XBox 360 Universe Straight from the source
  • scissors
    January 31st, 2018GamespotUncategorized

    Ever since Dragon Quest burst onto the scene all the way back in 1986 the JRPG genre has largely been defined and dominated by a select few developers. The likes of Enix, Squaresoft, and later Square-Enix (after the two merged), have more or less become synonymous with the entire genre thanks to series like the aforementioned Dragon Quest, as well as Final Fantasy and Pokemon. While other developers have found some measure of success with titles like Breath of Fire, Star Ocean, and the Tales series, they've always been more like second tier names in terms of critical and commercial success.

    However, in 2000 a new studio began to lay its own claim on the JRPG crown. Level-5 found early success with the PS2 cult classic Dark Cloud and its sequel, but it was the release of the company's third game, 2004's Dragon Quest VIII: Journey of the Cursed King, that truly pushed the developer into the limelight. Since then Level-5 has essentially moved from one success to another with franchises like Professor Layton, Inazuma Eleven, and Ni No Kuni.

    Yet, in between making some of the most beloved and memorable games of the last 20 years, Level-5 also made one of the most overlooked PS2 RPGs of all time – Rogue Galaxy. Released soon after Dragon Quest VIII but before the first Professor Layton game, Rogue Galaxy came out at a somewhat awkward period for both the developer and the industry in general, but more on that in a moment.

     

    Rogue Galaxy – Space pirates

     

    In the early 2000s Level-5 had begun to establish itself as one of the best new rising video game development teams in the world, beginning with Dark Cloud and its sequel, and following that up with Dragon Quest VIII to massive success. As such, by 2005 the studio had become one of the premier Japanese developers, despite having just three games under its belt.

    The company's next title, which would eventually become Rogue Galaxy, was first hinted at in 2003 on Level-5's website, but the game wasn't officially announced until 2005. From the beginning it was designed to make use of cel-shaded graphics - similar to the Level-5's earlier games - and the studio's founder and president, Akihiro Hino, would be directing the game.

    Development began in early 2003 while Dragon Quest VIII was still being worked on, and according to Hino it was the largest project the team had ever undertaken. He also said that Rogue Galaxy was the kind of game he had always wanted to create; it was to be his answer to the Final Fantasy and Dragon Quest series, matching them in terms of scope and scale.

     

    Hino initially wanted the game to feature a huge number of procedurally generated planets, each with its own unique visual style, but this concept was later reworked into a smaller number of planets with multiple locations in each. Another goal for the game, which did end up making it into the final product, was eliminating load times to the absolute minimum that the PS2 hardware would allow.

    The soundtrack was composed by Tomohito Nishiura, who had previously created the music for the two Dark Cloud titles and would later go on to compose the score for every single Professor Layton entry. The music in Rogue Galaxy is highly varied, with each new location having its own distinct sound attached to it, helping make every area in the game feel like a unique place, with its own history and culture.

     

    Rogue Galaxy's story follows a young man named Jaster, an orphan living on a desert planet with his adoptive father. After a fight with a powerful monster, during which he defends his hometown, Jaster is mistaken for a bounty hunter called Desert Claw, thanks to a weapon given to him by a stranger. As a result he finds himself invited to join a group of pirates on their quest. Upon learning that their boss is the famous pirate Dorgengoa, Jaster accepts the offer to join them, and in doing so keeps up the charade of being Desert Claw. He is soon embroiled in a conflict threatening the entire galaxy, with different groups seeking to find a legendary planet called Eden and discover its secrets.

    Although the basic premise of the story is not very unique or unusual for a JRPG, the game takes the narrative into many surprising places and uses an otherwise familiar set-up to create a genuinely engaging story. Helping the matter is a cast of well written and interesting characters who manage to quite nicely avoid falling into the most common and cliched JRPG tropes. While many of the broad strokes might be familiar to fans of the genre, the smaller details help the game's story build its own identity.

     

    Rogue Galaxy features a real-time hack n' slash style battle system with three active characters. The player only controls one of them at a time, but the controlled character can be changed at will. Battles occur at random, but there are no load times between exploration and combat, allowing for seamless movement into and out of battles, in contrast with most other JRPGs.

