="1" hspace="4" vspace="4" width="530" height="313" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/infinitespreadv-530.jpg" /></div>
Next month's Game Informer cover isn't revealing a new game - unlike last month's <em>Batman: Arkham City</em> cover - but it's still got plenty to offer. Behold! Three separate <a href="http://www.joystiq.com/game/BioShock-Infinite/"><em>BioShock Infinite</em></a> covers, crafted by Irrational artist Rob Waters, that ape the old-timey, Norman Rockwell aesthetic of "The Saturday Evening Post." Unveiled during a PAX panel titled "From Concept to Cover: The Game Informer Selection Process," GI Editor-in-Chief Andy McNamara shared not only the final three covers, but the many revisions that went into each one. We've got some galleries below of each cover and its various revisions, including some commentary from both Game Informer and Irrational. <br />
<br type="_moz" /><p><a href="http://www.joystiq.com/2010/09/04/heres-the-bioshock-infinite-game-informer-cover-s/" rel="bookmark">Continue reading <em>Here's the BioShock Infinite Game Informer cover(s)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/heres-the-bioshock-infinite-game-informer-cover-s/">Here's the BioShock Infinite Game Informer cover(s)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/heres-the-bioshock-infinite-game-informer-cover-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621548/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/heres-the-bioshock-infinite-game-informer-cover-s/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Halo: Reach&#8217;s Spartans who didn&#8217;t make the cut</title>
		<link>http://www.xbox360universe.com/2010/09/halo-reachs-spartans-who-didnt-make-the-cut/</link>
		<comments>http://www.xbox360universe.com/2010/09/halo-reachs-spartans-who-didnt-make-the-cut/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 03:00:00 +0000</pubDate>
		<dc:creator>Joystiq</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/09/04/halo-reachs-spartans-who-didnt-make-the-cut/</guid>
		<description><![CDATA[
Bungie revealed an interesting tidbit about the creation of Noble, the protagonist Spartan squad engulfed in the conflict on the titular planet in Halo: Reach. There were initially more members of the team, though two were eventually cut in favor of t...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/04/halo-reachs-spartans-who-didnt-make-the-cut/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/nobleteamseven942010a-1283627475.jpg" /></a></div>
Bungie revealed an interesting tidbit about the creation of Noble, the protagonist Spartan squad engulfed in the conflict on the titular planet in <a href="http://www.joystiq.com/game/halo-reach"><em>Halo: Reach</em></a>. There were initially more members of the team, though two were eventually cut in favor of the five in the final Noble team we know today (excluding Noble Six, the player character in <em>Halo: Reach</em>).<br />
<br />
"Back in the early days, we talked a lot about <em><a href="http://en.wikipedia.org/wiki/The_Magnificent_Seven">The Magnificent Seven</a> </em>and <a href="http://en.wikipedia.org/wiki/Seven_Samurai"><em>The Seven Samurai</em></a>," Lee Wilson, story and cinematics lead, said. "And yes, originally, there were seven Spartans. Here's a little bit of trivia for you guys: Rosetta and Tom, yes, were two of the Spartans we had to cut, unfortunately." <br />
<br />
Wilson described Rosetta as being "sassy," while Tom was "a cowboy." If you need us, we'll be pouring one out for the first casualties in the Fall of Reach.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/halo-reachs-spartans-who-didnt-make-the-cut/">Halo: Reach's Spartans who didn't make the cut</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/halo-reachs-spartans-who-didnt-make-the-cut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/halo-reachs-spartans-who-didnt-make-the-cut/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Video: Watch Splosion Man&#8217;s &#8216;Donuts, Go Nuts!&#8217; song performed live at PAX</title>
		<link>http://www.xbox360universe.com/2010/09/video-watch-splosion-mans-donuts-go-nuts-song-performed-live-at-pax/</link>
		<comments>http://www.xbox360universe.com/2010/09/video-watch-splosion-mans-donuts-go-nuts-song-performed-live-at-pax/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 01:30:00 +0000</pubDate>
		<dc:creator>Joystiq</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/</guid>
		<description><![CDATA[
Not at PAX? Want to live vicariously through the power of the internet? We can think of no better solution to your dilemma than to recommend you watch our video of Matt "Chainsaw" Chaney's ukelele performance of "Donuts, Go Nuts!" from the Twisted Pix...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/#continued"><img width="530" vspace="4" hspace="4" height="233" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/splosion-man-donut-song-still.jpg" alt="" /></a></div>
Not at PAX? Want to live vicariously through the power of the internet? We can think of no better solution to your dilemma than to recommend you watch our video of Matt "Chainsaw" Chaney's ukelele performance of "Donuts, Go Nuts!" from the Twisted Pixel booth this afternoon. And look on the bright side: You can go flip on your Xbox and play <a href="http://www.joystiq.com/game/Splosion-Man/"><em>Splosion Man</em></a> (again!) while all these suckers at PAX are left napping on beanbag chairs.<p><a href="http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/" rel="bookmark">Continue reading <em>Video: Watch Splosion Man's 'Donuts, Go Nuts!' song performed live at PAX</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/">Video: Watch Splosion Man's 'Donuts, Go Nuts!' song performed live at PAX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/video-watch-splosion-mans-donuts-go-nuts-song-performed-li/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Outland First Look</title>
		<link>http://www.xbox360universe.com/2010/09/outland-first-look/</link>
		<comments>http://www.xbox360universe.com/2010/09/outland-first-look/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 01:06:37 +0000</pubDate>
		<dc:creator>Gamespot</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.gamespot.com/xbox360/action/outland/news.html?sid=6275278</guid>
		<description><![CDATA[ This mash-up of genres wears its influences on its sleeve, but it's a very pretty sleeve nonetheless.  
PAX may not quite be on par with E3 when it comes to major game announcements, but it&#8217;s still hard to get through the weekend without seeing a...]]></description>
			<content:encoded><![CDATA[ <p>This mash-up of genres wears its influences on its sleeve, but it's a very pretty sleeve nonetheless.  </p><p>
PAX may not quite be on par with E3 when it comes to major game announcements, but it&#146;s still hard to get through the weekend without seeing a few new titles in the headlines. One of the more interesting reveals from the show thus far has been Ubisoft&#146;s unveiling of Outland, an artistic platformer from the developer behind Super Stardust HD. Outland combines retro 2D platforming with a number of elements from shoot-em-ups--most noticeably a light-dark dynamic similar to Ikaruga. After hearing about the game yesterday, we took a walk over to the Ubisoft booth, hung a left at HAWX 2, and took a look at the demo being shown for this upcoming downloadable title. 
