XBox 360 Universe Straight from the source
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    October 31st, 2018GamespotUncategorized

    Square Enix has released the second trailer for Starwing Paradox.

    View it below:

    Starwing Paradox will launch for arcades in Japan on November 21.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/393244/starwing-paradox-gets-second-trailer/

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    October 31st, 2018GamespotUncategorized

    Atlus has released a new trailer for Persona Q2: New Cinema Labyrinth that features Persona 4‘s Yosuke Hanamura. View more trailers of the game here.

    View it below:

    Persona Q2: New Cinema Labyrinth will launch for the Nintendo 3DS on November 29 in Japan.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/393243/persona-q2-new-cinema-labyrinth-trailer-introduces-yosuke-hanamura/

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    October 31st, 2018GamespotUncategorized

    Publisher Circle Entertainment announced Mercenaries Wings: The False Phoenix will launch for the Nintendo Switch via the eShop in North America and Europe on November 8 for $12.99 / €12.99 / £11.89. Pre-orders start on November 1 and includes a 10 percent discount. 

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    Here is an overview of the game:

    This new release in the Mercenaries series will offer familiar gameplay but a separate story and worldview from the Mercenaries Saga trilogy recently seen in Mercenaries Saga Chronicles on Nintendo Switch. It is not an orthodox sequel, nor will players need to have played the original trilogy to fully enjoy the game.

    A tactical RPG in the finest traditions of the genre, Mercenaries Wings: The False Phoenix requires you to carefully utilize varied units and their abilities. Set Leaders to change the flow of battle, level up your units, change classes, manage equipment and make the key choices that will be the difference between victory and defeat!

    This all takes place against the backdrop of a storyline revolving around war, betrayal and magical forces! We’ll reveal more about the story ahead of release.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/393242/mercenaries-wings-the-false-phoenix-launches-november-8-in-the-west-for-switch/

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    October 31st, 2018GamespotUncategorized

    The first Resident Evil game I played was Resident Evil 2 on N64, back in 1999. My point of entry to the world of Leon Kennedy, Raccoon City, and the t-Virus, Resident Evil 2 (RE2) captured my imagination with its detailed full motion videos, survival gameplay, and explicit gore. Although other installments of Capcom's long-running horror franchise have wowed me—Resident Evil 4 is among my top ten games of all time and Resident Evil 7 one of my favorites from last year—it's RE2 that's nearest to my heart.

    So when I spotted a booth dedicated to the upcoming remake of RE2 at New York Comic Con earlier this month, nestled between stations for Mega Man 11 and Devil May Cry V, I knew I had to play the demo inside. I owed it to my 16-year-old self. Thursday, the first day of the Con, was a wash; I had arrived on the floor too late. Friday and Saturday turned out to be unlucky also. Each day the line was capped once we arrived. On the dawn of the fourth day, I woke up committed to playing that demo. When I arrived at 11th and West 34th Street, I headed straight for the entrance nearest the Capcom zone. A few minutes before 10am the floor opened and I rushed to the RE2 booth, along with several others. It was a good thing too—when my best friend Rob found me, only ten minutes later, he informed me the line had been capped.

    I was part of the second wave, so I had about ten minutes to kill. I admired the handiwork on the nearby booth, dressed up to resemble the iconic police station from RE2, watched some footage of upcoming Capcom games on the monitor in front of me, and chatted with the young man behind me. I asked him if he was excited to play the demo, and he responded that he had played the Leon chapter earlier in the weekend, and had failed spectacularly. "I never tried Resident Evil when I was younger," he explained. "I was busy playing Metal Gear Solid and Devil May Cry."

    Finally, the first wave exited the booth and about twelve of us filed in. Most went immediately for the monitors with PS4 controllers, but I took a moment to take in the room. It was a faithful recreation of the interior of Raccoon City's police department (RPD) building post-outbreak, complete with blood-splattered walls and severed limbs. The demo stations were desks, covered in paperwork, coffee mugs, and lamps. Finally, I sat down at one of two free desks—the only two with Xbox One controllers. Next to me sat my friend from the line. "Oh great," he said sarcastically. "I have to use the impossible controller." Smiling, and keeping my love of asymmetrical sticks to myself, I placed a bulky headset on my head, inverted the Y-axis, and picked the Leon chapter.

