XBox 360 Universe Straight from the source
  • scissors
    March 31st, 2019GamespotUncategorized

    Obsidian Entertainment at PAX East 2019 had a gameplay demo of the upcoming RPG, The Outer Worlds. A video of the demo has now appeared online.

    View it below:

    The Outer Worlds will launch for the PlayStation 4, Xbox One and Windows PC in 2019.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/436736/the-outer-worlds-pax-east-2019-gameplay-demo-walkthrough-video-released/

  • scissors
    March 31st, 2019GamespotUncategorized

    Granzella has announced R-Type Final 2 for the PlayStation 4. A crowdfunding site for the game will go live in May.

    View the teaser trailer below:

    Here is an overview of the game:

    Granzella has started planning to bring out the latest work of the milestone in side-scrolling shooter games, "R-TYPE", which went out into the world in 1987.

    In this latest version of R-TYPE game, all the player fighters that appeared in R-TYPE Final, expressions of attacks, operability and the exhilarating feeling of the gameplay will be intensified. 
    In addition, more customizable elements will be available for the player fighters.

    The stages are rebuilt from scratch for the new game. As this is going to be the first R-TYPE game since 16:9 displays have become the standard, the screen structure will be reviewed to improve the playability and make the side scrolling shooter game more exciting and enjoyable. In addition, the stages that appeared in the earlier work will come back with new expressions and interpretations.

    Though the difficulty level of the game is originally high, this game allows the player to set a difficulty level from a wider range according to his or her ability.

    The higher the difficulty level, the more scores the player will get. It also enables the players to compete the scores with R-TYPE pilots from all over the world.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/436734/r-type-final-2-announced-for-ps4/

  • scissors
    March 31st, 2019GamespotUncategorized

    SNK have announced that the Samurai Shodown NeoGeo Collection will be coming to PS4, PC, Switch & XB1 in fall this year. It will be ported by Digital Eclipse, the company responsible for the SNK 40th Anniversary Collection and Street Fighter 30th Anniversary Collection.

    Link

    Games included will be each of the first five numbered entries in the franchise, plus Samurai Shodown V Special. It will not include Samurai Shodown VI as it was not released on the Neo Geo, although the previous compilation Samurai Shodown Anthology included VI.

    All of the games will contain online and offline play as well as a museum mode.

    Full Article - http://www.vgchartz.com/article/436731/samurai-shodown-neogeo-collection-announced-for-ps4-pc-switch-amp-xb1/

  • scissors
    March 31st, 2019GamespotUncategorized

    This is the first entry in a series of articles I’m planning on writing that will look at the output of a number of Vita-supporting developers from launch through to the present day. I’ll be examining their history in the games industry, the games they released on Vita, how those titles performed, what games they could have released but didn't, and finally I'll provide an overall conclusion on their Vita support.

    In 2017 I wrote a series of articles looking at all of the Vita games released by a number of different publishers, but at the time I was already thinking about how interesting it would be to examine the output of individual developers. Sony’s handheld may not have been a sales success in itself, but certain studios managed to make a living by creating titles for it that targeted the right audiences. None demonstrate this better than Artdink, the quirky Japanese company that has increasingly branched out into anime development in recent years.

     

    History – The Unconventional Developer

    Artdink’s history dates back to the 1980s when it released the first entry in its long-running city simulation series A-Train (which was subsequently ported to practically every platform under the sun), but I’d argue that the developer became most well known for its experimental titles on the PS1.

    Among these were things like Aquanaut’s Holiday, a calming underwater exploration game; No One Can Stop Mr Domino, a very unique puzzle game where you run laps and place dominoes; and Tail of the Sun, an adventure title in which you explore the land to find Mammoth tusks that are used to build a tower to reach the sun. Many of them were described as “non-games” due to their open-ended nature and unconventional structure, but they established Artdink in the market. If you’re interested in playing them, the majority are available on Japanese PSN for a few hundred yen.

