XBox 360 Universe Straight from the source
  • scissors
    September 30th, 2018GamespotUncategorized

    At the Tokyo Game Show 2018, via the Konami booth where it had a small space, visual novel maker Kogado Studio officially revealed Yume Utsutsu Re:Master, a lighthearted visual novel about game development.

    The heroine, Ai, comes to find her sister Kokoro, whom she's not seen for a long time, in Koenji, a locality in the greater Tokyo area. Kokoro works at Eureka Software and supervises video game making. Unexpectedly hired as assistant director for Kokoro's development team, Ai discovers the tricky life of game development.

    Set to release in February 2019 in Japan on PSVita, PlayStation 4, Nintendo Switch, and Windows PC, Yume Utsutsu Re:Master sounds close to the famous anime New Game and will hopefully deliver the same enjoyment. It will be fully voiced and includes 60 different illustrations.

    The official website has been launched with English and Chinese pages presumably available later, suggesting willingness to localize the game abroad. It is worth mentioning that Kogado staff were also giving leaflets in English during the show.


    Full Article - http://www.vgchartz.com/article/392762/kogado-studio-unveils-yume-utsutsu-remaster-for-psv-ps4-ns-amp-pc/

  • scissors
    September 30th, 2018GamespotUncategorized

    After decades in the video game industry, Nintendo has attracted its fair share of clones and copycats. The latest lookalike is Pilot Sports, a flight sim that is, ostensibly, filling the gap left behind by Pilotwings Resort, which launched on the 3DS all the way back in March 2011. Unfortunately, Pilot Sports is a poor analog for Pilotwings, due to tiresome locales, repetitive objective design, and some graphical and technical issues.

    Pilot Sports is a flight simulation with arcade concessions. It strikes a nice middle ground between accessibility and physical realism throughout, even if some of its trials are marred by tedium or technological quirks. Players, either solo or in four-player local multiplayer, will be able to pick up and play this title easily, but they will also need to pay attention to gravity, lift, wind, and, in some cases, fuel. 

    Alongside the game's physics, its moment-to-moment gameplay is a highlight. Steering, boosting, and accelerating is usually easy and smooth, especially when piloting the airplane. The plane is the best-feeling vehicle of the bunch; it's weighty and agile in the air. The jetpack's controls, while responsive, are stiff at times. The parachute's movement is often fussy, and the glider a bit labored. Still, developer Z-Software has done its best work in terms of mechanics and physics.

    Less admirable is its mission design, presentation, and technical effort. Pilot Sports features six mission types—Race the Clock, Time Attack, Collect-A-Thon, How Far Can You Go?, Platform Fun, and Free Fall—but they all tend to bleed together. So many boil down to flying, falling, or gliding through a series of purple rings, set to a timer—fine in small doses but wearisome over long sessions. Those that are different, like How Far Can You Go? and Collect-A-Thon, are either slow-moving or tediously long. As you progress through the game’s 50+ stages, you'll likely encounter a sensation of "been there, done that," despite souped-up crafts introduced starting in stage 23 and some later-stage hazards like turbines, mines, and, for lack of a better term, fake rings. It often feels like you’re cycling through the same few variations, repurposed over and over again—only set on a different part of the island.

    The island, the game's only location, aggravates this sense of déjà vu. Z-Software deserves some credit for getting as much mileage as possible out of a single, tiny island environment, but ultimately the vistas get old and the same familiar landmarks grow stale. There are a few interesting, surprising elements across the isle—like a tunnel populated with prehistoric-looking spiders or a seaside resort town—but these are the exception to the rule.

    Not only does the island lose its luster quickly; it looks lousy too. There's a clumsiness to the graphics throughout Pilot Sports, in fact. Menu tiles and icons are generic, the game's eight characters look like they walked right out of the uncanny valley, and the oversaturated island appears generations old—like an uprezzed PS2 game. There are also small, throwaway moments that drag you out of the game: the poof of smoke that appears where a downed plane should rest, for example, or flocks of papery macaws that fly a short distance and disappear into nothing.

