XBox 360 Universe Straight from the source
  • scissors
    March 31st, 2018GamespotUncategorized

    The official Nintendo of Italy Twitter page has posted the image below yesterday:

    Translated it says, "There's no two without three." It looks like Nintendo of Italy subsequently took the image down, but not before some found it and started sharing it.

    Many are taking this to mean that there will be a third Donkey Kong game (a sequel to Tropical Freeze). What do you think it means?

    Full Article - http://www.vgchartz.com/article/275628/rumour-nintendo-of-italy-teases-another-potential-donkey-kong-game/

  • scissors
    March 30th, 2018GamespotUncategorized

    The mixed martial arts fighting game from publisher EA Sports and developer EA Canada - EA Sports UFC 3 - sold 266,919 units first week at retail, according to our estimates. First week sales can be viewed on the VGChartz Global Weekly Chart for the week ending February 3, 2018.

    Breaking down the sales by platform, the game sold best on the PlayStation 4 with 183,997 units sold (69%), compared to 82,922 units sold on the Xbox One (31%). 

     

    Breaking down the sales by region, the game sold best in the US with 121,764 units sold (46%), compared to 94,373 units sold in Europe (35%). Looking more closely at Europe, the game sold an estimated 26,889 units in the UK, 12,674 units in Germany, and 12,253 units in France.

    EA Sports UFC 3 released for the PlayStation 4 and Xbox One worldwide on February 2.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/275633/ea-sports-ufc-3-sells-an-estimated-266919-units-first-week-at-retail/

  • scissors
    March 30th, 2018GamespotUncategorized

    Drinkbox Studios announced Guacamelee! 2 will launch on Windows PC via Steam the same day as the other versions. 

    View the Steam announcement trailer below:

     

    Here is an overview of the game:

    Brawling has never been more beautiful! The long-awaited sequel to the smash hit action-platformer is here: Guacamelee! 2 brings luchador Juan Aguacate out of retirement for a stunning new Metroidvania-style adventure, where he must face his greatest challenge yet - one that threatens to tear apart the very fabric of the Mexiverse!

    Explore a huge, hand-crafted world inspired by Mexican culture and folklore, filled with sassy new villains and weirdos (and a few old friends!). Learn a deep repertoire of bone-crunching wrestling moves to fend off the skeletal hordes and overcome skillful platforming challenges... and who said anything about a Chicken Illuminati? Certainly not us!

    Key Features:

    • An epic adventure spanning time and space, featuring drop-in 4-player local co-op for you and your best amigos!
    • A brand new upgrade system: discover “trainers” around the world, defeat their challenges, and develop your skill sets for movement, combat, and more!
    • A vibrant, colorful adventure that takes you from the Mangrove Swamp to Hell itself, featuring twice as many enemy types as the first game and a roster of eccentric new bosses!
    • An absolutely fuego electro-Mexican soundtrack, and more gorgeous visuals than ever thanks to a fancy new rendering engine!
    • Definintely no secret society of chickens that teaches you ancient chicken abilities previously lost to the ages!

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/275632/guacamelee-2-coming-to-steam/

  • scissors
    March 30th, 2018GamespotUncategorized

    Level-5 president and CEO Akihiro Hino in an interview with Nikkei Trendy revealed that the company plans to release all of its main games on the Nintendo Switch.

    "Basically, in the future our main titles will all be released on Nintendo Switch," said Hino. "The idea is that what we have created for 3DS will move over to Switch."

    Level-5's first Nintendo Switch game will be The Snack World: Trejarers Gold.


    Hino was also asked about Level-5's 20th anniversary and the developments for 2018.

    "First, I want to properly announce a completely new title for the 20th anniversary," said Hino. "At the moment we may be exhausted because of the release rush from last years push-backs, but since it’s the culmination showing how hard we’ve truly worked these past 20 years, I definitely want to do it."