    Artdink continued producing quirky games well into the PS2 & PSP era, with things like The Seed: Warzone and a number of A-Train entries for the former, and new iterations in its mech-programming franchise Carnage Hearts for the latter. In fact, the first entry to hit western shores was Carnage Hearts EXA on PSP, which was both praised and derided for its complexity (you can still play it on Vita through backwards-compatibility, although sadly the PS1 version isn’t up on PSN).

    In a precursor to its Vita support, Artdink also worked on a number of anime crossover games during PSP’s life, including the Gundam Battle series and multiple Macross Frontier titles. All of these combined mech combat with flight mechanics and seemed to be very well received by fans of the shows, demonstrating that Artdink had a knack for this type of work (again, you can get the Gundam games on Vita if you have a Japanese PSN account).

     

    Vita – New Hardware, Continued Successes

    In the early years of the Vita Artdink continued to produce the types of games that had propped it up on the PSP, beginning in 2012 with a new entry in its Gundam Battle sub-series, entitled Mobile Suit Gundam: SEED Battle Destiny.

    This time focusing on the ‘cosmic era’ of the ever-evolving Gundam storyline, the game kept the same lock-on system and mission-based structure seen in previous entries, but embraced the Vita’s improved hardware by using the dual analogue sticks for better control options and featured higher-quality assets for the mechs and environments. It proved popular with importers and sold a solid 100k in Japan, marking a good start to Artdink’s Vita support, although sadly it would be the penultimate Gundam title the company would work on and the last one on a handheld.

    Artdink re-used this formula again in 2016 with Macross Delta Scramble. This was a new entry in another long-running mech-combat series based on an anime adaptation. Again, the game mixed open-air flying with third-person shooting combat to great effect, but beyond that it provided some of the most gorgeous Vita graphics seen at the time (alongside a rock-solid framerate), making it one of the most technically impressive titles on the handheld. Sadly, it didn’t fare particularly well on the sales front.

    Still, I was a massive fan of Delta Scramble and it was probably the game that made me take note of what Artdink was capable of on the handheld, which by this point included an incredible amount of other anime titles.

     

    Artdink Goes ‘Online’ With Another Anime Franchise

    Perhaps thanks to proving itself with Gundam and Macross, Bandai-Namco entrusted the developer with another one of its successful franchises – Sword Art Online. Here, Artdink took many of its existing design ideas but applied them to a different template and it worked surprisingly well.

    Artdink's first attempt – Sword Art Online: Lost Song – focused on the ‘fairy dance’ arc of the anime and allowed players to engage in MMO-inspired combat. It also introduced flying elements, no doubt inspired by its work on Macross. While reviews were somewhat mixed, highlighting the repetitive content and wonky story, the game was praised for its open design and ability to invoke the feel of the MMO. It was also noted that the game ran well on Vita, likely due to it being the lead platform for development.

    Sadly, this wasn’t replicated in the sequel Accel World vs. Sword Art Online: Millennium Twilight, which suffered from a poor framerate and questionable graphical quality, but only for the handheld port, making it a difficult purchase to justify for those who owned a home console. Despite these issues Accel World was otherwise praised for smartly crossing over the two franchises and offering gameplay improvements over Lost Song, making it a cautious recommendation if you fancy playing on Vita.

     

    Aliens, Dragons and Magic Girls

    With the doors busted wide open regarding what anime series Artdink could work on, the company used Vita as a testing ground for a variety of different ideas. They all shared one common thread though – they were action games that used the skills Artdink had picked up during Gundam as a gameplay base.

    This was first tried with a Dragon Ball Z game that was a tie-in to a movie, named Dragon Ball Z: Battle of ZWhile it was relatively well optimized for Vita (running at native resolution and a solid framerate) and the IP was still relatively popular around the world, it seems that fans of the series weren’t impressed by Artdink’s mix of 4v4 combat and open flight exploration. Battle of Z shifted around 620k copies worldwide, which was worlds apart from the amount that later Xenoverse games would sell.

    Still, Artdink kept trucking on with its Vita output. Next was Puella Madoka Magicka: Battle Pentagraman action game based on the popular series about a group of magic girls who fight surreal enemies called witches. Using much simpler gameplay design that was more akin to a musou than a flight-action title, it proved to be a decent seller in Japan (50k), but import reviews bemoaned its simplicity and lack of variety, making it one of Artdink’s weaker games.