    Lackluster graphics pair with technical hitches for disappointing results. Plane stages suffer from a weird glitch where the aircraft appears to phase ever so slightly back and forth, creating a stuttering effect. Then there's some egregious pop-in, among the worst on Switch.

    Pilot Sports gets some of the basics right—flying and physics work the way they should—and offers a welcome amount of content in terms of missions and local multiplayer, but stumbles over objective design, geographic diversity, presentation, and technology. In the end, it doesn't come close to matching the high level of polish and playability of the Nintendo series that inspired it. If you're looking for a Pilotwings substitute, keep looking.

    Full Article - http://www.vgchartz.com/article/392715/pilot-sports-ns/

  • scissors
    September 28th, 2018GamespotUncategorized

    Nintendo has released a new trailer for Mario Tennis Aces that features the new character Birdo.

    View it below:

    Mario Tennis Aces released for the Nintendo Switch worldwide on June 22.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/392760/mario-tennis-aces-trailer-features-birdo/

  • scissors
    September 28th, 2018GamespotUncategorized

    Publisher XSEED Games announced Fate/Extella Link will launch in North America and Europe in Q1 2019 for the PlayStation 4 and PlayStation Vita. The PlayStation 4 version is priced at $49.99 and the PlayStation Vita version will cost $39.99.


    Here is an overview of the game:

    Picking up right where the 2017 smash hit Fate/Extella: The Umbral Star left off, Fate/Extella Link adds 10 Servants to the original roster of 16. The high-speed action gameplay has been refined, and players will battle their way through massive invading armies to protect the virtual world of SE.RA.PH from an invading force. Players on PlayStation 4 can now engage in massive four-on-four online battles with up to seven other players. Foes will quiver at the True Name of players’ Noble Phantasms as they assume the role of their favorite Servant.

    Key Features:

    • Combatants from Across the Fate Universes Join the Fray – In addition to the 16 original Servants from Fate/Extella: The Umbral Star, 10 characters from other Fate series will enter battle as playable Servants, including Astolfo, Scathach, and Francis Drake.
    • Hunker Down in Base Camp – Players can move freely around their army’s base camp—a medieval cathedral raised into the sky—and interact with their Servants to build meaningful bonds.
    • Polished Graphics and Battle Mechanics – Players can experience refined combat mechanics and graphics through the game.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/392757/fateextella-link-launches-in-the-west-in-q1-2019/

  • scissors
    September 28th, 2018GamespotUncategorized

    Publisher Koei Tecmo announced Dead or Alive 6 will also be released in arcades in Japan.

     

    Dead or Alive 6 will launch for PlayStation 4, Xbox One and Windows PC worldwide on February 15, 2019.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/392756/dead-or-alive-6-coming-to-arcades/

  • scissors
    September 28th, 2018GamespotUncategorized

    Developer Arika announced Fighting EX Layer is headed to Windows PC via Steam and include 4K resolution support.

    View the latest trailer below:


    Fighting EX Layer is available now for the PlayStation 4.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/392755/fighting-ex-layer-headed-to-pc/

  • scissors
    September 28th, 2018GamespotUncategorized

    Developer Jupiter announced Kemono Friends Picross will launch for the Nintendo Switch via the eShop in North America and Europe on October 4. 

    View the latest trailer below:


    You can view the game's official website here.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/392754/kemono-friends-picross-headed-west-on-october-4/

  • scissors
    September 28th, 2018GamespotUncategorized

    Kadokawa Games has released the first trailer for Root Letter: Last Answer.

    View it below:


    Root Letter: Last Answer will launch for the Nintendo Switch, PlayStation 4 and PlayStation Vita in Japan on December 20. 

