XBox 360 Universe Straight from the source
  • scissors
    August 31st, 2016GamespotUncategorized

    I PLAYED INFAMOUS: SECOND SON WHEN IT CAME OUT A LITTLE OVER TWO YEARS AGO

    While I was underwhelmed with some aspects of the game, something that quite honestly blew me away was the game's feel. It's not an exaggeration to say that Delsin Rowe is, without rival, the best feeling character that I've ever played in a 3D game. This is coming from someone who has a big affinity for hack-n-slash action games; I get what good game feel is like. But while hack-n-slash games are proficient at making combat feel good, what Infamous: Second Son excels at is making traversal itself feel good.

    But we're not here to talk about Infamous, are we? We're here to talk about Metroid. I bring up Infamous because that series is all about telling the story of a sort of "comic book hero." That's why so many of Delsin's super powers focus on traversal. There'll be more on that later, but one power that reminded me so much of Metroid comes from one of Delsin's Neon abilities: "Light Speed."

    Now if you ask Infamous: Second Son players what the most useful ability in the game is, most will agree that it's Light Speed, at least when it comes to utility. It makes traversing through Second Son's intimidatingly dense city an absolute breeze. What it reminded me of, almost immediately, was Samus Aran's Speed Booster ability. Unfortunately, that ability hasn't really been translated to 3D, at least not outside of Metroid: Other M where its implementation only in straightforward linear corridors nearly disqualifies it from even being an honorable mention. The more I think about this little detail, however, the more uncomfortable I start to become with the current place that the Metroid games appear to be in right now.

    SAMUS LOST SOMETHING IN THE TRANSITION TO 3D

    When I think of Samus' signature abilities, I think of the Speed Booster, the Shinespark, and of course I think of the Screwattack. The problem is that neither the Speed Booster nor the Shinespark are featured in any of the three staple 3D Metroid Prime games. You can't even run in those games. Even the Screwattack, which was finally implemented for the first time in Metroid Prime 2: Echoes, is inferior in every way to its implementation in the mainline 2D games. This is so weird, because Samus was once canonically supposed to be this extremely agile character, but in the Prime games she's this slow, hulking powerhouse.

    Now don't get me wrong; the Prime games are phenomenal games. The first Metroid Prime in particular is still one of my favorite games of all time. But this demotion of movement that Samus has gotten in the Prime games feels, and this is a formal trigger warning to anyone who may be easily offended, "un-Metroid."

    This is because while atmosphere, exploration, and isolation are important and integral aspects of the Metroid franchise, an often overlooked aspect of the series, which was always just as integral, is Samus herself. By this, I don't mean Samus from a narrative perspective, but from a mechanics perspective. Until the Prime games, Samus' agility has been an integral factor to the DNA of Metroid games. Now? Not so much.

     

    This is going to be a bit of a digression, but Samus' acrobatics are the entire genesis of the genre Super Metroid championed in the first place. Levels are designed the way they are in Super Metroid because they had to accommodate Samus' extremely lucrative set of movement tools. The world had to be sprawling and labyrinthine because anything less wouldn't have been enough to host such a mobile character. By the end of Super Metroid, Samus can jump way higher. She can use the Screwattack to perform an infinite amount of jumps in the air while also destroying any enemies that previously would have acted as obstacles. Using her Shinespark, she can rocket herself in any vertical, horizontal, or diagonal direction only until she's stopped by some impenetrable object like an unbreakable wall. She can even perform wall jumps from the get go.

    There's more, but my point is that when a character has so many movement options at their disposal all at the same time, short and linear platforming challenges like those which appear in mascot platformers like Super Mario or Sonic the Hedgehog just won't cut it. The genre has been labelled "Metroidvania" by fans, but I've never liked that name. It's not descriptive - it's exemplary, and the issue with that is that both Metroid and Castlevania have had plenty of games that don't fit the genre that the name tries to define. In fact, I'd go as far as to say that the name is so non-descript that it's oftentimes incorrectly attached to games that don't fit into the genre at all, like Dark Souls or the Batman Arkham games. I don't even think the Metroid Prime games fit into this genre. I'd at least argue that their categorization alongside games like Super Metroid or Castlevania: Symphony of the Night is stretched.

    THE GENRE IS "PLATFORM ADVENTURE"

    The genre is popularly referred to as "Metroidvania," but what I refer to it as is the "platform adventure" genre. This is an important distinction, because when describing what a "Metroidvania" is to someone, the de facto definition is usually something along the lines of this:

    "A game that unlocks progression through a connected world via the use of item upgrades." 

    The thing is that in 2D Metroid games, most of the power ups that Samus receives are platforming power ups. I listed some of them before, but I can go even further. The Gravity Suit completely changes the physics that Samus experiences underwater, allowing her to reach previously unattainable places. The Morph Ball allows Samus traverse through smaller spaces, and this move's traversal options only expand when the Spring Ball and especially the Morph Ball Bomb are factored in, allowing Samus to rhythmically bounce to infinite heights much earlier than she otherwise can before attaining the Screw Attack.

    Even the Ice Beam is an unsung platforming weapon, allowing Samus to freeze enemies into solid platforms from which she can skip across treacherous obstacles with ease, giving her access to even more places. Sections of the world aren't merely unlocked by items, but specifically by platforming power ups allowing Samus to literally reach new places she once wasn't equipped to reach. That's Platform Adventure:

    "A game that unlocks progression through a connected world via permanent platforming power ups."