</p>

<p><div class="embscreen_large">
                        <a href="http://www.gamespot.com/xbox360/action/outland/images/6275278/2/?path=2010/245/605723_20100903_embed002.jpg">
                        <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/245/605723_20100903_embed002.jpg" alt="" /></a></div></p>

<p>
If what they say about first impressions is true, Outland is certainly in good shape. Its slick art design combines stark black platforms with vivid, colorful background scenery. The level we saw had a definite jungle theme to it, with roots curling from the bottom of floating platforms and giant spider creatures skittering along on the ground. 
</p><p>
The story diving the game is a simple one: one day you awaken from a strange dream, notice things around you aren&#146;t quite right, and set out on a quest to speak with a shaman who can heal your ills. This sets the stage for a jungle world overrun by mysterious creatures and monsters. Along with the aforementioned spiders, we also saw an imposing boss figure named the Golem. This one-eyed creature towered over the protagonist, wielding a giant club and looking not entirely unlike one of the bosses from Shadow of the Colossus. 
</p><p>
What seems like it will ultimately set Outland apart from other pretty 2D platformers is the light-dark dynamic that&#146;s been heavily inspired (to put it politely) by the classic arcade shooter Ikaruga. Essentially, there are enemies, platforms, and hazards in the world that can either be neutral, light, or dark. As the player, you quickly unlock the ability to fully align yourself with either your light side (a pale blue) or dark side (a deep red). In terms of combat, you can only attack enemies of the opposite color (attacking same-colored enemies will wind up hurting you) while absorbing flying projectiles of the same color will heal instead of harm you. The game encourages clever exploration beyond the required path, often making certain moving platforms usable only when you&#146;re aligned with that color. 
</p><p>
The shoot-em-up comparisons don&#146;t end at Ikaruga&#146;s light-dark system, either. A lot of areas in the game will unleash what feels very much like a top-down shooter&#146;s idea of &#146;bullet hell.&#146; You&#146;ll see waves of flying blips that are actually harmful projectiles. These often come out of the ceiling in semicircles of alternating color, forcing you to both quickly take cover under platforms and rapidly switch sides to keep from getting hurt. Having not played the game, we can&#146;t say how difficult this wind up being in practice, but developer Housemarque assures us that they&#146;re keeping the difficulty accessible for casual players. These bullet hell areas, then, are more an optional challenge for the hardcore players to defeat in order to earn bonus items and collectibles. 
</p>

<p><div class="embscreen_large">
                        <a href="http://www.gamespot.com/xbox360/action/outland/images/6275278/4/?path=2010/245/605723_20100903_embed004.jpg">
                        <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/245/605723_20100903_embed004.jpg" alt="" /></a></div></p>

<p>
All in all, Outland certainly looks like an interesting platformer. It may wear its influences on its sleeve, but the combination of different genres is at least creative in its own right. We&#146;re hoping to get a chance to play it soon to see just how these different elements come together. Keep an eye out for more coverage.
</p>        <p><a href="http://www.gamespot.com/xbox360/action/outland/news.html?sid=6275278#post_comment">Read and Post Comments</a>  |  <a href="http://www.gamespot.com/xbox360/action/outland/news.html?sid=6275278">Get the full article at GameSpot</a></p>
        <hr>
        <div style="font-size:80%; color: #222; border: 2px solid #ccc; padding: 6px; background-color: #eee; font-family:arial,helvetica,sans-serif; font-size: 12px">
        "<a href="http://www.gamespot.com/xbox360/action/outland/news.html?sid=6275278">Outland First Look</a>" was posted by Shaun McInnis  on Sat, 04 Sep 2010 18:06:37 -0700 
        </div> ]]></content:encoded>
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		<title>Portal 2&#8242;s PAX co-op gameplay footage introduces robot hugs</title>
		<link>http://www.xbox360universe.com/2010/09/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/</link>
		<comments>http://www.xbox360universe.com/2010/09/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 00:00:00 +0000</pubDate>
		<dc:creator>Joystiq</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/</guid>
		<description><![CDATA[
Just because you aren't at PAX Prime this weekend doesn't mean you can't experience at least some of the joys and wonders that the show floor has to offer. For instance, the 10 straight minutes of Portal 2 co-op gameplay that we've dropped after the b...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/portal2hugheaderimg530px.jpg" /></a></div>
Just because you aren't at <a href="http://www.joystiq.com/tag/pax-prime-2010">PAX Prime</a> this weekend doesn't mean you can't experience at least <em>some</em> of the joys and wonders that the show floor has to offer. For instance, the 10 straight minutes of <em><a href="http://www.joystiq.com/game/portal-2">Portal 2</a></em> co-op gameplay that we've dropped after the break, courtesy of <a href="http://www.gametrailers.com/video/pax-10-portal-2/704062">GameTrailers</a> -- hearing the "oohs" and "aahs" of the crowd on all sides, you'll feel just like you're there! And sure, you might not get a free <em>Portal 2</em> shirt like this session's attendees did, but you can experience a heartwarming robot hug. And isn't that <em>more</em> than enough?<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/">Portal 2 (PAX 2010 co-op)</a></strong></p><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330991"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/button-push_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330992"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/hug_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330993"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jumpoffcliff_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330994"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/lasers_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/portal-2-pax-2010-co-op/#3330995"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/levelselect_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/" rel="bookmark">Continue reading <em>Portal 2's PAX co-op gameplay footage introduces robot hugs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/">Portal 2's PAX co-op gameplay footage introduces robot hugs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/portal-2s-pax-co-op-gameplay-footage-introduces-robot-hugs/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Halo: Combat Evolved and the battle for boats</title>
		<link>http://www.xbox360universe.com/2010/09/halo-combat-evolved-and-the-battle-for-boats/</link>
		<comments>http://www.xbox360universe.com/2010/09/halo-combat-evolved-and-the-battle-for-boats/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 22:30:00 +0000</pubDate>
		<dc:creator>Joystiq</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/09/04/halo-combat-evolved-and-the-battle-for-boats/</guid>
		<description><![CDATA[ 

During development of the original Halo: Combat Evolved, Bungie actually created a working boat. One map in particular was discussed during today's Bungie panel at PAX 2010 -- an area with several islands where the player would have to navigate from...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"> </div>