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/392753/root-letter-last-answer-trailer-released/

  • scissors
    September 27th, 2018GamespotUncategorized


    Few characters have had as long and winding of a roller coaster through entertainment media as the web crawler. From comics to television to blockbuster movies, the superhero has swung through nearly as many highs and lows in various mediums as he has through New York itself. His video games are no exception, ranging from ambitious and unique to phoned-in and barely even relevant to the character. Much like his film franchise, Spidey’s games were in need of rejuvenation after a string of unremarkable entries. Thankfully, Insomniac Games has risen to the challenge. While there’s still room for improvement, Spider-Man is the best web shooting experience yet.



    You don both the tights of the titular hero as well as the lab coat of his alter ego, Peter Parker, in a new tale independent of any other franchise timeline. Peter has worn the mask for several years and is a grown man now, having put several villains behind bars and working as a scientist. When he takes down the biggest crime boss in New York City, the resulting power vacuum sees its entire underbelly clamor to fill the void. With old and new enemies alike striking while the iron’s hot, it’s up to Spider-Man to keep the city from falling into chaos.


    The game gives you the borough of Manhattan to swing, shoot, snap, and punch through to your heart’s content. Platforming has wisely taken after 2004’s Spider-Man 2 game with your webs properly attaching to the environment for a more engaging experience. Insomniac did not rest there, though. This swinging, zipping, and wall running has been taken to the next level with unprecedented polish, control, and refinement. Soaring through the city is easily the game’s greatest strength, makes every other activity that much more enjoyable, and does not get old.



    Spidey can’t stick to the skies forever, though; these bad guys won’t go down without a fight. Combat takes after both previous entries as well as Rocksteady’s Arkham series with its combo and rhythm style, but does enough to establish its own identity. Light stealth elements extend your options further and Insomniac’s penchant for creative toys shines through in the gadgets you unlock to assist you, like trip mines that comically web enemies together and other crowd control items. With punches, kicks, throws, dodges, webs, gadgets, finishers, stealth and environmental takedowns, the tools at your disposal can be a bit overwhelming and take some getting used to, but by the end you’ll be a crime fighting machine.


    Your enemies are no less formidable, however. Even simple thugs carry guns that can ruin your day in a hurry if you’re not careful while others carry equipment that counter your own abilities and force you to adapt your strategy accordingly. The numerous villains from the franchise’s history that you’ll encounter make for boss fights and chases of varied quality that build on top of each other to eventually raise the stakes to epic proportions. The main story will take you through some remarkable action setpieces (with minimal quick time events) worthy of any blockbuster.



    Less remarkable are Spider-Man’s sidekick segments, side missions, and mini-games. Certain portions of the game involve mandatory stealth or investigative sequences well below the thrills of the core experience. As has become standard for open worlds, the map also becomes littered with hundreds of little activities to check off. Collectathons, enemy bases, crimes in progress, research puzzles, platforming and combat challenges; there’s plenty to keep you busy but they can get repetitive and few are memorable. At least the numerous suits, gadgets, and abilities they allow you to unlock make for substantial rewards. Your mileage may vary, but these side activities do give you more excuse to keep swinging around and getting to know the city.


    Speaking of the city, New York is beautifully crafted. From huge skyscrapers and cool landmarks to little touches like pedestrian interactions, using the metro for fast travel, and a surprisingly funny social media feed, the game gives you an appreciation for the Big Apple even if you’ve never been there in person. The presentation is lovely, with vivid colors, detailed characters, expansive reflections, plenty of crowds and traffic, fine motion blur, smooth camera work, and clean image quality. The triumphant score gives Danny Elfman a run for his money and game performance is nice and solid. You may encounter a few bugs, but they’re usually small and unobtrusive.



    As exciting as the exploits of the masked vigilante are, it’s Peter Parker and his relationships that make the story shine. Peter is funny, likeable, and empathetic. Some finer points of the storytelling could use work, but what it lacks in technical polish it makes up for in heartfelt emotion. The bonds and conflicts he forms with his supporting cast build up some real drama in a tale of perspective, dedication, revenge, sacrifice, and the makings of a true hero. The bar has been raised for superhero games.