    The character progression system, called Revelation Flow, shares many similarities with the systems found in Final Fantasy X and XII. Upon leveling up the player can unlock new abilities and improve the characters' attributes by placing specific items into the slots found in the Revelation Flow charts, which are unique to each playable character. It's a fun and flexible system to use, providing a number of different options and ways for the player to develop his or her characters.

    Rogue Galaxy was released on December 8th, 2005, in Japan, and then in 2007 in the West. While the wait for the western release was unusually long, it was justified by the massive improvements that were made during this time, including an entirely new planet with its own storyline, over a hundred new items and weapons, various gameplay tweaks and improvements, changes to some of the game's dungeons, and over 2,000 additional recorded voice lines, among other things.

    Upon release it received largely positive reviews, but unfortunately the title's sales failed to meet expectations, ultimately falling well short of 1 million units sold worldwide, making it a clear disappointment following Level-5's earlier successes.

     

    Why Was Rogue Galaxy forgotten?

     

    As is almost always the case with these things, there isn't a single defining cause behind Rogue Galaxy's unfortunate fate. Instead, a number of different factors can be seen as having contributed to its relative lack of success, both in comparison to Level-5's other games of the era and to the average success of other JRPGs of similar profile on the PlayStation 2. Games like Star Ocean: Till the End of Time, Xenosaga Episode 1, and Dark Cloud all sold between 1.5 and 2 million copies, while Rogue Galaxy floundered well below that.

    Perhaps the most notable obstacle for the game's success was the simple fact that it came out very late in the PS2's lifecycle. Not releasing until January of 2007 in North America, and then over seven months later in Europe, it was simply released far too late in the day to really make a meaningful impact on the market.

    This was especially true since every single next generation console had been out for almost a year by the time of the game's western release, or in the case of the Xbox 360 well over a year. As a result much of the console audience had either already moved on to the new systems, or had otherwise simply stopped paying attention to new PS2 releases.

     

    Compounding these problems was the fact that other high profile JRPGs were released in close proximity, the most notable one perhaps being Final Fantasy XII, which launched just a few months after Rogue Galaxy in Japan. At that point in time most people quite possibly simply didn't even realize Rogue Galaxy existed. 

    The combination of releasing at such a late point in the PS2's lifecycle, coming out after the next console generation was already taking people's attention, and other higher profile JRPGs such as Final Fantasy XII and Kingdom Hearts II releasing at around the same time, was just too much for Rogue Galaxy to overcome as an untested, new IP.

     

    What Makes Rogue Galaxy Still Worth Remembering?

     

    Besides the obviously great visuals that still hold up remarkably well today thanks to the title's use of cel-shaded graphics, nearly every aspect of Rogue Galaxy can be considered on par with the better JRPGs of its era. The setting and visual design are refreshingly different from most other JRPGs, although the space travel and multiple planet aspects do share many similarities with the Star Ocean series.

    The real-time battle system is another highlight. It's somewhat reminiscent of other notable series that use real-time battle systems like the Tales and Star Ocean games. However, Rogue Galaxy blends in its own unique elements to help it differentiate itself. The side quests in the game also deserve special mention, as they provide a wide variety of ways to spend time outside of the main storyline, from capturing insects to advancing in the hunter rankings by killing specific enemies.

    The story and characters are perhaps the overall weakest part of the game, simply because on the whole nothing truly new was done with them that hadn't been done before. It's still a well told story, with likeable characters and some surprising twists thrown in from time to time, but the fans of the genre will still be very familiar with many of the tropes Rogue Galaxy uses with its narrative and character details.

    The soundtrack, on the other hand, is highly underrated in my opinion, featuring numerous genuinely excellent tracks covering a wide variety of different musical styles, truly complimenting the game's diverse locations. The music helps to build a unique atmosphere for each one of the many places the player will visit throughout their journey. Nishiura has consistently created high quality music for the entirety his career, but he's never really received the kind of praise he deserves, and his work on Rogue Galaxy is no different in that respect.

     

    Rogue Galaxy is one of the best games made by an excellent studio, but one which was sadly overlooked at the time of its release. While it received something of a second chance at success with the PS Store re-release in late 2015 on the PS4, it has still remained one of Level-5's most notable commercial disappointments.

    As such, if you haven't yet had the opportunity to play Rogue Galaxy I highly recommend doing so; it's genuinely excellent and more than deserves to be recognised as such. It may not be quite in the very top tier of PS2 JRPGs, but it is still well worth the time investment.
     