<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/04/halo-combat-evolved-and-the-battle-for-boats/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/imonahaloboat530px942010.jpg" /></a></div>
During development of the original <a href="http://www.joystiq.com/game/halo-combat-evolved"><em>Halo: Combat Evolved</em></a>, Bungie actually created a working boat. One map in particular was discussed during today's Bungie panel at PAX 2010 -- an area with several islands where the player would have to navigate from one to the other via watercraft. Bungie showed a video of an early rendering of the craft in use, which very much looked like a futuristic version of <a href="http://en.wikipedia.org/wiki/Go-fast_boat">a cigarette boat</a>. <br />
<br />
In the end, it was cut from the game -- not because it didn't handle well, but because "it wasn't fun." Personally, we would've liked to try our hand at aquatic <em>Halo</em>ing, but then again we're <em>huge</em> fans of <a href="http://www.youtube.com/watch?v=LGkurWAXgZs"><em>Miami Vice</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/halo-combat-evolved-and-the-battle-for-boats/">Halo: Combat Evolved and the battle for boats</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/halo-combat-evolved-and-the-battle-for-boats/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/halo-combat-evolved-and-the-battle-for-boats/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Hydrophobia Hands-On</title>
		<link>http://www.xbox360universe.com/2010/09/hydrophobia-hands-on/</link>
		<comments>http://www.xbox360universe.com/2010/09/hydrophobia-hands-on/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 21:00:05 +0000</pubDate>
		<dc:creator>Gamespot</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.gamespot.com/xbox360/action/hydrophobia/news.html?sid=6275255</guid>
		<description><![CDATA[ We dive into this futuristic survival-adventure game and use the environment in clever ways to stay alive. &#160;
A sinking ship would definitely rank up there as one of the worst places to be left in and have to fight for survival. Usually if you're ...]]></description>
			<content:encoded><![CDATA[ <p>We dive into this futuristic survival-adventure game and use the environment in clever ways to stay alive. </p><p><img src="http://image.com.com/gamespot/images/2003/all/boxshots2/939413_87431.jpg" />&#160;</p><p>
A sinking ship would definitely rank up there as one of the worst places to be left in and have to fight for survival. Usually if you're fighting aliens, zombies  or ghosts, you have some sort of weapon or at least an open area to keep your back against. However  in Hydrophobia, we started out with having to scramble to another level just to ensure we have enough air, and when we were faced with terrorists, all we were given was a tiny stun gun. Thankfully, you're not limited to the stun gun for the rest of the game, but with limited weaponry, you are forced to use the environment to your advantage, which is the purpose of Hydrophobia.
</p><p>
<div class="embscreen_large">
                        <a href="http://www.gamespot.com/xbox360/action/hydrophobia/images/6275255/4/?path=2010/243/939413_20100901_embed004.jpg&amp;caption=Looks+like+there+is+no+chance+of+getting+into+some+dry+clothes.&amp;cvr=6mP.">
                        <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/243/939413_20100901_embed004.jpg" alt="" /></a><p class="embscreen_caption"><a href="http://www.gamespot.com/xbox360/action/hydrophobia/images/6275255/4/?path=2010/243/939413_20100901_embed004.jpg&amp;caption=Looks+like+there+is+no+chance+of+getting+into+some+dry+clothes.&amp;cvr=6mP.">Looks like there is no chance of getting into some dry clothes.</a></p></div>
</p><p>
<b>Who's Making It:</b> The game is being developed by Dark Energy, located in Manchester and Microsoft is publishing the title.
</p><p>
<b>What It Looks Like:</b>  Hydrophobia is set 30 years into the future aboard a giant vessel called Queen of the World. Like the Titanic of the future (after it hit the iceberg), you are walking around metal corridors and winding staircases, swimming up elevator shafts that are usually flooded with water. What's interesting is that you can control how much water you want in your area by keeping certain doors closed or to make things more interesting, open up the floodgates. 
</p><p>
<b>What You Do:</b> As the reluctant heroine Kate, you are a system's engineer who is onboard when the terrorists attack. Your goal is to survive and take out the enemy but you're not exactly a fighter. The game is designed to highlight more exploration than combat. The ship is massive, and you'll encounter obstacles that you'll need to find a way to get past, as your world is crumbling down around you. When you are eventually armed with a weapon, it's like a third-person shooter with a cover system. We were told that there would be semi-automatic weapons later, but with the stun gun, it was difficult to keep enemies down unless we used the environment to properly dispose of them. 
</p><p>
<b>How It Plays:</b> When in combat, you use the right bumper to draw your weapon and the right trigger to fire. A white dot on screen is used to aim, and a red target reticle will appear when there is something that can be shot at, whether it be another person or a box or explosive barrel. What's convenient is that while you're maneuvering through water that is almost waist high, there are plenty of barrels to aim your stun gun at to cause an explosion to finish off the terrorists, as well as create a mini tidal wave in a cramped corridor. There is never really a swarm of enemies coming at you from what we've seen, but carefully placed oil barrels can easily dispose of a group after they explode.
</p><p>
The cover system allows you to press A to hug one of the nearby walls. It's not the kind of game that you'd want to run out with guns blazing, so you need to sit back and carefully think about how you want to proceed. To knock out an enemy we had to charge our gun first before firing, otherwise you're only sending mini shockwaves with the stun gun, which didn't seem to do much except annoy the enemy. Once you do get them on their back (we were hoping that they'd drown), they'd get right back up again after a few moments, so we had to either fire at some oil barrels or send sparks flying by shooting the electrical switches on the wall.
</p><p>
In our demo we were given mission objectives, such as tracking down a key in order to progress to the next area. It seemed simple enough, but we had to swim through flooded chambers to get to it. You are given a map to help you navigate the enormous ship, and as you're exploring, you're playing with the constant flow of water that is spilling in from just about everywhere. You can fire at windows to let more water in, or leave it the way it is and try to handle the situation with the current water level. There are situations where you'll be swimming through completely flooded halls, so you'll need to look for patches of light and head up for some air.
</p><p>
<b>What They Say:</b> Hydrophobia is the first game developed using Dark Energy's revolutionary HydroEngine, the world's only full computation fluid dynamics engine for games. This incredible technology allows water and other liquids to flow and behave completely realistically, resulting in the most dynamic and dramatic gameplay you've ever seen.