    A few shortcomings keep Spider-Man from perfection, but with this game Insomniac has built the perfect foundation for a future masterpiece. Until that day comes, patrolling the streets of New York and keeping its citizens safe as the friendly neighborhood spider has never felt better.

    Full Article - http://www.vgchartz.com/article/392751/spider-man-ps4/

  • scissors
    September 27th, 2018GamespotUncategorized

    Gust is not giving up on the idea of releasing an Atelier game every year. That's why this year Koei Tecmo is once again inviting everyone to try a new episode of the franchise. But Gust is also aware that repeating the same formula each time would lead to unavoidable decline, so with this year's entry Atelier actually becomes a mix of RPG and city-building in order to raise interest and awareness in the series again.

    The demo at the Tokyo Game Show 2018 shows off the early stages of the game. Nelke, a young aristocratic girl who's been entrusted with the development of a nearby town, meets with the town chief and the local carpenter. The latter is none other than Hagel, a character who's been your Smith throughout almost the whole series. That introduces us to the second important point of this newest entry, which is that it will feature many characters from the series' past, including some from well before the Arland era on PS3. 

    The player is then introduced to the town building menu. Much like in Sim City, you choose an available type of construction and then place it on a small grid. You can also zoom in to have a better look at the town structure. Building takes one or more days, but also consumes money and resources. On the other hand, the population of the town increases. There's also a popularity rate like in Atelier Rorona, but the demo didn't say what it was for. 

    When you're done building, you can do some exploring outside town. That's where things suddenly look a bit worrying: you don't directly move the character, instead of that the party will walk automatically on a straight path, stopping when they find items or opponents. It definitely looks like that the game will have next to no exploration at all. In the demo the group meets Marie, the first alchemist shown in the game, along a forest path. However, the demo ends just after this meeting and doesn't show how alchemy is implemented in the game.

    Fighting has seen drastic changes too. Battles are still turn-based but now occur in side view, without detailed animations. The series had been considerably improving the visual aspect of those scenarios in recent years, but unless there are big in store for the final version of the game then Nelke & The Legendary Alchemists seems to bring that progress to a halt. This extends to the dialog scenes, where Gust seems to have brought back 2D artworks for most discussion sections. This hasn't been the case since Atelier Meruru in 2011 (Atelier Ayesha was the first entry to get real time event scenes, back in 2012).

    MP seems to be gone, replaced by green slots. Using skills and items takes one or more green slots (which refill by using the normal attack command). However this shouldn't be a problem as long as the balancing is well handled. The interesting thing is that the back row and the characters at the front are all now active characters, so you can fight a bit like in Final Fantasy IX, for example. The party can now include up to five characters, instead of the usual three. So on the whole the battle system has the potential to offer solid renewal.

    At the end of the demo's week, Nelke gets a break during which she can meet the townspeople and alchemists. This will probably be the way to trigger the traditional event scenes and various anecdotes between characters. The fact that Nelke is not an alchemist is an interesting take compared to past entries and should lead to quite amusing situations, since she knows nothing about alchemy, and not much about commoners either.

    Nelke & The Legendary Alchemists seems to focus on strengthening ithe series' strategy and management aspects, which I think is a solid decision given that it's the main appeal of the series. It's also set to bring serious innovations to both story and system, so the player can have a real feeling of discovery this time. The demo left me eager to get my hands on the final version in December, even if its looks like the title's budget took a big hit, at least if the disappointing visuals are anything to go on.

    This preview is based on a 10 minute demo that was playable at the Tokyo Game Show 2018. Screenshots are provided by the publisher and are taken from the PS4 version of the game.

    Full Article - http://www.vgchartz.com/article/392750/tgs-2018-preview-nelke-amp-the-legendary-alchemists-ps4/

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