    Sources:
    - Weekly Famitsu
    Akihiro Hino Interview

    Full Article - http://www.vgchartz.com/article/272311/forgotten-gems-4-rogue-galaxy/

  • scissors
    January 31st, 2018GamespotUncategorized

    With just two weeks to go until the release of Dynasty Warriors 9, Koei Tecmo has released the opening trailer for the game, featuring fan favourite Zhao Yun. 

    During a livestream event the company also released information regarding the game's season pass and DLC. They will come in three sets of packs.

    Additional scenario pack:

    One pack will turn several non-playable characters into playable characters with their own actions, events, and scenarios. The characters are: Xiahou Ji, Dong Bai, Hua Xiong, and Yuan Shu.

    Additonal weapons pack:

    This pack will unlock three weapons and three high level weapon models.

    Hideaway customize pack:

    This pack is all about dolling up your house with decorations, 10 pieces of furniture, and 5 exterior and interior changes.

    Players in Japan will be able to grab all three packs as a bundle at 3000 Yen plus tax, which works out at around £20/$27.

    Thanks, Siliconera.

    Full Article - http://www.vgchartz.com/article/272310/dynasty-warriors-9-opening-trailer-released-season-pass-detailed/

  • scissors
    January 31st, 2018GamespotUncategorized

    Dissidia Final Fantasy: Opera Omnia is out now for iOS and Android in the west.

    View the launch trailer below:

    Here are the bonuses for the players that log in to the game throughough February:

    • Pre-Registration Reward – Following the large number of fans who took part in the pre-registration campaign, all players who log into the game before February 28 will receive 5,000 in-game gems, a valuable in-game currency.
    • Login Bonus – Throughout the month of February, players can collect 300 gems each day for up to 20 days (6,000 gems total) just by logging in.
    • All-Stars Draw – The “All-Stars Draw” features gear for the 25 playable characters available at launch. The first summon is half-priced through February 28, and players are guaranteed one five-star rarity weapon.
    • Gem Specials – Special bundles are available for purchase that will provide players additional bonus gems.

    Here is an overview of the game:

    Darkness converges upon us, and the world crumbles before our very eyes…

    What was once a sanctuary for the weary has now become a battlefield.

    Long ago, the deities Spiritus and Materia warped the fabric of time and space to create a new world—a world they populated with warriors from other realms.

    These men and women were forced to fight day and night without reprieve, and the strain of endless battle soon grew to be too great.

    With battered bodies and shattered spirits, they sent out a cry for help…

    Key Features:

    • A Dream Collaboration! – Legendary heroes and villains from across the Final Fantasy series come together in a compelling story of powerful deities and a world in peril. Fans of the series will see their favorite characters in a brand-new adventure, and newcomers will experience the compelling story, drama, and combat that the Final Fantasy series is known for!
    • Turn-Based Combat with a Twist! – Engage in simple yet strategic turn-based combat! The unique Bravery system challenges you to balance offense with defense as you build up your Bravery and wait for the right moment to strike!
    • Assemble Your Party! – Build parties from a cast of dozens of Final Fantasy heroes and villains and prepare them for battle with a variety of equipment and abilities. Embark on a journey alongside beloved characters and encounter familiar faces, summons, and more along the way!
    • Play with Friends! – Multiplayer quests allow you to join forces with up to two other players to bring down mighty enemies and earn fabulous rewards!

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/272304/dissidia-final-fantasy-opera-omnia-out-now-in-the-west/

  • scissors
    January 31st, 2018GamespotUncategorized

    Bandai Namco has revealed the release date for Tekken Mobile.

    The game will launch February 1 in Latin America, Eastern Europe, Middle East, Africa, and South East Asia. It will launch on February 15 in the UK, Germany, Austria, Switzerland, France, Spain, Italy, Russia, Benelux, and Singapore.

    View the latest trailer below:


    Tekken Mobile will also launch on March 1 in the US, Japan, Taiwan, South Korea, and Hong Kong. 

    Pre-registrations for the game have surpassed 1.5 million. 

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/272303/tekken-mobile-release-date-revealed/

  • scissors
    January 31st, 2018GamespotUncategorized

    Circle Entertainment announced Mercenaries Saga Chronicles will launch for the Nintendo Switch via the eShop on February 8 in North America, Europe, Australia, and New Zealand.