</p><p>
<div class="embscreen_large">
                        <a href="http://www.gamespot.com/xbox360/action/hydrophobia/images/6275255/5/?path=2010/243/939413_20100901_embed005.jpg&amp;caption=Take+cover+when+you+need+to.&amp;cvr=oHP.">
                        <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/243/939413_20100901_embed005.jpg" alt="" /></a><p class="embscreen_caption"><a href="http://www.gamespot.com/xbox360/action/hydrophobia/images/6275255/5/?path=2010/243/939413_20100901_embed005.jpg&amp;caption=Take+cover+when+you+need+to.&amp;cvr=oHP.">Take cover when you need to.</a></p></div>
</p><p>
<b>What We Say:</b> Mingled with our own fear of drowning, Hydrophobia was an intense experience (and yes, we know it's called aquaphobia). Between looking for pockets of air to make sure we could make it to the next door, Kate also had to keep an eye out for terrorists, who are armed with much better weapons than we were. The constant flow of water and changing environment was impressive. It forces you to rethink your strategy because you may have fired at an oil barrel and caused it to explode, but now the burning oil is heading toward you. It's good to see some variety when it comes to survival games so look for Hydrophobia when it is released on September 29.
</p>        <p><a href="http://www.gamespot.com/xbox360/action/hydrophobia/news.html?sid=6275255#post_comment">Read and Post Comments</a>  |  <a href="http://www.gamespot.com/xbox360/action/hydrophobia/news.html?sid=6275255">Get the full article at GameSpot</a></p>
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        "<a href="http://www.gamespot.com/xbox360/action/hydrophobia/news.html?sid=6275255">Hydrophobia Hands-On</a>" was posted by Sophia Tong  on Sat, 04 Sep 2010 14:00:05 -0700 
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		<title>Outland preview: When shmups grow legs</title>
		<link>http://www.xbox360universe.com/2010/09/outland-preview-when-shmups-grow-legs/</link>
		<comments>http://www.xbox360universe.com/2010/09/outland-preview-when-shmups-grow-legs/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 21:00:00 +0000</pubDate>
		<dc:creator>Joystiq</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/</guid>
		<description><![CDATA[
If you need proof that the upswing of independent game development is having an impact on more mainstream devs, look no further than Outland, the upcoming XBLA and PSN release just revealed by Ubisoft during PAX 2010.

Just tell me this doesn't seem l...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outpax2010.jpg" /></a></div>
If you need proof that the upswing of independent game development is having an impact on more mainstream devs, look no further than <em><a href="http://www.joystiq.com/game/outland">Outland</a></em>, the upcoming XBLA and PSN release just revealed by Ubisoft during PAX 2010.<br />
<br />
Just tell me this doesn't seem like one of those way-out-there ideas, the product of one-man coding in his spare time: It's a beautifully rendered animated platformer that draws aesthetic inspiration from classics like <em>Out of this World</em> ... oh, and it's sort of based on <em><a href="http://www.joystiq.com/game/ikaruga">Ikaruga</a></em>.<br />
<br />
Crazy, yes, but also very real and, as I can attest after one of the levels and a boss battle, very beautiful. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/outland-xbla-psn/">Outland (first screens)</a></strong></p><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325825"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325826"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325828"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland9_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland12_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/" rel="bookmark">Continue reading <em>Outland preview: When shmups grow legs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/">Outland preview: When shmups grow legs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/outland-preview-when-shmups-grow-legs/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Bionic Commando Rearmed 2 Updated Impressions</title>
		<link>http://www.xbox360universe.com/2010/09/bionic-commando-rearmed-2-updated-impressions/</link>
		<comments>http://www.xbox360universe.com/2010/09/bionic-commando-rearmed-2-updated-impressions/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 20:30:08 +0000</pubDate>
		<dc:creator>Gamespot</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.gamespot.com/xbox360/action/bioniccommandorearmed2/news.html?sid=6275253</guid>
		<description><![CDATA[ We grapple, leap, and uppercut our way through this retro sequel.  &#160;
Bionic Commando Rearmed played like a love letter to a bygone era of 8-bit platformers, adding a stylish coat of paint to a game whose overall structure felt firmly rooted in th...]]></description>
			<content:encoded><![CDATA[ <p>We grapple, leap, and uppercut our way through this retro sequel.  </p><p><img src="http://image.com.com/gamespot/images/2003/all/boxshots2/995377_166403.jpg" />&#160;</p><p>
Bionic Commando Rearmed played like a love letter to a bygone era of 8-bit platformers, adding a stylish coat of paint to a game whose overall structure felt firmly rooted in the 1980s. Of course, there was a perfectly good reason for that: Bionic Commando Rearmed was a remake of an NES classic. Rearmed 2, being a sequel to a remake, doesn&#146;t have that same immediate connection to a decades-old predecessor. This has given Capcom and developer Fatshark the creative leeway to make some changes and additions to the original formula, several of which we&#146;ve just had the chance to experience in the game&#146;s latest hands-on demo. 
</p>

<p><div class="embscreen_large">
                        <a href="http://www.gamespot.com/xbox360/action/bioniccommandorearmed2/images/6275253/1/?path=2010/229/995378_20100818_embed001.jpg">
                        <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/229/995378_20100818_embed001.jpg" alt="" /></a></div></p>

<p>
The most noticeable one is your character&#146;s ability to jump. Bionic Commando was a game that revolved around a grapple mechanic, having players run along and swing across gaps rather than leap over them. Grappling is still at the heart of the experience in Rearmed 2, but now you can move around in a way that feels, to put it simply, more natural. Levels are still designed in such a way that you&#146;ll need to thoroughly master that grapple mechanic to get by, as well as seek out new weapons to unlock special sequestered goodies a la Metroid, so the addition of jump feels like less of a game changer and more of a slight breath of fresh air. 
</p><p>
A number of new attack abilities are in store for players, as well. You can now do a sort of death from above attack when leaping from high platforms down to enemies below, which is also a mechanic that plays a role in progressing through puzzles whenever you&#146;re trapped behind a stone wall. You can unlock a powerful uppercut ability that can instantly take care of weak enemies or let you quickly launch an explosive barrel at the tougher ones. 
