XBox 360 Universe Straight from the source
  • scissors
    May 31st, 2017GamespotUncategorized

    With the advent of the indie boom it's become quite common to be astounded by fantastic art styles delivered by very small, sometimes solo developers. Titles like Limbo, Bastion, and Braid helped pave the way for what has become a staple of modern digital video games: stand-out visuals, derived largely from a unique art style, from developers with something to prove.

    Tokyo 42 follows this trend, with a breathless representation of a stylish city set 25 years in the future. Minimalism is key to the game's art style, and even though the developers at SMAC Games have succeeded in creating an extremely minimalistic world it's one that nonetheless oozes charm.

    Thankfully, the visuals aren't the only interesting thing about Tokyo 42. Set in a future where death has become all but impossible thanks to regenerative pills which most of the populace takes, you play as an un-named person who's been framed for the now rare crime of murder. Once you've managed to out-run the police you eventually decide to become an assassin for hire; a rather strange turn of events considering that just five minutes earlier you were framed for murder.

    Being an assassin for hire means you can take on missions wherever you like in this great metropolis. There are three clan missions to choose from, as well as side objectives, and 25 main story objectives to take on should you wish to see the story through to its end. Each side objective is different and varied, with a little set up on why you need to take a person down before you then proceed to do just that.

    Some missions have you hunting down a single person, while others have you taking on waves on enemies. My personal favourites are the ones that challenge you to use the AI systems at play against each other, for example by baiting a punk group of NPCs to chase you into a nudist group, causing them to be distracted fighting one another rather than you. Manipulating the NPC AI in this manner keeps the game fresh and gives it a greater sense of charm and personality than you may initially expect from Tokyo 42.

    Control wise you shoot with the right trigger, aim across the map by clicking the right analogue stick, jump with A (and take no fall damage), crouch with X, and throw grenades with the left trigger. You're also able to control the camera angle using the RB and LB buttons, with each press rotating the camera in 45 degree increments. Alongside new gadgets that are found throughout the world, which are controlled with other buttons, you end up feeling like you have a lot of control over your character and how you approach objectives.

    Still, while playing Tokyo 42 I couldn't help but feel that I'd played this type of game before. I couldn't put my finger on it for quite a while, but it finally hit me towards the end of the main story missions that Tokyo 42 is actually very reminiscent of the original Grand Theft Auto. They're both open world, isometric, mission-based shooters that allow you to journey about a bustling city in your own way, and usually involve hunting down targets that blend into the crowds with relative ease.

    The comparisons don't end there, either. Your view is occasionally obscured by the constricting camera angles and some buildings are so large that they hide your character from almost every angle. As in Grand Theft Auto this isn't generally a major issue, and most of the time you'll simply work around it, but it speaks volumes to the notion that this is a game about aesthetics above all else.

    And it shows. Tokyo 42's clean, sleek visuals are a (possibly even the) key part of why you'll keep coming back to it. Just when you think you've seen all the city has to offer, you'll notice that a new camera angle on a house shows characters or secrets you've never seen before, pushing you to explore further and discover other little secrets. Even in the final moments of the game you'll still find new aspects to the metropolis.

    Unfortunately, while the aesthetics are amazing, Tokyo 42's soundtrack simply does not deliver. It's not bad - it actually has a couple of catchy tunes that I enjoyed listening to - but for the mostpart the songs are little more than generic background music (think elevator music) rather than soundscapes designed for the minimalistic city you traverse.

    With the money you earn from missions you're able to buy bigger and more expensive weapons, each with their own stats for firerate and explosion damage. Generally, I decided to stick with what I was given during missions, as I didn't really Tokyo 42's head-on combat. I preferred to sneak around areas and take enemies out with a katana, resulting in a one hit kill that doesn't alert other nearby enemies.

    This does come with consequences, though - if you tend not to rely on guns then you may find boss fights in later portions of the game to be much more difficult, especially if stealth isn't an option. This, combined with the fact that your character can only take one shot before dying made the final few wave objectives some of the grindiest and most challenging parts of any game I've played in quite a while.

    The stealth approach also brings up some issues with AI behaviour. While most NPCs will walk about their area with no issues, sometimes they'll carry on even when seeing you, meaning you can glitch past certain areas without having to kill anyone.

    Tokyo 42 takes some of the best features from the original Grand Theft Auto and packages them up in a sublimely gorgeous aesthetic, resulting in one of the most visually pleasing indie games to release this year. Don't let its minimalist exterior deceive you, either; Tokyo 42 is also a deep game with plenty to do and uncover.