    Artdink made up for this a year later though with the release of World Trigger: Borderless Missiona title which I imported and had a tonne of fun with. While it contains an inevitable layer of jank and some unfair difficulty spikes at time, its mix of open-environment exploration, combined with Earth Defence Force-inspired alien shooting and superpowers that allow you to jump up buildings, made for a really enjoyable title. It highlighted everything that Artdink had become good at and made a fantastic companion piece to the anime, although as usual there were a good few performance issues along the way.

     

    Old Artdink is Elsewhere

    While the Artdink of the 1990s is long gone, unable to produce the kind of experimental titles that it used to make due to the commercial realities of the gaming market, the company does occasionally release the odd game that falls into this camp. Sadly, Artdink only did this once for Vita.

    That was with the exploration-strategy game Neo Atlas 1469. Amusingly this was a much-delayed sequel to a franchise that had flourished on the PS1. Despite the fact that it debuted as a Vita-exclusive in Japan in 2016, it came west as a PC-only title a year later, before being ported to Nintendo Switch, where it’s getting a western physical release later this year. From what I can tell, the English translation has never been patched into the Vita version, making it frustratingly out of reach for owners of Sony’s handheld.

    Artdink does still make A-Train titles too, most recently with the PS4 release A-Train Express, but the developer has also dabbled with the franchise on handhelds, in the form of the 3DS title A-Train 3D: City Simulator. Sadly, Artdink never attempted to release any A-Train games on Vita, despite its penchant for Vita development, and that's a shame because there are no other simulation games like it on the console.

    By far Artdink's biggest missed opportunity was not releasing the well-received Macross 30: Voices Across the Galaxy on Vita, instead making it a PS3 exclusive in 2013. As a celebration of the last 30 years of the franchise, it would’ve been a perfect fit for Sony’s handheld line, where the series had actually flourished, but for whatever reason it never happened.

     

    Conclusion

    Artdink is a fantastic example of a company that succeeded on Vita. Thanks to its skill in crafting anime tie-ins with a strong action base, combined with Vita’s audience which was skewed towards niche Japanese titles, the studio was able to find a fantastic home for the past 7 years, and was rewarded in turn with solid software sales. As a result, we were treated to some surprisingly enjoyable games and Artdink was even able to experiment with reviving one of its dormant franchises, albeit to mixed reception.

    Unfortunately, there were a few missed opportunities along the way. I’d love to be able to play an A-Train title on Vita, for example, and am really gutted that I can’t get Neo Atlas on the handheld in English, but as Vita-supporting developers go, things don’t get much better than this. Artdink was properly on board with the platform and games like Macross and Sword Art Online are a tonne of fun to play.

    Full Article - http://www.vgchartz.com/article/436730/a-look-back-at-artdinks-games-for-playstation-vita/

  • scissors
    March 30th, 2019GamespotUncategorized

    Here we see data representing the global sales through to consumers and change in sales performance of the four home consoles and four handhelds over comparable periods for 2015, 2016, 2017, and 2018.  Also shown is the market share for each of the consoles over the same periods.

    Year to Date Sales Comparison (Same Periods Covered)

     

     

    Market Share (Same Periods Covered)

     

    2016 – (Week ending January 9 to March 20)

    2017 – (Week ending January 7 to March 18)

    2018 – (Week ending January 6 to March 17)

    2018 – (Week ending January 5 to March 16)

    Total Sales and Market Share for Each Year

     

    "Year to date" sales for 2016, 2017, 2018, and 2019 sales are shown in series at the top of the table and then just below a comparison of 2019 versus 2018 and 2018 versus 2017 is displayed.  This provides an easy-to-view summary of all the data.

    Microsoft

    • Xbox One – Down Year-on-Year 271,373 (-24.8%)

    Nintendo

    • Nintendo Switch - Up Year-on-Year 641,988 (27.5%)
    • Nintendo 3DS – Down Year-on-Year 364,566 (-44.7%)

    Sony

    • PlayStation 4 – Down Year-on-Year 682,093 (-20.2%)
    • PlayStation Vita – Down Year-on-Year 59,455 (-70.3%)

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/436729/year-on-year-sales-amp-market-share-charts-march-16-2019/

  • scissors
    March 30th, 2019GamespotUncategorized

    Compile Heart has announced the next game in the Neptunia series at Dengeki Game Fes 2019. The game is titled Game e-Ninja Neptunia.

