XBox 360 Universe Straight from the source
  • scissors
    August 31st, 2017GamespotUncategorized

    Developer Inti Creates has been remarkably supportive of Switch. In just six months, it has brought to Nintendo's hybrid Blaster Master Zero — one of the system's finest games — Mighty Gunvolt Burst, and, now, Azure Striker Gunvolt: Striker Pack. A collection of the two Azure Striker games previously released on 3DS, Striker Pack includes all available DLC and boasts a few Switch-exclusive upgrades. It's a meaty compilation, for sure, but the games involved have a few imperfections.

    Both Azure Striker games take place in the near future where adepts — people with elemental, supernatural powers — live among the rest of the population. A corporation called the Sumeragi Group keeps the peace, but in reality collects and controls adepts for its own nefarious purposes. Gunvolt, a member of the anti-Sumeragi group QUILL, fights back against the evil corporation. Along the way, he's joined by several friends and enemies, including a human named Copen who wishes all adepts dead.

    The stories across both games are your typical video game fare. They include scheming, shadowy bad guys; cackling bosses; and an unflinching hero. Elevating the boilerplate narrative are some amazingly-detailed and vibrant graphics. The models and animations are outstanding, and the lightning effects beautiful and dramatic. It all looks especially good on Switch, which supports 60 frames per second, well above the original games' 30 FPS.

    Although the Azure Striker games come from the same studio that created Mega Man Zero and ZX, they play very differently thanks to a unique tag-and-flashfield mechanic. When Gunvolt shoots an enemy, he does little damage. Instead, he needs to "tag" the bad guy with a bullet and then fry it with his flashfield, a field of electrical energy. The flashfield deteriorates upon use, but players can boost it manually by double tapping down on the d-pad.

    It's an interesting and different gameplay hook. It has a number of offensive and defensive capabilities, and works for Azure Striker's kudos system. Essentially a score multiplier system, kudos is the heart of the series. Depending on how and when Gunvolt destroys opponents, his kudos will increase. If he gets struck by enemy fire too often before reaching a checkpoint, his kudos count will drop to zero.

    Kudos, and high scores in general, are such a big part of the framework of Azure Striker Gunvolt and its sequel that a single playthrough is insufficient to mine all that the games have to offer. Only by replaying levels, finding hidden gems, and, in the case of Azure Striker Gunvolt 2, playing through the campaign as both Gunvolt and Copen, will players earn the highest scores, find the rarest elements, and witness the true endings.

    This bestows upon The Striker Pack high replay value, especially for action-platformer fans who enjoy attempting the perfect run or high score. On the flip side, it makes the initial run in each game rather lackluster and anticlimactic. For example, certain challenges for individual stages don't become attainable until after you beat the stage once. Aggravating the situation are two issues: level design, particularly in the first Azure Striker game, that's limp and boring; and end-of-stage bosses that are exponentially more difficult than the rank-and-file that came before.

    The second Azure Striker game atones for these problems by introducing more varied and interesting level design, and by featuring less erratic difficulty spikes. One level, in which dual-colored platforms will appear or vanish depending on when Gunvolt's flashfield is on, is particularly good.

    Like a lot of old-school or throwback games, The Striker Pack will reward players who keep coming back for more. Players will get from the compilation what they put into it. Multiple playthroughs reveal more secrets, more combos, and more knowledge to players. Unfortunately, because of some tedious levels and taxing boss fights, they may not return after the initial run.

    Full Article - http://www.vgchartz.com/article/269196/azure-striker-gunvolt-striker-pack-ns/

  • scissors
    August 31st, 2017GamespotUncategorized

    Sega announced Sonic Forces will launch for the PlayStation 4, Xbox One, Nintendo Switch, and Windows PC on November 7 in North America and Europe.


    The Bonus Edition can be pre-ordered starting today for a limited time on consoles for $39.99 USD / $54.99 CAD. It contains a controller skin and the Sega / Atlus Pack add-on. That includes 13 in-game outfit items and accessories to recreate the look of five other Sega characters - Jet Set RadioPersona 5PuyoPuyoSuper Monkey Ball, and NiGHTS.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269271/sonic-forces-release-date-revealed/

  • scissors
    August 31st, 2017GamespotUncategorized

    Capcom has announced a new Puzzle Fighter game for iOS and Android. It is a free-to-play title that will launch worldwide in late 2017. 

    View the teaser trailer below:


    Here is an overview of the game:

    Puzzle Fighter features an outstanding roster of legendary characters and stages from popular Capcom franchises. Fan-favorites such as Ryu, Ken or Chun-Li (Street Fighter), X (Mega Man), Morrigan (Darkstalkers), Frank West (Dead Rising), and more come to life with VO and cinematic special moves. Players pick one main character each with their own strengths and benefits, to face-off in explosive gem-crushing action.