    Pre-orders open on February 1 and include a 10 percent discount.

    View the latest trailer below:

    Here is an overview of the game:

    Featuring Mercenaries Saga: Will of the White LionsMercenaries Saga 2: Order of the Silver Eagle, and Mercenaries Saga 3: Gray Wolves of WarMercenaries Saga Chronicles assembles the heroes from this fantastic series in one collection.

    Includes:

    • For the first time on a console platform, Mercenaries Saga: Will of the White Lions features Leon, the commander of the White Lions mercenaries. He’s hired to fight against bandits and monsters, but unexpected events draw him into war.
    • Mercenaries Saga 2: Order of the Silver Eagle features Claude, the captain of the Kingdom’s Order of the Silver Eagle team. Unable to protect Prince Laz from the poison of an assassin, he sets off on a mission to find the antidote.
    • Mercenaries Saga 3: Gray Wolves of War features Marion, the commander of the Gray Wolves mercenaries. He works with the Kingdom’s forces to deal with the uprising of the Liberation Army.

    Features for this Switch release:

    • A total of 82 campaign chapters, in which your decisions lead to different routes and endings.
    • Numerous Free Battles allow you to power-up characters while offering extra challenges.
    • Multiple difficulty settings are available – clearing the game once increases the challenge further!
    • Maps with variable terrains that are decisive in battle – take advantage of your starting position to assist teammates and strike enemies in the back.
    • Buy and sell items, and then synthesize them into more powerful gear.
    • Change classes to acquire high class skills, and use SP to master them.
    • Enhanced gameplay experience on the Nintendo Switch: redesigned to perfectly fit a 16:9 resolution. The system improvements from Mercenaries Saga 3, such as Hate display and minion summoning skills, are also implemented for Mercenaries Saga 1 & 2 in this new Chronicles release.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/272302/mercenaries-saga-chronicles-launches-for-the-switch-on-february-8-in-the-west/

  • scissors
    January 31st, 2018GamespotUncategorized

    We're finally here. It's the fifth and final part of "VGChartz Staff Picks: The Top 100 Games." I hope you enjoyed reading the first four parts of the list in Part I, Part II, Part III, and Part IV.

    Before we move on, I'd like to thank Craig SnowAdam CartwrightTaneli PalolaBrandon WysockiDaniel CarrerasDamián Cruz LatorreWilliam D'Angelo, and TruckOSaurus. Without their hard work and insight, none of this would have been possible.

    Enjoy the top 20!

     

    Part V: Games 20-1

     

    #20
    Super Smash Bros. Brawl

    Masahiro Sakurai strikes again with another extraordinary brawler, this time with non-Nintendo guest characters. Joining regular combatants like Mario, Link, and Samus are Konami's Solid Snake and Sega's Sonic the Hedgehog. Apart from incredibly-deep and accessible multiplayer options, Super Smash Bros. Brawl features a surprisingly-long and varied adventure mode called "The Subspace Emissary."

     

    #19
    Shadow of the Colossus

    With a PS4 remake already collecting stellar scores, Shadow of the Colossus may be on its way toward capturing the hearts of another generation of game enthusiasts, just as the PS2 original did back in 2005. Like Ico (#56), Shadow of the Colossus is a minimalist masterpiece with rich atmosphere and emotional, non-verbal storytelling. Its collection of boss fights is among the very best in any video game.

     

    #18
    The Legend of Zelda: Ocarina of Time

    For the longest time the consensus pick for greatest of all time, Ocarina of Time has stumbled somewhat in recent years, with games like Super Mario Galaxy and Ocarina's own heir apparent Breath of the Wild leap-frogging it. Still, it's a masterful game, with amazing sound design, music, dungeon layouts, and time-travelling gameplay.

     

    #17
    Super Mario Bros. 3

    Nintendo had pushed video game design forward on the NES with Super Mario Bros., The Legend of Zelda, Metroid, and others, but it only achieved near perfection with Super Mario Bros. 3, a platformer without equal in the 8-bit era. Intensely challenging, overwhelmingly addictive, and packed with content, it's a game for the ages.

     

    #16
    Super Mario World

    Super Mario World vs. Super Mario Bros. 3 will probably remain a source of heated debate for years to come, but most will agree both games are works of art. World introduced new environments, new levels, and unprecedented non-linearity into the series, and topped it all off with some bright graphics and a timeless soundtrack.