</p>

<p><div class="embscreen_large">
                        <a href="http://www.gamespot.com/xbox360/action/bioniccommandorearmed2/images/6275253/5/?path=2010/229/995378_20100818_embed005.jpg">
                        <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/229/995378_20100818_embed005.jpg" alt="" /></a></div></p>

<p>
Like the original Rearmed, the sequel will also have a co-operative multiplayer mode that allows two players to play simultaneously. You share lives and unlockables, and there&#146;s no friendly fire, so there&#146;s not much of a chance to grief your teammate. While the level design doesn&#146;t change to require team-focused progression through puzzles, there are a number of enemy types that require you to work as a tight pair rather than let one person do all the work. You&#146;ll have the chance to play it alone or with a friend when Bionic Commando Rearmed 2 is released in early 2011.
</p>        <p><a href="http://www.gamespot.com/xbox360/action/bioniccommandorearmed2/news.html?sid=6275253#post_comment">Read and Post Comments</a>  |  <a href="http://www.gamespot.com/xbox360/action/bioniccommandorearmed2/news.html?sid=6275253">Get the full article at GameSpot</a></p>
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        "<a href="http://www.gamespot.com/xbox360/action/bioniccommandorearmed2/news.html?sid=6275253">Bionic Commando Rearmed 2 Updated Impressions</a>" was posted by Shaun McInnis  on Sat, 04 Sep 2010 13:30:08 -0700 
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		<title>Dragon Age: Origins &#8211; Witch Hunt Hands-On &#8211; The Story of Morrigan</title>
		<link>http://www.xbox360universe.com/2010/09/dragon-age-origins-witch-hunt-hands-on-the-story-of-morrigan/</link>
		<comments>http://www.xbox360universe.com/2010/09/dragon-age-origins-witch-hunt-hands-on-the-story-of-morrigan/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 19:11:46 +0000</pubDate>
		<dc:creator>Gamespot</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.gamespot.com/xbox360/rpg/dragonageoriginswitchhunt/news.html?sid=6275091</guid>
		<description><![CDATA[ We try out the final DLC chapter of Dragon Age: Origins. Warning: this story includes spoilers. &#160;&#160;&#160;&#160;&#160;
Dragon Age: Origins swept thousands of would-be adventurers away with an epic storyline that told the tale of a land torn ap...]]></description>
			<content:encoded><![CDATA[ <p>We try out the final DLC chapter of Dragon Age: Origins. Warning: this story includes spoilers. </p><p><img src="http://image.com.com/gamespot/images/2010/244/reviews/605465_20100902_thumb001.jpg" />&#160;&#160;<img src="http://image.com.com/gamespot/images/2010/244/reviews/605465_20100902_thumb002.jpg" />&#160;&#160;<img src="http://image.com.com/gamespot/images/2010/244/reviews/605465_20100902_thumb003.jpg" />&#160;</p><p>
Dragon Age: Origins swept thousands of would-be adventurers away with an epic storyline that told the tale of a land torn apart by war, and the role of your character, a member of the powerful Grey Wardens legion, to bring peace. Over the course of that adventure, your character met the likes of knights, thieves, traitors, and faithful hounds. Your character also met Morrigan, a mysterious witch whose powerful sorcery made her a valuable ally but whose actions&#146;well, let's just say she didn't always share your goals throughout your journey. Over the course of the original game and its ensuing downloadable content updates, Morrigan vanished from the world on her own uknown quest, and in Witch Hunt, the final DLC update for Dragon Age, you'll eventually track her down and be able to get some answers out of her. Please note that this story contains <b>spoilers, both about the original game, and about the DLC itself.</b>
</p><p>
<div class="video_embed" style="width:480px;"><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"  WIDTH=480 HEIGHT=310 id="videoPlayer"><PARAM NAME=movie VALUE="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf?w_005_f"><PARAM NAME=scale VALUE="noScale"><PARAM NAME=salign VALUE="lt"><PARAM NAME=quality VALUE=high><PARAM NAME=allowscriptaccess VALUE="always"><PARAM NAME=allowFullScreen VALUE="true"><PARAM NAME=flashvars VALUE="bwr=400&amp;playerMode=embedded&amp;movieAspect=16.9&amp;mapp=editorial&amp;gen=1&amp;viewMode=sd&amp;autoPlay=false&amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6274963%26mode%3Dembedded%26width%3D480%26height%3D310%26newplayer%3D1%26skin%3DeidotheaEditorial480_169_light.xml"><p><a href="http://www.gamespot.com/xbox360/rpg/dragonageoriginswitchhunt/news.html?sid=6275091">[ Watch Video ]</a></p></embed></OBJECT><div class="video_details"><p class="caption">Watch the Witch Hunt in motion.</p><ul class="video_actions">
                                <li class="comment first"><a href="http://www.gamespot.com/pc/rpg/dragonage/video/6274963?tag=embedded_video#generic_comments">Comment<span class="surplus"> on this video</span></a></li><li class="hd"><a href="http://www.gamespot.com/pc/rpg/dragonage/video/6274963?hd=1"><span>Watch <span class="surplus">this video </span>in </span>High Def</a></li></ul></div></div>
</p><p>
Witch Hunt is described as being somewhere between 90 minutes to two hours long, and once again lets you either create a new Grey Warden character, or to import your existing character to play as. Since the DLC focuses on Morrigan, if you chose to involve your character in a romantic relationship with her, your dialogue options when you finally track her down will change, and if you decided to have a child with her, your speech choices will also be different.
</p><p>
<div class="embscreen_large">
                        <a href="http://www.gamespot.com/xbox360/rpg/dragonageoriginswitchhunt/images/6275091/1/?path=2010/244/reviews/605465_20100902_embed001.jpg&amp;caption=True+warriors+can+win+any+battle+with+a+faithful+hound+at+their+side.&amp;cvr=K8c1">
                        <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/244/reviews/605465_20100902_embed001.jpg" alt="" /></a><p class="embscreen_caption"><a href="http://www.gamespot.com/xbox360/rpg/dragonageoriginswitchhunt/images/6275091/1/?path=2010/244/reviews/605465_20100902_embed001.jpg&amp;caption=True+warriors+can+win+any+battle+with+a+faithful+hound+at+their+side.&amp;cvr=K8c1">True warriors can win any battle with a faithful hound at their side.</a></p></div>
</p><p>
In any case, Witch Hunt will let you revisit several locales from the original game, such as Flemeth's old home in the swamp and the Circle of Mages (from the original game's mage origin story), while meeting up to three new companions who can join your party. We began the adventure outside of Flemeth's home, searching for clues as to Morrigan's whereabouts and were greeted by the first companion, a Mabari hound (who, if you've imported a character who played through the original game, will be your original dog character, or will be an all-new companion if you're using a new character to play the DLC). After being joined by the faithful hound, we entered the hovel to find the female elf warrior Ariane who also hunted Morrigan, since the sorceress had apparently stolen away an ancient elven tome from her tribe. After striking a quick truce with the elf (who became our second companion), we then made our way to the mage's circle--both to research "eluvian," the topic of the mysterious elven book and also to meet the DLC's third companion, the mageling Finn.
