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  • EA Shut Down Visceral Games Because People Don’t Like Linear Games As Much As They Used To

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    November 29th, 2017GamespotUncategorized

    Electronic Arts shut down Visceral Games last month and one of the reasons as to why has now been revealed.

    EA CFO Blake Jorgensen during the Credit Suisse 21st Annual Technology conference said that the developer had been shrinking in size over the past five to six years and it was down to around 80 developers. 

    "As we kept reviewing the game, it continued to look like a much more linear game [which] people don’t like as much today as they did five years ago or ten years ago," said Jorgensen.

    Visceral wanted to "really pushed gameplay to the next level," however, that never panned out.

    EA is looking to keep as many employees from Visceral Gamnes by moving them to other studios.

    Thanks DualShockers.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/270443/ea-shut-down-visceral-games-because-people-dont-like-linear-games-as-much-as-they-used-to/