     

    #15
    StarCraft: Brood War

    StarCraft: Brood War isn't the most revolutionary RTS game, but it may just be the best for its time. With a compelling campaign replete with unforgettable characters and story moments, deep tactical gameplay, and three distinct, perfectly-balanced factions, it became the high bar against which future strategy games would be judged. A superb multiplayer offering, including player-made custom maps, which would go on to birth one of modern gaming's most successful genres, gave it a lifespan measuring not just years but decades.

     

    #14
    Super Mario Galaxy 2

    For some, Galaxy 2 will always be "Galaxy 1.5," but for all its similarities to its predecessor, Galaxy 2 embraces a lot of new, creative, and challenging ideas. It doesn't modify the formula much, because, well, why would you? Instead it builds on a strong mechanical foundation, introducing new gameplay wrinkles and audacious levels along the way.

     

    #13
    Super Mario Galaxy 

    Super Mario Galaxy combines the freedom of 3D exploration with a specialized spherical-based platform engine that opens up new horizons and dimensions to players. It's a platforming pièce de résistance, made even more memorable by a sweetly-nostalgic story.

     

    #12
    The Legend of Zelda: A Link to the Past

    It's difficult to describe a game like A Link to the Past because it's so boringly perfect. Its visuals are crisp and clean; its soundtrack bewitching; its overworld packed with secrets, dangerous monsters, and quirky characters; its dungeon and boss design world-class; and its side content vast and surprising. It's the quintessential Zelda game for a reason.

     

    #11
    Metal Gear Solid 3: Snake Eater

    Built around a trifecta of survival, stealth, and combat, Snake Eater stands today as arguably the best of the Metal Gear series. It inherited the superior stealth gameplay of the first two Metal Gear Solid games and matched it with new elements like camouflage, hunting, and healing. Moreover, its impressive cast of bosses remains one of the best in the genre.

     

    #10
    Portal

    Despite its short length, Portal represents one of the most creative, quirky, and darkly humorous games ever made. Based around a portal gun that connects two points in three-dimensional space, Portal manufactures wildly-imaginative and brain-teasing puzzles for its test subj—err, players.

     

    #9
    Metal Gear Solid

    Metal Gear Solid broke a lot of rules and conventions on consoles when it launched in 1998, and helped push the video game medium into new, uncomfortable places. It merged the narrative and visual stylings of cinema with the mechanical necessities of games, and articulated a sober story that reflected on the world's man-made horrors — a far cry from the cartoonish fables and legends spun before it elsewhere in the industry. 

     

    #8
    The Last of Us

    Speaking of merging cinematic storytelling and action game design, perhaps no game does it better than The Last of Us, a dystopian road trip through hell on Earth. The game's characters are real and substantial, and act immorally and selfishly as needed. On the mechanical side of things, this stealth shooter works fantastically, thanks to a nifty on-the-fly crafting system and an intuitive cover system.

     

    #7
    Halo: Combat Evolved

    Halo changed the landscape of console first-person shooters, and made Xbox a household name. So many themes and gameplay elements popularized in Halo influenced the genre: limited weapon set, rechargeable shields (rechargeable health would have to wait for Halo 2), drivable vehicles, militarism, etc. Its most noteworthy achievement is its commitment to improvised tactical firefights, a feature that would lose its primacy as the series moved forward.

     

    #6
    BioShock

    A spiritual successor to the System Shock games, BioShock merges multiple genres into an amazing virtual experience. It manages to satisfy as a shooter, a role-playing game, an adventure, and a horror game. Most spectacular is its setting, an objectivist enclave hidden beneath the waves. 

     

    #5
    Half-Life 2

    Half-Life 2 was a technical marvel in 2004, and it's still darn impressive in 2018. The game's animations, graphics, and especially physics were cutting-edge at the time, and its environmental storytelling remains some of the best around. The one-of-a-kind adventure inside Half-Life 2 is the real star, with varied episodes that range from straight action to problem-solving to horror.

     

    #4
    The Legend of Zelda: Breath of the Wild

    By looking backward in time to the original Zelda game, the development team under Eiji Aonuma made a modern masterpiece in Breath of the Wild. The team crafted a huge, living world where once again it's dangerous to go alone. Explore, fight, hunt, fish, craft, cook, talk, quest, and experiment — for as long as you want, in as many ways as you want — in Breath of the Wild.

