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  • Kingdom Hearts III Slow Development Caused by Switch to Unreal Engine 4

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    July 17th, 2017GamespotUncategorized

    Kingdom Hearts III has been in development for many years and won't be released until 2018. It has been 12 years since the release of Kingdom Hearts II on the PlayStation 2. 

    After a year of development the decision was made to switch the game to Unreal Engine 4. That caused a series of delays. 

     

    “There was a decision made to change to an external [engine]...Unreal Engine 4,” said game director Tetsuya Nomura in an interview with GameSpot. “So we switched over to that. Unfortunately there was a bit of time that needed to be rewinded and started over. So there was a bit of a setback there, but it was a decision that the company had to make, so it was inevitable.

    “We had a plan of the period that it’s going to take for us to create the content at the start of the project, and we laid out, after such and such years, we would need to add more personnel resources,” he said. “We had submitted it to our headquarters and had it approved, but internal personnel is very limited, and there are various different projects that happen within our company, so unfortunately timing did not work out. So we had to make due with the timing that was appropriate for the company...the company makes the decisions, so unfortunately sometimes it is out of my control.”

    He added that there wasn't a problem with the development team. 

    “I wanted to emphasize that it wasn’t a problem on our development teams," he said. "It just happened that way, and there were some decisions that the company had to make, and it just didn’t work out for certain timings that we were hoping to hit. It’s kind of out of my hands. I mean, yes, time has passed. But it’s out of my hands.”

    “I don’t think we’ll be keeping any worlds secret until the game is released," he added . "I think we will be introducing them leading up to launch. Nowadays games can add content on after the fact through DLC content, so there’s no need to hide any worlds.”


    He was asked if there were plans to release DLC for Kingdom Hearts III

    “Nothing is set in stone, and I’m afraid we can’t go into details, but I have told the team: Just be prepared to be able to accommodate for something like that,” Nomura said. “We can’t suddenly develop a system where we’re accommodating for downloadable content. So it’s not confirming or denying either way, but just so that the development team will be prepared, I have informed them of making the preparations.”

    “I feel like I’ve packed in much more fun than I had in my previous Kingdom Hearts titles,” Nomura said.

    “Kingdom Hearts 3 is going to be our first full HD game in our current console generation,” he continued. “It does involve a lot of bandwidth and resources in order to create in full HD, so our directive was to have as many elements [as possible] of gameplay included in one single world, rather than having multiple different little worlds with few elements. We wanted to pack in as many gameplay elements and fun into a single world.”

    “If we are able to accomplish everything that we did plan out for, I’m pretty confident that people will enjoy and be fully satisfied with the end product.”

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/268757/kingdom-hearts-iii-slow-development-caused-by-switch-to-unreal-engine-4/