</p><p>
Since our time with the DLC was limited, we skipped ahead to a few key points in the game, including a new boss battle with a new monster, the "varterral" (otherwise known as "the strider")--a powerful critter that will appear in Dragon Age 2 (just like how the previous DLC update, Golems of Amgarrak, also contained a monster that will appear in the sequel). The strider is an enormous, creepy-crawly critter that resembles a giant, spindly-legged spider made of driftwood. This giant creature has numerous abilities that can incapacitate your party members and also has a challenging habit of leaping into the air if it's getting too beaten up to escape your frontline fighters. Thankfully, we were playing a pre-loaded save game with characters that BioWare helpfully advanced to extremely high levels, so while the battle was a close one, it wasn't impossible.
</p><p>
We then skipped ahead to our final saved games--saved games for characters, some of whom had romanced Morrigan, others of whom hadn't. These last saved games were set just before the DLC's conclusion--at the moment where the party catches up with Morrigan and the main character can interrogate her. It seems that Morrigan has discovered a fully-functional eluvian--the magic mirrors from the original game that can potentially act as portals to another world, though to the enchantress's touch, the surface of the mirror rippled like water. 
</p><p>
<div class="embscreen_large">
                        <a href="http://www.gamespot.com/xbox360/rpg/dragonageoriginswitchhunt/images/6275091/2/?path=2010/244/reviews/605465_20100902_embed002.jpg&amp;caption=Goodbye%252C+Morrigan.&amp;cvr=.qi0">
                        <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/244/reviews/605465_20100902_embed002.jpg" alt="" /></a><p class="embscreen_caption"><a href="http://www.gamespot.com/xbox360/rpg/dragonageoriginswitchhunt/images/6275091/2/?path=2010/244/reviews/605465_20100902_embed002.jpg&amp;caption=Goodbye%252C+Morrigan.&amp;cvr=.qi0">Goodbye, Morrigan.</a></p></div>
</p><p>
Despite the fact that we're basically spoiling the ending of the DLC in this story (and with it, the saga of the original Dragon Age), you can take comfort in the fact that Morrigan was her usual cryptic self, and generally avoided giving a straight answer to nearly all of our questions. When asked about her intentions, she simply replied that she had much to do that required her to acquire power over time, and that her adopted mother Flemeth was the real threat (and depending on whether you elected to kill Flemeth, you can take a slightly different dialogue choice here). When asked about the child, Morrigan says only that the child is somewhere safe, and being prepared for "what is to come." After barely giving you any kind of answers to your questions, you must then bid the witch farewell, though how you choose to end your meeting with her is up to you.
</p><p>
Witch Hunt will be released this Tuesday, September 7.
</p>        <p><a href="http://www.gamespot.com/xbox360/rpg/dragonageoriginswitchhunt/news.html?sid=6275091#post_comment">Read and Post Comments</a>  |  <a href="http://www.gamespot.com/xbox360/rpg/dragonageoriginswitchhunt/news.html?sid=6275091">Get the full article at GameSpot</a></p>
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        "<a href="http://www.gamespot.com/xbox360/rpg/dragonageoriginswitchhunt/news.html?sid=6275091">Dragon Age: Origins - Witch Hunt Hands-On - The Story of Morrigan</a>" was posted by Andrew Park  on Sat, 04 Sep 2010 12:11:46 -0700 
        </div> ]]></content:encoded>
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		<title>Comic Jumper: The Adventures of Captain Smiley Hands-On</title>
		<link>http://www.xbox360universe.com/2010/09/comic-jumper-the-adventures-of-captain-smiley-hands-on/</link>
		<comments>http://www.xbox360universe.com/2010/09/comic-jumper-the-adventures-of-captain-smiley-hands-on/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 19:08:01 +0000</pubDate>
		<dc:creator>Gamespot</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://www.gamespot.com/xbox360/action/comicjumper/news.html?sid=6275250</guid>
		<description><![CDATA[ We fend off the Brad-obsessed Japanese school girls in Twisted Pixel's upcoming Xbox Live Arcade game. &#160;
After The Maw and Splosion Man, indie developer Twisted Pixel has been hard at work on their next action-platformer, Comic Jumper: The Advent...]]></description>
			<content:encoded><![CDATA[ <p>We fend off the Brad-obsessed Japanese school girls in Twisted Pixel's upcoming Xbox Live Arcade game. </p><p><img src="http://image.com.com/gamespot/images/2003/all/boxshots2/972659_139522.jpg" />&#160;</p><p>
After The Maw and Splosion Man, indie developer Twisted Pixel has been hard at work on their next action-platformer, Comic Jumper: The Adventures of Captain Smiley for Xbox Live Arcade. It looks to follow in Splosion Man's footsteps in terms of over-the-top ridiculousness (in a good way), and at the 2010 Penny Arcade Expo in Seattle, they not only announced a release date, but they also were showing off the new manga level that they had been talking about since E3. For our last demo of Comic Jumper, go <a class='gslink' href='http://www.gamespot.com/xbox360/action/comicjumper/video/6270919'>here</a>. 
</p><p>
<div class="video_embed" style="width:480px;"><OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"  WIDTH=480 HEIGHT=310 id="videoPlayer"><PARAM NAME=movie VALUE="http://image.com.com/gamespot/images/cne_flash/production/eidothea/release/eidothea.swf?w_005_f"><PARAM NAME=scale VALUE="noScale"><PARAM NAME=salign VALUE="lt"><PARAM NAME=quality VALUE=high><PARAM NAME=allowscriptaccess VALUE="always"><PARAM NAME=allowFullScreen VALUE="true"><PARAM NAME=flashvars VALUE="bwr=400&amp;playerMode=embedded&amp;movieAspect=16.9&amp;mapp=editorial&amp;gen=1&amp;viewMode=sd&amp;autoPlay=false&amp;paramsXML=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6275287%26mode%3Dembedded%26width%3D480%26height%3D310%26newplayer%3D1%26skin%3DeidotheaEditorial480_169_light.xml"><p><a href="http://www.gamespot.com/xbox360/action/comicjumper/news.html?sid=6275250">[ Watch Video ]</a></p></embed></OBJECT><div class="video_details"><p class="caption">Find out what's happening in this quirky adventure.</p><ul class="video_actions">
                                <li class="comment first"><a href="http://www.gamespot.com/xbox360/action/comicjumper/video/6275287?tag=embedded_video#generic_comments">Comment<span class="surplus"> on this video</span></a></li><li class="hd"><a href="http://www.gamespot.com/xbox360/action/comicjumper/video/6275287?hd=1"><span>Watch <span class="surplus">this video </span>in </span>High Def</a></li></ul></div></div>
</p><p>
<b>Who's Making It:</b> Twisted Pixel are the developers behind Comic Jumper and Microsoft will be publishing it.