    Full Article - http://www.vgchartz.com/article/268196/tokyo-42-pc/

  • scissors
    May 31st, 2017GamespotUncategorized

    If any game exemplifies the adage "don't judge a book by its cover" it's SpeedRunners. With crudely-drawn models, a comic-book veneer, and 2D platforming gameplay, SpeedRunners could be dismissed at first glance as inconsequential. On the contrary, SpeedRunners is an incredibly fun and exciting racing platformer that's accessible for beginners and competitive enough to be made an official e-sport by ESL.

    SpeedRunners is an arcade racer where up to four speed demons race around one of several themed tracks. Unlike the tracks in Runbow, which terminate at a trophy, each track in SpeedRunners loops endlessly until only one racer remains. If all racers are evenly-matched and refuse to fall behind, the game will eventually trigger a sudden-death mode where the corners of the frame move inward, gradually creating a smaller and smaller window for the racers.

    Racing around each track is a delight, especially with friends in the mix. Players have several moves at their disposal, which can be used for movement and defense. They can hop over boxes, slide under low barriers, grapple onto ceilings, and engage a boost to leave opposing racers in the dust. Item boxes scattered around each map bestow upon players one of several useful items, including a golden grappling hook which pulls players backward and a bomb that can be detonated remotely.

    All these mechanics and special items combine with some well-designed maps to create a fun and frantic multiplayer experience that's never the same thing twice. Maps are filled with short-cuts, hazards, and path-blocking levers that create a lot of unpredictability (and room for strategy) during each lap. Adding to the fun are some wacky characters, including Hot Head, a flaming Tiki torch man; and Gil, who dons a shark costume.

    In addition to several multiplayer options, SpeedRunners includes a tutorial, practice with computer-controlled bots, and a campaign of sorts. Offline matches with bots are a welcome addition, as is the tutorial, which trains rookies in the game's basic mechanics.

    The campaign, which includes 16 courses playable in four different difficulty levels is a fine mode, but a little undercooked. Still, it allows players to unlock new characters and comics, and serves as an aperitif to the game's true purpose: competitive multiplayer.

    SpeedRunners is a game designed for multiplayer and it shows. Four players can compete locally or online for bragging rights. During online matches, players will use the Xbox One's right stick to bring up one of many stock phrases, including "Good game!" and "Grrr" — the latter particularly useful for all those unforced errors. With the right group of friends, several rounds of SpeedRunners matches could make for an awesome evening. With its best-two-out-of-three setup and with plenty of opportunities for epic comebacks, it's a game perfect for parties.

    SpeedRunners is an outstanding party game. Its single-player content is on the thin side, but its competitive multiplayer scene is fun, challenging, and addictive. Underneath the game's clumsy exterior is an experience well worth sharing with friends at home and visitors online. 

    Full Article - http://www.vgchartz.com/article/268278/speedrunners-xone/

  • scissors
    May 31st, 2017GamespotUncategorized

    The fine folks at tinyBuild sent us an extra Xbox One code for SpeedRunners. If you're interested in winning a copy of the game then leave a comment below listing your favorite party game. A winner will be drawn at random before the end of the day. Good luck!

    If any game exemplifies the adage "don't judge a book by its cover" it's SpeedRunners. With crudely-drawn models, a comic-book veneer, and 2D platforming gameplay, SpeedRunners could be dismissed at first glance as inconsequential. On the contrary, SpeedRunners is an incredibly fun and exciting racing platformer that's accessible for beginners and competitive enough to be made an official e-sport by ESL.

    SpeedRunners is an arcade racer where up to four speed demons race around one of several themed tracks. Unlike the tracks in Runbow, which terminate at a trophy, each track in SpeedRunners loops endlessly until only one racer remains. If all racers are evenly-matched and refuse to fall behind, the game will eventually trigger a sudden-death mode where the corners of the frame move inward, gradually creating a smaller and smaller window for the racers.

    Racing around each track is a delight, especially with friends in the mix. Players have several moves at their disposal, which can be used for movement and defense. They can hop over boxes, slide under low barriers, grapple onto ceilings, and engage a boost to leave opposing racers in the dust. Item boxes scattered around each map bestow upon players one of several useful items, including a golden grappling hook which pulls players backward and a bomb that can be detonated remotely.

    All these mechanics and special items combine with some well-designed maps to create a fun and frantic multiplayer experience that's never the same thing twice. Maps are filled with short-cuts, hazards, and path-blocking levers that create a lot of unpredictability (and room for strategy) during each lap. Adding to the fun are some wacky characters, including Hot Head, a flaming Tiki torch man; and Gil, who dons a shark costume.