    "This year, I would like to properly thank everyone who worked with us so far, and further strengthen our relationships with those people," he added. "Whether business or creative, I would like to deepen our bonds with everyone more than ever before.

    "I would like to make clear our standing as a company in the industry during Level-5 Vision 2018, which will be held in the fall. In 2018, in addition to thanking the various companies that have been involved with us, this year will likely be a turning point where we will henceforth properly represent those relationships."

    Thanks Gematsu.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/275631/level-5-ceo-all-future-main-titles-to-be-released-on-switch/

  • scissors
    March 30th, 2018GamespotUncategorized

    Arc System Works has released the overview trailer for BlazBlue: Cross Tag Battle.

    View it below:

    BlazBlue: Cross Tag Battle will launch for the Nintendo Switch, PlayStation 4 and Windows PC on May 31 in Japan and Asia, June 5 in North America, and this summer in Europe.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/275630/blazblue-cross-tag-battle-gets-overview-trailer/

  • scissors
    March 30th, 2018GamespotUncategorized

    Atlus has released two new trailers for Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night that showcase Persona 3‘s Ken Amada and Persona 5‘s Haru Okumura.

    View them below:

    Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night will launch for the PlayStation 4 and PlayStation Vita on May 24 in Japan.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/275629/persona-3-dancing-moon-night-and-persona-5-dancing-star-night-gets-ken-amada-and-haru-okumura-trailers/

  • scissors
    March 30th, 2018GamespotUncategorized

    Publisher Koei Tecmo announced the Nobunaga’s Ambition franchise has topped more than 10 million units shipped worldwide. 

    The first entry released 35 years ago on March 30, 1983. 


    The last game in the franchise, Nobunaga’s Ambition: Taishi, released for the Nintendo Switch, PlayStation 4 and Windows PC in Japan in November 2017, for iOS in January 2018, and will launch for Android in 2018. 

    Thanks Gematsu.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/275627/nobunagas-ambition-franchise-tops-10-million-units-shipped/

  • scissors
    March 30th, 2018GamespotUncategorized

    Dead by Daylight developer Behaviour Interactive has announced Deathgarden.

    View the teaser trailer below:


    Users can sign up for the Windows PC closed alpha here. It will also be playable at PAX East 2018 from April 5 to 8.

    Besides the Windows PC release, no other platforms were announced.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/275626/dead-by-daylight-dev-announced-deathgarden/

  • scissors
    March 30th, 2018GamespotUncategorized

    Ninja Theory has released the first trailer of the Xbox One version of Hellblade: Senua’s Sacrifice.

    View it below:

    Here is the list of Xbox One X enhancements:

    • Enhanced Visuals mode offers extra FX and visual quality throughout the experience.
    • High Framerate mode runs the game at 60fps.
    • High Resolution mode runs the game with dynamic resolutions up to 4K.

    Hellblade: Senua’s Sacrifice will launch for the Xbox One on April 11. It is out now for the PlayStation 4 and Windows PC.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/275625/hellblade-senuas-sacrifice-gets-xbox-one-trailer/

  • scissors
    March 30th, 2018GamespotUncategorized

    Rare, a studio whose games I enjoyed immeasurably as a child, is not back to form quite yet. Sea of Thieves is the closest the developer has come to the glory days of old in quite some time, and in some ways it is an amazing game, but there are just too many flaws and it's so lacking in substance that I couldn't help but feel disappointed. Have you ever heard of the expression, when looking through houses, “it has good bones?” If so, you probably already know where I’m going with this.

    Sea of Thieves has the basis for an amazing gaming experience. The art style, realistic ocean waves, vast open world to explore and discover, lack of radar (and therefore a never-ending sense of anticipation and excitement about what is around every corner), and a number of other features make this look, at first, like an incredibly fun game to play. But play for a little while longer and you'll realize that there's not much else there to hold your attention. I eventually started to feel the emptiness of the world in regards to both the number of players I encountered as well as the amount of meaningful NPCs and enemies I met. Both the helpful characters and the ones trying to kill you are bland and forgettable.
     
