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  • The Legend of Zelda: Breath of the Wild And Nintendo Labo Toy-Con 04: VR Kit Details Released

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    April 16th, 2019GamespotUncategorized

    Nintendo has released information on the The Legend of Zelda: Breath of the Wild update that adds support for the Nintendo Labo Toy-Con 04: VR Kit.


    Read the information below:

    Discover how The Legend of Zelda: Breath of the Wild works in VR with Nintendo Labo!

    The Nintendo Labo Toy-Con 04: VR Kit for Nintendo Switch is now available in stores and online—and on April 25, The Legend of Zelda: Breath of the Wild will become compatible with the kit’s Toy-Con VR Goggles via a free software update. But how does it work exactly? The game’s technical director, Takuhiro Dohta, has some info to share about this upcoming feature.

    Here’s Mr Dohta:

    Hello, I’m Takuhiro Dohta, the technical director for The Legend of Zelda: Breath of the Wild.

    Nintendo Labo Toy-Con 04: VR Kit is out now, and included in this kit are the Toy-Con VR Goggles. We’ve created a little something that uses this Toy-Con creation in The Legend of Zelda: Breath of the Wild.

    Once you’ve updated the game’s software, it’s easy to use. During play, open the menu screen, select System, and select Options. Then set the Toy-Con VR Goggles option to ON, and simply insert your Nintendo Switch console into the VR Goggles and attach its Joy-Con controllers to the sides. When you look through the VR Goggles, you’ll see the world of Hyrule stretching out before you in VR!

    The controls and overall game content are the same as normal, but you’ll be able to get a new perspective on Hyrule. And as you look around with the VR Goggles, the in-game camera will move accordingly.

    It’s possible to switch the display method at any point in your adventure. We recommend taking a look through the VR Goggles when there’s something interesting to see, like a location with a great view, a favorite character, or a favorite piece of equipment. 

    The concept of this update is to add a little twist to the world of Hyrule to give players, even those who’ve played the game a lot, a reason to come back and get even more enjoyment out of the game. This is why we have designed this new feature so that it can be used with your existing save data.

    The idea for this started when the Nintendo Labo development team gave us a demonstration of the VR Goggles for the first time. The experience was quite a surprise, and I started thinking that maybe we’d be able to do something with them in The Legend of Zelda: Breath of the Wild. First, we thought about lots of different things; locations that would be nice to see in VR, enemies that would be fun to fight… In the end, The Legend of Zelda development team reached the conclusion that, rather than change the game, we should let you play it as it is, and instead just make it so that you can use the VR Goggles to see whatever parts you want.

     

    Since The Legend of Zelda: Breath of the Wild is a third-person game—meaning you play while watching your character, Link, on screen—our challenge became coming up with a way to create a fun VR experience without changing that core aspect of the game’s design. Ultimately, we arrived at a VR Goggles experience that’s a bit different from the one you’ll find in Nintendo Labo Toy-Con 04: VR Kit, so I hope you’ll give it a try.

    If you’re not a fan of the motion-controlled camera, you can turn it off by adjusting the Aim with motion controls setting under Options, and enjoy the VR experience that way instead. Even with the motion-controlled camera turned off, I hope this new experience is enough of a twist to give players a reason to try the VR visuals out.

    One of the core goals during development for The Legend of Zelda: Breath of the Wild was to make it a “multiplicative gameplay” experience, in which players could find their own fun and find their own ways to play. The nature of the Nintendo Switch system multiplies the fun further by giving you the freedom to play wherever and whenever you like. I hope that by creating yet one more new way to play, with the VR Goggles, the fun can multiply again!

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/436984/the-legend-of-zelda-breath-of-the-wild-and-nintendo-labo-toy-con-04-vr-kit-details-released/