</p><p>
<b>What It Looks Like:</b> That depends on what level you're playing in. The black and white manga level that was being shown is a tongue in cheek take on shoujo manga, which directly translates into "little girls." The hand-drawn art style is very much what you would expect in this type of manga, full of girls with ponytails, short skirts and plenty of hearts and bubbles. It's an interesting change of pace to say the least.
</p><p>
<b>What You Do:</b> Captain Smiley also undergoes a bit of a transformation from level to level. In this particular one, he's rockin' the spikey anime hairdo and wielding a sword that is much to large for anyone his size to wield. That doesn't matter though, because when he's not swinging his massive weapon, he's firing a never-ending stream of hearts and bubbles into girls who are completely boy crazy. In this demo, two girls NaNa and CoCo have kidnapped a guy named Brad because he is oh-so-cute so Captain Smiley is off to rescue him. 
</p><p>
<b>How It Plays:</b> This particular level changes up the gameplay as you progress from right to left (just like manga!) There are some side-scrolling portions of the game where you can do your melee attacks and use your weapon of love. As you progress through the Japanese high school, you'll move into areas where the game takes over and it becames a rail shooter, and you use the analog stick to move the reticle and fire with the right trigger. You still have the freedom to shuffle around the screen though, and use the left trigger to jump.
</p><p>
The boss at the end is a giant squishy squirrel teddy bear hybrid with big dark eyes and six limbs. Its form of attack is to cry, so you're running around dodging huge tear drops. Do we really need to say more?
</p><p>
<b>What They Say:</b> If you liked Splosion Man, you're going to love this one.
</p><p>
<div class="embscreen_large">
                        <a href="http://www.gamespot.com/xbox360/action/comicjumper/images/6275250/15/?path=2010/164/972659_20100614_embed020.jpg&amp;caption=Better+do+something+quick+before+you%2527re+kissed+to+death.&amp;cvr=65V.">
                        <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2010/164/972659_20100614_embed020.jpg" alt="" /></a><p class="embscreen_caption"><a href="http://www.gamespot.com/xbox360/action/comicjumper/images/6275250/15/?path=2010/164/972659_20100614_embed020.jpg&amp;caption=Better+do+something+quick+before+you%2527re+kissed+to+death.&amp;cvr=65V.">Better do something quick before you're kissed to death.</a></p></div>
</p><p>
<b>What We Say:</b> It definitely looks like Comic Jumper is going the quirky and silly route because even the premise of the game is just plain goofy. You're playing as a super hero who isn't doing so well in his own comic, so he asks his creators (Twisted Pixel) to help him out a bit. Cameos from the development staff make an appearance when you do special attacks. It probably doesn't get much weirder than that, but then again, we haven't played through the entire game yet.
</p><p>
Look for our review of Comic Jumper: The Adventures of Captain Smiley when it is released on October 6.
</p>        <p><a href="http://www.gamespot.com/xbox360/action/comicjumper/news.html?sid=6275250#post_comment">Read and Post Comments</a>  |  <a href="http://www.gamespot.com/xbox360/action/comicjumper/news.html?sid=6275250">Get the full article at GameSpot</a></p>
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        "<a href="http://www.gamespot.com/xbox360/action/comicjumper/news.html?sid=6275250">Comic Jumper: The Adventures of Captain Smiley Hands-On</a>" was posted by Sophia Tong  on Sat, 04 Sep 2010 12:08:01 -0700 
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		<title>Human Invasion : Human Invasion</title>
		<link>http://www.xbox360universe.com/2010/09/human-invasion-human-invasion/</link>
		<comments>http://www.xbox360universe.com/2010/09/human-invasion-human-invasion/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 16:31:00 +0000</pubDate>
		<dc:creator>Microsoft</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[This game was classified by the community with the following category scores - Violence=3/3, Sex=0/3, Mature Content=0/3. Defend your alien home world against 10 incoming waves of heavily armed human invaders.]]></description>
			<content:encoded><![CDATA[<img src="http://download.xbox.com:80/content/xna/assets/5855063B_World/webboxart.jpg" align="left" border="0" style="margin:0 5px 5px 0"/>This game was classified by the community with the following category scores - Violence=3/3, Sex=0/3, Mature Content=0/3. Defend your alien home world against 10 incoming waves of heavily armed human invaders.]]></content:encoded>
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		<title>80 percent of Power Gig setlist is new to music games</title>
		<link>http://www.xbox360universe.com/2010/09/80-percent-of-power-gig-setlist-is-new-to-music-games/</link>
		<comments>http://www.xbox360universe.com/2010/09/80-percent-of-power-gig-setlist-is-new-to-music-games/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 08:00:00 +0000</pubDate>
		<dc:creator>Joystiq</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/09/04/80-percent-of-power-gig-setlist-is-new-to-music-games/</guid>
		<description><![CDATA[
Here she is: the full Power Gig: Rise of the Six String setlist -- all 70 tracks of it. As promised, Eric Clapton, Dave Matthews Band and Kid Rock are all on board (for the first time ever in a music game, no less), along with John Mayer, Paramore and...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/03/full-power-gig-setlist-features-80-percent-of-tunes-new-to-music/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/powergigrisess.jpg" alt="" /></a></div>
Here she is: the full <a href="http://joystiq.com/game/power-gig-rise-of-the-six-string"><em>Power Gig: Rise of the Six String</em></a> setlist -- all 70 tracks of it. <a href="http://www.joystiq.com/2010/06/08/power-gig-out-this-fall-with-music-from-clapton-dave-matthews-b/">As promised</a>, Eric Clapton, Dave Matthews Band and Kid Rock are all on board (for the first time ever in a music game, no less), along with John Mayer, Paramore and harder rocking from the likes of Mastodon and Incubus. 80 percent of the tracks have never appeared in a music game before at all -- pretty impressive for an original IP. <em>Power Gig</em> will have plenty of competition this fall, but it looks like the setlist won't be a weak spot.<br />
<br />
Take a look at the tunes after the break, then scroll back up and answer this question: What's the absolute best song on the list? If you said <a href="http://www.youtube.com/watch?v=QPqk3nW9Eho&amp;feature=related">Bad Religion's "I Want to Conquer the World,"</a> you're exactly right.<p><a href="http://www.joystiq.com/2010/09/04/80-percent-of-power-gig-setlist-is-new-to-music-games/" rel="bookmark">Continue reading <em>80 percent of Power Gig setlist is new to music games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/80-percent-of-power-gig-setlist-is-new-to-music-games/">80 percent of Power Gig setlist is new to music games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/80-percent-of-power-gig-setlist-is-new-to-music-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/80-percent-of-power-gig-setlist-is-new-to-music-games/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Star Wars: The Force Unleashed 2 preview: Force Majeure</title>