    The game centers on your hand-picked pirate (which unfortunately is barely customizable). You then log in and either play by yourself or play with a small group of up to three other players, and set sail on the high seas. At first, it's a lot of fun, but I quickly realized I was enjoying it partly because of what I expected would happen next. I was waiting for something like the dynamics in Assassin’s Creed: Black Flag, where you work with your crew of fellow pirates, building relationships, taking part in quests, being treated to moments of dialogue and story-focused cut scenes, upgrading your ship to become more powerful (not merely acquiring cosmetic upgrades), challenging other ships and crews that are at a similar level and obtaining rewards for defeating them, and so on.
     
    I was expecting tangible rewards that would offer interesting new features or places to explore, and which would add a sense of progression to your adventuring. I wasn’t expecting an implied message - one felt throughout the game- that more or less said "work in progress".
     
     
    I was at least expecting some narrative thread. Black Flag had an amazing story, in my opinion; the best one in the franchise, and Sea of Thieves, by comparison, is just shallow. What is the point in it? What you end up doing in each play session is randomly hopping from island to island, which feels about as fun as going on a voyage of various planets in No Man’s Sky (namely, plenty of fun at first, but the novelty quickly wears off).
     
    You'll find treasure on your target island, will fight against skeletons (and potentially other players) using a fairly simplistic combat system, safely store aforementioned treasure in your ship, take it back to an outpost, and finally turn it in so that you can level up. That's pretty much the core of Sea of Thieves.
     
     
    Disappointingly, your reward for maxing up your levels is basically a "stay tuned for further updates" message. Excited? No, me neither. Over and over again I’d hear people talk about (rather excitedly) the fact that if you hold the melee sword button it will allow you to move quickly over the water before you start swimming, allowing you to sort of catapult your character. If people are excited about that, what does it say about the rest of the game? I rarely if ever heard talk of amazing fights and encounters, or a stunning sequence of events, or the discovery of an awesome treasure.
     
    And so the game becomes dull rather fast. Usually, when I’m bored this quickly by a game it's because of a pacing issue; I've just yet to get to the good stuff, the true meat of the game. With Sea of Thieves, there isn't any meat. In many ways, it feels like something more attuned to gaming late 90s or early 2000s, with some added modern bonuses. 
     
     
    On the upside, I can’t help but be amazed at how intriguing the world looks. I was in awe of the storms, the Death Eater-like skulls in the sky, the ominous waves, and the never-know-when-something-is-going-to-go-wrong feeling that you have while playing. It's just a shame it's so shallow and that there's rarely anything captivating beyond the art style. The game would work better, I think, if it was an MMORPG, with literally hundreds if not thousands of other players around you at all times in constant battle. Other ships were quite rare in my playtime, and battles were rarer still; most of the other ships I saw simply fled or weren't crewed by other players because they were busy treasure hunting on a nearby island. Sea of Thieves would be more enjoyable if it encouraged a greater sense of group comradery and shared goals, rather than focussing on individual player levelling.
     
    I think it's clear that Rare created this game with the intention of adding a lot to it over time. Hopefully it will receive the same treatment that the original Splatoon received. If you played that game early in its life and then again a few months later on then you'll know that a lot of features were added to it post-launch and it became a much more rounded package as a consequence. Sea of Thieves is a game that, I believe, with a lot of extra development time and additional content, could be great one day. Right now, however, it's about as empty as a lost bottle found at sea. How I wish, upon looking inside the bottle, that there was something valuable within. Presently, there isn't. Despite all of my criticisms, however, I remain hopeful that time will do Sea of Thieves justice and maybe one day it will be worth revisiting.

    Full Article - http://www.vgchartz.com/article/275624/sea-of-thieves-pc/

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