    In addition, two assist characters can be chosen to further enhance the abilities of the main character. Simple to learn but deep in strategy, this highly addictive puzzle game has players strategically building up gems and destroying them to unleash epic combos that can knock out their opponent. Thrilling real-time versus battles, rewarding single player options and an array of content to unlock await in this ultimate puzzle fight!

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269270/puzzle-fighter-announced-for-ios-and-android/

  • scissors
    August 31st, 2017GamespotUncategorized

    Bethesda Softworks has released a new trailer for The Evil Within 2 titled The Gruesome, Giggling Guardian.

    View it below:

     Here is an overview:

    Are you ready to face off against Guardian and the many other horrors waiting for you in The Evil Within 2? This chase is just a snippet of what players have experienced in the hands-on demo.

    A breathless chase down a hallway. Echoing laughter and the whirring of a sawblade dogging your steps. If you’re brave enough to look behind you, you’ll see the maelstrom of body parts that make up the monstrous creature known as Guardian. Aside from a handful of brief glimpses in trailers, the recent hands-on demo for The Evil Within 2 was our first real up-close-and-personal encounter with Guardian. 

    The Evil Within 2 will launch for the PlayStation 4, Xbox One and Windows PC on October 13.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269269/the-evil-within-2-gets-the-gruesome-giggling-guardian-trailer/

  • scissors
    August 31st, 2017GamespotUncategorized

    Warner Bros. and Monolith Productions have released a new trailer for Middle-earth: Shadow of War. It showcases the Orc Tales.

    View it below:

    Here is an overview:

    Today’s trailer highlights some examples of the unique personal stories that can be created through the expanded Nemesis System. In Shadow of War, players now have entirely new ways to experience the dynamic world, with more choices and opportunities than ever before due to addition of Orc Followers. Whether spared, scarred, recruited, or marked, every encounter will be remembered and help fuel the dynamics of society and conflict within Mordor, all brought to life through the innovative Nemesis System.

    Middle-earth: Shadow of War will launch for PlayStation 4, Xbox One and Windows PC worldwide on October 10.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269268/middle-earth-shadow-of-war-gets-orc-tales-trailer/

  • scissors
    August 31st, 2017GamespotUncategorized

    Developer Ys Net has released three new screenshots of Shenmue III.

    View them below:

    Shenmue III will launch for the PlayStation 4 and Windows PC in the second half of 2018.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269267/shenmue-iii-screenshots-released/

  • scissors
    August 31st, 2017GamespotUncategorized

    Bandai Namco has released the second trailer for the Nintendo Switch version of Dragon Ball Xenoverse 2.

    View it below:

    Dragon Ball Xenoverse 2 will launch for the Nintendo Switch in Japan on September 7, and in North America and Europe on September 22. It is currently available for the PlayStation 4, Xbox One and Windows PC.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269266/dragon-ball-xenoverse-2-for-switch-second-trailer-released/

  • scissors
    August 31st, 2017GamespotUncategorized

    I’ve never been a big fan of Ubisoft’s Rabbids. I’ve seen them pushed down our throats in a manner similar to that of Universal Studios’ Minions, and so have always resisted playing anything that even contains them. All that changed at this year's E3, when Ubisoft revealed they’d been working on a game in collaboration with Nintendo, bringing two of their universes together in a weird and wonderful XCOM combat simulator styled game. On paper this sounds like genuine madness, but in reality it’s some of the most entertaining 20 hours I’ve played in a while. 

    It all starts with a strange contraption which is able to merge two items together. The child inventor is deemed a genius, although the device has overheating issues. Leaving the room for two minutes, the Rabbids manage to find their way in, and within no time at all are up to no good, merging things around the child's room without any care in the world. Eventually, things go awry, and the Rabbids accidentally merge themselves with a Mario poster, transporting them to Mario's world and, at the same time, creating all manner of bad things.

    This zaniness gives the art directors at Ubisoft (and Nintendo) a fantastic pallet to work with. The sheer variety of funny and weird enemies you’ll encounter on your way through the campaign is insane, and you'll come across new and wonderful assets every few minutes on your travels. New enemies with unique aesthetics and abilities constantly change up the combat, and the worlds that you traverse to get from fight to fight change with such ferociousness that you rarely (if ever) see the same thing twice. These massive worlds in turn have unique puzzles based on a set few mechanics, but that doesn’t stop them from being difficult at times, and giving even more scale to the campaign as a whole.

    So how is the combat? If I were to say it’s a slimmed down XCOM, I’d be doing the game a disservice. While parallels can be seen to the classic strategy game, and the percentages have indeed been simplified, there are some new advances that are influenced by Mario’s platforming pedigree. Mario + Rabbids is a lot more fast-paced than XCOM and has you running around the battlefield as much as humanly possible. I found one of the most useful strategies was to upgrade all of my characters' slide attack damage and proceed to mow enemies down across the map simply by moving through them, as well as jumping on them should I be in range of another teammate.