    Platforms and release date were not announced. 

    Hyperdimension Neptunia the Animation: Nep’s Summer Vacation 2019, a new original video animation, was also announced. View a trailer of it below:

    Thanks Gematsu.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/436725/compile-heart-announces-new-neptunia-game/

  • scissors
    March 30th, 2019GamespotUncategorized

    Bandai Namco has announced Sword Art Online: Alicization Lycoris for the PlayStation 4, Xbox One and Windows PC. 

    "For the first time in a Sword Art Online video game, players will be able to faithfully follow the events of the anime series." said Jennifer Tsang, Brand Marketing Manager at Bandai Namco Entertainment America. "We look forward to players and fans experiencing the Alicization story arc as Kirito, uncovering the mysteries of Underworld, and making new friends along the way."

    View the announcement trailer below:


    Here is an overview of the game:

    Play as series protagonist, Kirito, and become immersed in the “Underworld,” a mysterious virtual world set in the anime series’ Alicization arc. Featuring epic battles, stunning JRPG visuals, and an expansive world to explore; Kirito’s journey through the latest Sword Art Online game is ready to begin.

    Following the events of the Sword Art Online Alicization anime series, Sword Art Online: Alicization Lycoris finds Kirito in a mysterious but familiar virtual world, “Underworld,” where A.I.s behave like humans. As players take control of Kirito, they will relive heart-pounding scenes from the series through intense combat. Players will also encounter fan favorite characters including Eugeo, Alice, Administrator, and many more. A wide world awaits Kirito and his friends in this exciting adaptation to the Sword Art Online Alicization series.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/436727/sword-art-online-alicization-lycoris-announced-for-ps4-x1-pc/

  • scissors
    March 30th, 2019GamespotUncategorized

    SEGA has announced six new SEGA Ages titles are coming to the Nintendo Switch.

    The six games are:

    • Sega Ages: Ichidant-R
    • Sega Ages: Shinobi
    • Sega Ages: G-LOC Air Battle
    • Sega Ages: Fantasy Zone
    • Sega Ages: Herzog Zwei
    • Sega Ages: Wonder Boy in Monster Land

    Tweet

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/436726/6-new-sega-ages-games-announced/

  • scissors
    March 30th, 2019GamespotUncategorized

    SEGA announced the Sega Genesis Mini and Mega Drive Mini will launch worldwide on September 19. The standard version is priced at 6,980 yen, while the two-controller version is priced at 8,980 yen.


    The mini console will include 40 titles that differe between the North American, European and Japanese versions. Here is a list of 10 confirmed titles for the Japaense version:

    • Sonic the Hedgehog 2
    • Puyo Puyo Tsu
    • Shining Force
    • Vampire Killer
    • Wrestleball
    • Gunstar Heroes
    • Comix Zone
    • Rent A Hero
    • Space Harrier II
    • Madou Monogatari I
    Thanks Gematsu.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/436723/sega-genesis-mini-and-mega-drive-mini-release-date-revealed/

  • scissors
    March 30th, 2019GamespotUncategorized

    SEGA has announced Mario & Sonic at the Tokyo 2020 Olympic Games for the Nintendo Switch. It will launch in winter 2019. It will feature enhanced controls using the Joy-Con controllers.

    The publisher also announced Mario & Sonic at the Tokyo 2020 Olympic Games Arcade Game for the Arcades, as well as Tokyo 2020 Sonic at the Olympic Games for iOS and Android. The two ogames will launch in 2020.

    View a trailer below:


    Tokyo 2020 Olympics: The Official Video Game has also been announced for the Nintendo Switch and PlayStation 4. It will launch in summer 2019.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/436722/mario-amp-sonic-at-the-tokyo-2020-olympic-games-announced-for-switch/

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