    In addition to several multiplayer options, SpeedRunners includes a tutorial, practice with computer-controlled bots, and a campaign of sorts. Offline matches with bots are a welcome addition, as is the tutorial, which trains rookies in the game's basic mechanics.

    The campaign, which includes 16 courses playable in four different difficulty levels is a fine mode, but a little undercooked. Still, it allows players to unlock new characters and comics, and serves as an aperitif to the game's true purpose: competitive multiplayer.

    SpeedRunners is a game designed for multiplayer and it shows. Four players can compete locally or online for bragging rights. During online matches, players will use the Xbox One's right stick to bring up one of many stock phrases, including "Good game!" and "Grrr" — the latter particularly useful for all those unforced errors. With the right group of friends, several rounds of SpeedRunners matches could make for an awesome evening. With its best-two-out-of-three setup and with plenty of opportunities for epic comebacks, it's a game perfect for parties.

    SpeedRunners is an outstanding party game. Its single-player content is on the thin side, but its competitive multiplayer scene is fun, challenging, and addictive. Underneath the game's clumsy exterior is an experience well worth sharing with friends at home and visitors online. 

    Full Article - http://www.vgchartz.com/article/268278/speedrunners-review-amp-giveaway-xone/

  • scissors
    May 31st, 2017GamespotUncategorized

    Ys VIII: Lacrimosa of Dana (PS4) debuted in first on the Japanese charts with sales of 27,741, according to Media Create for the week ending May 28. 

    Ultra Street Fighter II: The Final Challengers (NS) debuted in third with sales of 16,404 units. Guilty Gear Xrd: Rev 2 (PS4) debuted in fifth with sales of 10,609 units. 

    The Nintendo Switch was the best-selling platform with sales of 27,146 units. The PlayStation 4 sold 19,002 units, the 3DS sold 18,295 units, and the PlayStation Vita sold 4,092 units. The PlayStation 3 sold 258 units, the Wii U sold 177 units and the Xbox One sold 121 units.

    Here is the complete top 20 chart:

    1. [PS4] Ys VIII: Lacrimosa of Dana (Falcom, 05/25/17) – 27,741 (New)
    2. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 26,993 (467,689)
    3. [NSW] Ultra Street Fighter II: The Final Challengers (Capcom, 05/27/17) – 16,404 (New)
    4. [3DS] Monster Hunter XX (Capcom, 03/16/17) – 11,155 (1,490,343)
    5. [PS4] Guilty Gear Xrd: Rev 2 (Arc System Works, 05/25/17) – 10,609 (New)
    6. [NSW] The Legend of Zelda: Breath of the Wild (Limited Edition Included) (Nintendo, 03/03/17) – 10,390 (476,021)
    7. [3DS] Dragon Ball Heroes: Ultimate Mission X (Bandai Namco, 04/27/17) – 6,515 (152,923)
    8. [PS4] NieR: Automata (Square Enix, 02/23/17) – 4,260 (334,553)
    9. [3DS] Pokemon Sun / Pokemon Moon (Nintendo, 11/18/16) – 3,317 (3,266,197)
    10. [3DS] Fire Emblem Echoes: Shadows of Valentia (Limited Edition Included) (Nintendo, 04/20/17) – 3,103 (182,371)
    11. [3DS] Pro Yakyuu Famista Climax (Bandai Namco, 04/20/17) – 3,033 (79,469)
    12. [3DS] Animal Crossing: New Leaf Amiibo+ (Nintendo, 11/23/16) – 2,991 (181,843)
    13. [3DS] Mario Sports Superstars (Nintendo, 03/30/17) – 2,909 (97,738)
    14. [3DS] Super Mario Maker for Nintendo 3DS (Nintendo, 12/01/16) – 2,868 (1,044,105)
    15. [PSV] Romance of the Three Kingdoms XIII with Power-Up Kit (Koei Tecmo, 05/25/17) – 2,831 (New)
    16. [NSW] 1-2-Switch (Nintendo, 03/03/17) – 2,825 (214,618)
    17. [PS4] Grand Theft Auto V (Low Price Version) (Take-Two, 10/08/15) – 2,785 (339,729)
    18. [Wii U] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 2,776 (125,769)
    19. [3DS] Mario Kart 7 (Nintendo, 12/01/11) – 2,515 (2,776,275)
    20. [PS4] Rainbow Six Siege (Ubisoft, 12/10/15) – 2,485 (196,956)

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/268285/ys-viii-lacrimosa-of-dana-tops-japanese-charts/

  • scissors
    May 31st, 2017GamespotUncategorized

    Ubisoft has updated its logo for the first time since 2003 with a new swirl and font. 