		<link>http://www.xbox360universe.com/2010/09/star-wars-the-force-unleashed-2-preview-force-majeure/</link>
		<comments>http://www.xbox360universe.com/2010/09/star-wars-the-force-unleashed-2-preview-force-majeure/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 04:30:00 +0000</pubDate>
		<dc:creator>Joystiq</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/09/03/star-wars-the-force-unleashed-2-preview-force-majeure/</guid>
		<description><![CDATA[
Star Wars: The Force Unleashed 2 is little over a month from launch and during my time playing it here at PAX, it was pretty obvious how far along the game has come. LucasArts has shown the same area of the game both at E3 and Comic-Con, but now it's ...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/forceunleashed2530px932010.jpg" alt="" /></div>
<a href="http://www.joystiq.com/game/star-wars-the-force-unleashed-2"><em>Star Wars: The Force Unleashed 2</em></a> is little over a month from launch and during my time playing it here at PAX, it was pretty obvious how far along the game has come. LucasArts has shown the same area of the game <a href="http://www.joystiq.com/2010/06/18/preview-star-wars-the-force-unleashed-2/">both at E3</a> and <a href="http://www.joystiq.com/2010/07/26/preview-star-wars-the-force-unleashed-2-at-comic-con/">Comic-Con</a>, but now it's been fleshed out and, more importantly, we were finally able to play it.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/star-wars-the-force-unleashed-2-0/">Star Wars: The Force Unleashed 2</a></strong></p><a href="http://www.engadget.com/photos/star-wars-the-force-unleashed-2-0/#3097298"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kaminosaber01new_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/star-wars-the-force-unleashed-2-0/#3097300"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/kaminofreefall01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/star-wars-the-force-unleashed-2-0/#3097302"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/flamethrowerimage_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/star-wars-the-force-unleashed-2-0/#3097304"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/devine3one4-_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/star-wars-the-force-unleashed-2-0/#3097305"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/catoforcerepulse01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/03/star-wars-the-force-unleashed-2-preview-force-majeure/" rel="bookmark">Continue reading <em>Star Wars: The Force Unleashed 2 preview: Force Majeure</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/03/star-wars-the-force-unleashed-2-preview-force-majeure/">Star Wars: The Force Unleashed 2 preview: Force Majeure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Sep 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/03/star-wars-the-force-unleashed-2-preview-force-majeure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/03/star-wars-the-force-unleashed-2-preview-force-majeure/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Retro City Rampage shooting for December on WiiWare, &#8216;in talks&#8217; for XBLA and PSN</title>
		<link>http://www.xbox360universe.com/2010/09/retro-city-rampage-shooting-for-december-on-wiiware-in-talks-for-xbla-and-psn/</link>
		<comments>http://www.xbox360universe.com/2010/09/retro-city-rampage-shooting-for-december-on-wiiware-in-talks-for-xbla-and-psn/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 03:45:00 +0000</pubDate>
		<dc:creator>Joystiq</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2010/09/03/retro-city-rampage-shooting-for-december-on-wiiware-in-talks/</guid>
		<description><![CDATA[
While demoing Retro City Rampage, one of the PAX 10, its creator Brian Provinciano revealed to Joystiq that the game would likely launch in December of this year. Up until now, all we had was a tentative Q4 2010 window -- Provinciano nailed the last m...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/03/retro-city-rampage-shooting-for-december-on-wiiware-in-talks/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/rampage932010530px.jpg" alt="" /></a></div>
While demoing <a href="http://www.joystiq.com/game/retro-city-rampage"><em>Retro City Rampage</em></a>, one of <a href="http://www.joystiq.com/2010/07/15/pax-10-winners-announced-for-pax-10/">the PAX 10</a>, its creator Brian Provinciano revealed to Joystiq that the game would likely launch in December of this year. Up until now, all we had was a tentative Q4 2010 window -- Provinciano nailed the last month of the year as being an optimal time to subject the world to his experiment at seeing how many inside jokes he could fit into a single game. <br />
<br />
WiiWare is currently the only platform, though Provinciano noted that he was currently "in talks" with Microsoft on bringing the game to XBLA. PSN was also on the table, he offered. A PC version would be out of the cards for "at least a year."<br />
<br />
Provinciano began the game as <em>Project Grand Theftendo</em>, where he sought to create an 8-bit version of <em>Grand Theft Auto 3</em> that ran on the NES. We'll have a preview of the game soon.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/retro-city-rampage-wiiware/">Retro City Rampage (WiiWare)</a></strong></p><a href="http://www.joystiq.com/photos/retro-city-rampage-wiiware/#3185523"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/retrocityrampage719-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-city-rampage-wiiware/#3185525"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/retrocityrampage719-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-city-rampage-wiiware/#3185526"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/retrocityrampage719-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-city-rampage-wiiware/#3185527"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/retrocityrampage719-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-city-rampage-wiiware/#3185528"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/retrocityrampage719-05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/03/retro-city-rampage-shooting-for-december-on-wiiware-in-talks/">Retro City Rampage shooting for December on WiiWare, 'in talks' for XBLA and PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Sep 2010 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/03/retro-city-rampage-shooting-for-december-on-wiiware-in-talks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/03/retro-city-rampage-shooting-for-december-on-wiiware-in-talks/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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