    Let me tell you: seeing rookie cop Leon Kennedy in the foyer of RPD headquarters transported me back 20 years, despite the shift from fixed to over-the-shoulder camera. I recognized the reception desk, the typewriter (unusable in the demo), the marble statue, the staircase—all of it. Yet as I pushed further into the station, I realized that the programmers at Capcom had remixed many of the interiors and puzzles I remembered. Yes, RE2 banks on nostalgia but it also provides a brand new adventure that transcends the rules of the original. This was especially clear in the front-right hallway, which looked nothing like the one from 1998/1999. Flooded and smeared in viscera, it was an unfamiliar sight. 

    Once I arrived at the end of the hall, and secured a notebook—a portent of puzzles to come—the first combat situation presented itself. A zombified police officer broke down a door and lunged at me, and kept coming despite several bullets to the head. For any readers looking for an old-school survival-horror experience, you're in luck: RE2 features slow-moving, deliberate aiming and monsters that can take a beating. After the first cop refused to retire, and finding myself swarmed by zombies from all sides, I just ran for it—another good sign that brute strength won't win the day.

    While the escape scene played out a little too cinematically for my tastes, the feel of terror was all too real. I was saved, in the end, by a helpful NPC, and given a knife—which, strangely, had a durability meter. How this works within the game, and how a broken knife might make certain puzzles difficult, is yet to be seen. In the remaining few minutes (the demo was timed) I wandered around the foyer, trying to open locked doors and solving a puzzle to earn myself a seal. From my ten minutes with the remake, I can say with confidence that brawn and brains are needed in equal measure.

    I can also say the game looks and sounds gorgeous. In terms of image quality, textures, and lighting RE2 really flexes the muscles of current gen hardware. Voice acting and sound design is similarly great. The attention to detail is outstanding also; it would be easy to search each room for every little detail if the entire world wasn't out to eat you.

    It's difficult to form an opinion based on ten minutes of playtime, but I believe fans of old-school Resident Evil and slow-burn survival-horror in general should be bullish on Capcom's upcoming remake. It looks great, it sounds spectacular, and it remixes fifth-gen locations, enemies, and puzzles to create an action-adventure experience that feels both familiar and foreign. For those of us who braved the streets of Raccoon City two decades ago, it's a trip down memory lane—only the lane's been repaved and rerouted to someplace unknown.

    Full Article - http://www.vgchartz.com/article/392892/resident-evil-2-a-familiar-fear/

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    October 31st, 2018GamespotUncategorized

    Sony Interactive Entertainment and Lenovo have formed a partnership that has to do with the PlayStation VR headset. Sony has licensed the design for the PlayStation VR to Lenovo that will let Lenovo to create its own Lenovo Mirage solo VR headset. 

    "We are pleased to announce that we have licensed the PS VR headset design to Lenovo," said Chief Legal Officer at Sony Interactive Entertainment Riley Russel. "The industrial design for PS VR has been widely acclaimed, and that was the result of years of hard work by PlayStation engineers. This agreement with Lenovo is a testament to the quality of PS VR’s design, as well as SIE’s commitment to creating great virtual reality experiences and helping the VR industry expand."


    Lenovo VP Yao Li added that the agreement "will allow us to work together to greatly enhance the design sophistication and appeal of the rapidly expanding VR field, and is an outstanding example of how great consumer brands in the VR industry can work together to benefit the consumer VR market."

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/393241/sony-licensing-psvr-headset-design-to-lenovo/

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    October 31st, 2018GamespotUncategorized

     The VGChartz Gap charts are updated monthly and each article focuses on a different gap chart. The charts include comparisons between the 7th generation and 8th generation platforms, as well as comparisons within the 8th generation. All sales are worldwide, unless otherwise stated.

    This monthly series compares the combined aligned sales of the PlayStation 4 and Xbox One with the combined aligned sales of the PlayStation 3 and Xbox 360.

     

    The gap grew in favor of the combined sales PlayStation 3 and Xbox 360 when compared to the PlayStation 4 and Xbox One in the last month by 672,152. In the last 12 months the PlayStation 4 and Xbox One have increased the lead by 1.28 million units. The PlayStation 4 and Xbox One lead by a combined 24.16 million units.

    The PlayStation 3 and Xbox 360 in their first 59 months sold a combined 98.62 million units, while the PlayStation 4 and Xbox One have sold a combined 122.79 million units.