     

    #3
    Final Fantasy VII

    Final Fantasy VII had an enormous impact on the games industry, but it had an even larger impact on the public perception of role-playing games. It wouldn't be an exaggeration to claim the game was the first mainstream RPG. It sold 10 million copies (the most of any Final Fantasy title), boosting the sales of Sony's PlayStation in the process, and is often regarded as the seminal RPG of the 90s.


    #2
    Super Mario 64

    Super Mario 64 gave the platform genre unprecedented freedom of movement, transitioning into three dimensions with authority. It also introduced a revolutionary camera system that allowed players to manipulate viewing angles in the game. Super Mario 64 left a lasting impression on 3D platformers and 3D action games in general, inspiring titles like GoldenEye 007 and Grand Theft Auto III.


    #1
    Portal 2

    Like so many great sequels, Portal 2 takes a strong foundation and layers on new features and improved gameplay. The title is a significant upgrade over an already excellent game, packed with more puzzles, more interesting and varied level design, and some of the funniest writing and voice acting of any video game ever, thanks to Ellen McLain, Stephen Merchant, and J.K. Simmons. It's also the third game from Valve in the top 10 - a monumental feat.

     

    Thank you for reading!

    Full Article - http://www.vgchartz.com/article/270467/vgchartz-staff-picks-the-top-100-games-part-v/

  • scissors
    January 31st, 2018GamespotUncategorized

    Nintendo has released its latest hardware and software figures for the Switch and 3DS through December 31, 2017.

    Shipments figures for the Nintendo Switch reached 14.86 million units as of December 31, while the Nintendo 3DS hit 71.99 million units shipped.

     

    As for software 52.57 million games have been shipped on the Switch and 360.50 million games on the 3DS. 

    Nintendo has updated its forecast for March 31, 2018. Nintendo predicts it will move 15 million Switch consoles for the fiscal year. When you add in the 2.74 million units shipped in its launch month that would put shipments figures at 17.74 million units at the end of March. 

    Breaking down software figures, Super Mario Odyssey is the top-selling game on the Switch with 9.07 million units shipped and sold digitally. Mario Kart 8 Deluxe has sold 7.33 million units, The Legend of Zelda: The Breath of the Wild 6.70 million units, Splatoon 2 4.91 million units, 1-2 Switch 1.88 million units, ARMS 1.61 million units, and Xenoblade Chronicles 2 1.06 million units. 

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/272300/switch-shipments-reach-1486-million-units-in-2017-super-mario-odyssey-sells-907-million-units/

  • scissors
    January 31st, 2018GamespotUncategorized

    Monster Hunter: World for the PlayStation 4 sold 1,350,413 units in its first three days at retail in Japan, according Famitsu. This is the biggest opening ever for a PlayStation 4 game in Japan. 

    Famitsu predicts that if digital sales were included that total sales would be over two million units. 

    The game helped increase PlayStation 4 sales from 44,910 units to 140,432 units. This is the second biggest week ever for the console, only behind launch week's 322,083 units sold. 

    Total PlayStation 4 sales in Japan are now 6,187,000 units. 

    Monster Hunter: World is out now worldwide for the PlayStation 4 and Xbox One and will launch for Windows PC in fall 2018.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/272301/monster-hunter-world-tops-135-million-units-sold-in-3-days-in-japan/

  • scissors
    January 30th, 2018GamespotUncategorized

    Microsoft announced it will cut the price of the 1TB Xbox One S models in Japan starting on Thursday, February 1.

    The  Forza Horizon 3 and Halo: The Master Chief Collection 1TB bundles will drop from 34,980 yen to 29,980 yen. That puts the price in line with the 500GB PlayStation 4 Slim console.

    The 1TB Minecraft Limited Edition Xbox One S price will drop from 39,980 yen to 34,980 yen. 

    Since its launch in Japan, the Xbox One has only sold around 90,000 units. 

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/272299/microsoft-cuts-price-of-the-1tb-xbox-one-s-in-japan/

  • scissors
    January 30th, 2018GamespotUncategorized

    Square Enix has released the launch trailer for Dissidia Final Fantasy NT.

    View it below:

    Dissidia Final Fantasy NT launches for the PlayStation 4 today in North America and Europe.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/272298/dissidia-final-fantasy-nt-launch-trailer-released/

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