    Enemies in turn can dish out the same attacks as you, but with the game always slight skewed in your favour. This isn’t to say Mario + Rabbids is easy - far from it. In fact there were many retries of battles that I failed on. It’s just that you always feel like you’re progressing, regardless of whether you’re taking on a new boss or repeating levels to get that much sought-after 'perfect' rating. 

    Another distinction to make between Mario + Rabbids and XCOM is the fact you cannot lose your characters should they be downed in missions. While hardcore strategists will cry foul at this, I found the ability to experiment with my characters and not worry about losing them for good extremely liberating, especially when I'd invested so much time and money into them. If you’ve ever been intrigued by the combat of XCOM but never dived in through the worry of how hard people have said it is, then know that Mario + Rabbids certainly does a great job of introducing new players to the turn based strategy arena. 


    Outside of combat you can upgrade various different character attributes, as well as their weapons. There’s also a huge variety of abilities for each character, with some being more mobile, encouraging high risk/high reward gameplay, and others favouring sniping at a distance. You can switch characters out with others whenever you like, so should one not gel well with the others you can always remove them. 

    One thing that has to be said - and it's present throughout - is the sheer hilarity the Rabbids introduce to the Mario universe. Throughout the campaign, and even during combat, you’ll constantly witness titbits of humour that ensure the game is kept light-hearted, from Rabbid Peach taking selfies with a defeated boss, to Luigi ‘dabbing’ when activating a weapon, it all just oozes charisma and humour throughout. The bosses also feature some of the best designs I’ve witnessed in years. 


    Graphically, Mario + Rabbids is an absolute stunner on the Switch system. It’s impressive how gorgeous and smooth the presentation throughout is considering this is all done on a portable-capable system. I experienced no visual issues when switching from docked to portable mode, but I'd note that it's best played on a TV because the interface and text are both a bit small when playing on the Switch screen.

    Once you’ve finished the lengthy 15-20 hour campaign there are plenty of reasons to keep coming back to the game. Throughout your time in the kingdom you’ll notice that there are obstacles that can’t be destroyed just yet, as you don’t have the right abilities. Similarly there are some fights or challenges which for the most part seem impossible in the earlier levels. At any point you can jump back to Peach's castle to check your progress and replay any sections that you didn't 100% complete. To say I've impressed by the sheer amount of content in the game is something of an understatement - I’ll be playing Mario + Rabbids for quite some time to come. 


    Thus far I've heaped a lot of praise on Mario + Rabbids, but there are some negatives. For one, I've had the game completely crash out on me after some extended playing sessions, although fortunately the constant save system ensured I didn’t lose too much progress. Another clear negative is the soundtrack, which unlike the rest of the game's presentation is incredibly bland and forgettable.

    On the gameplay front there's one notable control issue - while you get as long as you like to plan your next move, should you accidentally press A in the wrong square on the tiled grid then you’ll find that there’s no going back and you'll be locked in to a move. I found that I made some mistakes every now and then because of this. On smaller maps the camera will also constantly readjust, in order to ensure you can see enemies and your cursor on the map, and this can compound the issue. 


    If you had told me last year that one of my favourite games of 2017 would involve Rabbids I would've called you crazy. How wrong I was - it turns out having a franchise as solid and polished as Mario does wonders to ground the humour of the childish Rabbids, and ensures this is one of the most downright enjoyable strategy games I've played in quite some time. Love them or hate them, the Rabbids look like they're here to stay, and for the first time in my life I'm actually curious to see what they’ll get up to in the future. 

    A graduate in Computing, Dan is a games developer and writer. His first game, Twixel, was released for iOS, Android, PC and Mac in 2015, with it being released on Steam November 2016. A lover of all things games, Dan has been writing for VGChartz.com for over 2 years, attending conferences and interviewing developers to get the best content for VGChartz readers. His favourite games include Asura's Wrath, S.T.A.L.K.E.R and the Halo Series.

    Dan can be followed on Twitter at: @Caesoose


    Full Article - http://www.vgchartz.com/article/269255/mario-rabbids-kingdom-battle-switch/

  • scissors
    August 31st, 2017GamespotUncategorized

    Sony has released concept art for the upcoming hack and slash game, God of War.

    View the concept art below:

    God of War will launch for the PlayStation 4 in early 2018.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269265/god-of-war-concept-art-released/

  • scissors
    August 31st, 2017GamespotUncategorized

    Capcom has released the debut trailer for the Nintendo 3DS version of Apollo Justice: Ace Attorney.

    View it below:

    Apollo Justice: Ace Attorney will launch for the 3DS on November 22 in Japan and in November in the west. 

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/269264/apollo-justice-ace-attorney-for-3ds-debut-trailer-released/

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