     Here is the history of logos:

    It all started in 1986 with this rad design – a look inspired by the distinct visual style of the ’80s. At the time, Ubisoft was a local distributor of video games.

    Nine years later, Rayman was born and Ubisoft introduced the rainbow. This marked the company’s shift from distributor to creator, and highlighted the fact that Ubisoft was creating mainly family-oriented content.

    In 2003, the swirl appeared on the scene and once again signaled a shift. It followed the acquisition of Red Storm and the creation of new Tom Clancy titles, marking a more mature and diversified approach.

    Today, we create worlds – worlds that live as video games, comics, movies, TV shows, books, and amusement park rides. Our new logo is minimalist, modern and monochromatic. It’s a window into our worlds, giving a preview of what’s to come by highlighting the artistry that goes into creating them. The swirl and the letter O are both deliberately created to be reminiscent of hand-drawn shapes and represent our human qualities of enthusiasm, curiosity and the grain de folie that Ubisoft is known for.

    With this new look, we proudly embrace our role as a creator of worlds and invite you, the players, to continue playing, engaging, and growing with us. As we move towards our most exciting time of the year (E3!), you will see this new emblem take on the colors and textures of our worlds, and we can’t wait to hear what you all think.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/268284/ubisoft-updates-logo/

  • scissors
    May 31st, 2017GamespotUncategorized

    Square Enix has released a new video for Final Fantasy XIV: Stormblood that takes you on a tour of the East. 

    View it below:

    Final Fantasy XIV: Stormblood will launch for the PlayStation 4 and Windows PC on June 30.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/268283/take-a-tour-of-the-east-in-final-fantasy-xiv-stormblood/

  • scissors
    May 31st, 2017GamespotUncategorized

    The Pokemon Company has announced PokeLand for iOS and Android. The game is a new Pokemon battle game where you control control toy Pokemon to fight against each other. 

    When you defeat an enemy Pokemon you can befriend it. There are multiple powers and moves that can be learned. 


    An alpha will take place for Android users from May 31 to June 9 in Japan. There is a limit of 10,000 players. It consists of six islands, 52 stage types, 134 Pokemon, and up to the 15th flower of the Champion Tower.

    Thanks Gematsu.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/268282/pokeland-announced-for-ios-and-android/

  • scissors
    May 31st, 2017GamespotUncategorized

    A user on NeoGAF has posted what he claims to be the complete roster for the upcoming fighting game, Marvel vs. Capcom: Infinite. The same user leaked the game in November 2016 ahead of its announcement in December 2016. 

    This should be treated as a rumor until an official announcement is made.

     

    Here is the leaked roster:

    Capcom

    • Arthur
    • Chris
    • Chun-Li
    • Dante
    • Firebrand
    • Jedah
    • Monster Hunter
    • Morrigan
    • Nemesis
    • Ryu
    • Spencer
    • Strider Hiryu
    • X
    • Unknown character (Ryce guesses it’s someone like Frank West)

    Marvel

    • Ant-Man
    • Captain America
    • Captain Marvel
    • Doctor Strange
    • Gamora
    • Hawkeye
    • Hulk
    • Iron Man
    • Nova
    • Rocket / Groot (Ryces says the character was named to him in this way, and that he’s not sure if it’s just Rocket Raccoon with Groot assists or a redesigned character actually called Rocket / Groot)
    • Spider-Man
    • Thanos
    • Thor
    • Ultron

    Downloadable Content

    • Six characters planned for first season, including the already announced Sigma, and Venom.

    Marvel vs. Capcom Infinite will launch for the PlayStation 4, Xbox One and Windows PC on September 19.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/268281/rumor-marvel-vs-capcom-infinite-complete-roster-leaked/

  • scissors
    May 31st, 2017GamespotUncategorized

    NIS America has released the first character trailer for God Wars: Future Past.

    View it below:

    God Wars: Future Past launches for the PlayStation 4 and PlayStation Vita on June 16 in Europe, June 20 in North America and June 22 in Japan.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/268280/god-wars-future-past-gets-first-character-trailer/

  • scissors
    May 31st, 2017GamespotUncategorized

    The Idolmaster: Cinderella Girls Viewing Revolution has been rated in Europe by the Pan European Game Information (PEGI) board for the PlayStation 4.


    The PlayStation VR game was rated in Germany in February and is available in Japan and Asia.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/268279/the-idolmaster-cinderella-girls-viewing-revolution-rated-in-europe/

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