    Gap change in latest month: 672,152 – PS3 & X360

    Gap change over last 12 months: 1,278,928 - PS4 & XOne

    Total Lead: 24,161,317 – PS4 & XOne

    Total Combined PlayStation 3 and Xbox 360 Sales: 98,624,351

    Total Combined PlayStation 4 and Xbox One Sales: 122,785,668

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/393235/ps4-and-xbox-one-vs-ps3-and-xbox-360vgchartz-gap-chartsseptember-2018-update/

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    October 31st, 2018GamespotUncategorized

    Nintendo has released a new trailer for Pokemon: Let’s Go, Pikachu! and Pokemon: Let’s Go, Eevee! called Lavender Town Halloween.

    View it below:

    Pokemon: Let’s Go, Pikachu! and Pokemon: Let’s Go, Eevee! will launch for the Nintendo Switch worldwide on November 16.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/393239/pokemon-lets-go-pikachu-and-lets-go-eevee-gets-lavender-town-halloween-trailer/

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    October 31st, 2018GamespotUncategorized

    Square Enix and Avalanche Studios have announced Just Cause 4 has gone gold. That means development for the game is complete and is the physical copies are ready to be printed.

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    Just Cause 4 will launch for the PlayStation 4, Xbox One and Windows PC on December 4.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/393238/just-cause-4-goes-gold/

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    October 31st, 2018GamespotUncategorized

    Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced the launch of LEGO Harry Potter Collection for Nintendo Switch and Xbox One, bringing the top-selling videogames LEGO Harry Potter: Years 1-4 and LEGO Harry Potter: Years 5-7 together in one remastered package.

    Developed by TT Games and published by Warner Bros. Interactive Entertainment, LEGO Harry Potter Collection unites the signature humor of LEGO games and the expansive Wizarding World for a thrilling journey full of spell-casting, potion-making, and puzzle-solving fun. The compilation features content from the eight films with enhanced graphics, environments, lighting and visual effects, along with two downloadable content (DLC) packs.

    "The LEGO Harry Potter: Collection for Nintendo Switch and Xbox One brings the entire LEGO Harry Potter adventure to a new generation of players to enjoy," said Jonathan Smith, Head of Production and Strategic Director, TT Games. "Gamers can journey back to Hogwarts for a light-hearted, humorous and interactive journey told through all of the Harry Potter films, sure to delight fans and newcomers alike."

    LEGO Harry Potter: Years 1-4 is based on the first four films—Harry Potter and the Sorcerer's Stone, Harry Potter and the Chamber of Secrets, Harry Potter and the Prisoner of Azkaban, and Harry Potter and the Goblet of Fire—allowing fans to experience Harry's first four years at Hogwarts School of Witchcraft and Wizardry in full LEGO form.

    LEGO Harry Potter: Years 5-7 transports players through the final four films—Harry Potter and the Order of the Phoenix, Harry Potter and the Half-Blood Prince, and Harry Potter and the Deathly Hallows Part 1 & 2—to experience Harry’s last years at Hogwarts and his battle against Lord Voldemort in the ultimate fight between good and evil.

    This action-packed adventure also offers two previously released DLC packs, including a Character Pack featuring Godric Gryffindor, Harry (Yule Ball), Helga Hufflepuff, Lockhart (Straightjacket), Luna (Lion Head), Peeves, Hermione (Pink Dress), Ron Weasley (Ghoul), Rowena Ravenclaw and Salazar Slytherin, as well as a Spell Pack featuring Cantis, Densaugeo, Ducklifors, Melofors, and Tentaclifors.

    Full Article - http://www.vgchartz.com/article/393237/lego-harry-potter-collection-now-available-for-switch-and-xbox-one/

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    October 30th, 2018GamespotUncategorized

    Rockstar Games announced Red Dead Redemption 2 earned over $725 million in just three days.

    Red Dead Redemption 2 is now the second biggest three day opening in the history of entertainment. The current record holder is Grand Theft Auto V with over $1 billion earned. 


    Here are the records set by the game:

    • Biggest opening weekend in retail sell-through across all entertainment releases
    • Second biggest launch (three days) in retail sell-through across all entertainment releases
    • Biggest entertainment launch of 2018
    • Most pre-ordered full game ever on PlayStation Network
    • Biggest day one full game sales ever on PlayStation Network
    • Biggest first three days full game sales ever on PlayStation Network
    Thanks Gematsu.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/393231/red-dead-redemption-2-earns-725-million-in-3-days/

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