    Platforming and progression. Those are the two most important words here, and I'll throw in another P for good measure: Powerful. Unlocking progression via the use of permanent platforming power ups is what makes Samus Aran truly feel powerful. Embedded above is an excellent video on the topic by YouTuber Cagey Videos, and you should definitely give it a watch to contextualize what I am trying to argue here, but this topic is especially crucial for Metroid. Samus' development as a platforming character directly effects how the player views the world. Metroid Prime was my very first Metroid game, and I remember the first time I entered a body of water there. I remember how completely oppressive and uncomfortable it felt to move about in it. Hours later when I got the Gravity Suit, the moment of empowerment was like nothing I'll ever forget.

    Such a seemingly tiny upgrade proved to be the most significant power up in the game for me, because it completely changed my perspective on every body of water that I had encountered in the game. The beauty is in the simplicity. Water is an easily recognizable substance, and is a natural barrier. I didn't think anything of it when I was in the water beforehand. I just assumed that that's just how water worked in this game. This wasn't like the colored doors, which were extremely blatant in their artificial sectioning off of areas. This felt more organic. Unlike with the various beam and missile upgrades Samus obtains throughout her mission on Tallon IV, this felt like one of the few legitimate moments of genuine progress and growth for me as a player as well as for Samus as a character.

    WHILE SPARSE IN THE PRIME GAMES, THIS FEELING OF GENUINE CHARACTER GROWTH IS INGRAINED INTO THE 2D GAMES

    While there still are colored doors that need a Missile or Super Missile to unlock, most of the level design in the 2D games section off parts of the world through the use of natural barriers. Water, quick sand, unreachable places, unstable ground, and even solid walls will regularly block Samus' path. This kind of level design gives Samus' power ups an incomparable sense of progression and weight. This is especially the case because, unlike Mario, Samus keeps all of her upgrades throughout the game and juggles through them all simultaneously. By the end of any 2D Metroid game, the world feels almost like an insignificant plaything. It's a place that at one time felt treacherous to traverse, but is a genuinely effortless treck now that Samus has a literally game-breaking arsenal of movement tools at her disposal.

    This element of growth and power through platforming is even felt in the combat-centric boss fights. Think about the Kraid fight in Super Metroid. You're hopping up and down to land missiles in this reptilian abomination's mouth, only to have it suddenly grow to near skyscraper proportions. Quick on your feet, you gain altitude through a combination of wall jumps and skips across dangerous projectile spikes blasted from the girth of the monster's belly. While dodging both the oncoming spikes and other sharp debris, you get into a zen-like cycle of hopping to momentarily incapacitate the beast via a rocket to the eyes, and then hopping once more, sending another missile veering straight into its soft mouth for critical damage until it is downed. Moments like this only happen because of Metroid's absolutely integral and franchise ingrained element of platforming.

    SAMUS ARAN IS FIRST AND FOREMOST A PLATFORMING HERO

    I'd even go as far as to say that she has a wider arsenal of platforming tools at her disposal by the end of every 2D Metroid game than Mario has ever had at one time in any of the Mario games that he's been featured in. That's not even really debatable; all you need to do is look at Mario's platforming arsenal and then look at Samus'. It's a numbers by numbers comparison. Platforming is what makes Samus "super." It's what makes the whole franchise super. I think that this has been overlooked because of the massive success of the Metroid Prime trilogy, which greatly neutered this iconic agility of Samus' in favor of a much slower and more deliberate variant. And while it's difficult to criticize any of the Prime games too much for this because they were all done so well in spite of this, it's hard for me to not think about what could have been. I can't shake the idea that the Prime games popularized a "super-less" Samus Aran.

    Samus Aran is essentially supposed to be Nintendo's version a comic book super hero. It feels that way, anyway. She even has the mask that hides her identity, at least visually. While Samus can't fly, her Shinespark, her Hi-Jump Boots, and her Space Jump essentially allow her to dance through the air in a method that is arguably cooler than flying while still being just as practical. They are certainly more original, especially when factoring in the design of her suit. The fact that Samus summersaults through the air, instead of a regular jump, gives her a very unique sense of character. Again, this is compounded by the fact that this basic jump is expanded upon with the Space Jump and Screwattack, transforming a dainty flip into an integral and powerfully original traversal technique.

    There is an inherent juxtaposition felt when you see that hulking suit of armor hopping through the skies with absolute grace, like some kind of armored acrobat. This isn't some flimsy suit of armor, either. Try Speed Boosting or Shinesparking into a wall sometime. Either she'll bulldoze straight through it, gravel crumbling around her at her whim, or she'll make a momentum stopping collision so significant that it creates literal tremors. And does Samus even recoil during these fissure-inducing collisions? Not even a little bit. In a nonchalant show of absolute sturdiness, she remains like an immobile statue, helmet in earth, until she is ready to shrug it off and continue on her mission unfazed.

    ---

    In celebration of Metroid's 30th anniversary, I played Metroid: Zero Mission for the first time. In many ways, it is a shining example of just how much the series has grown since the original NES classic. But in many other ways, it is a gloomy reminder of just how long it's been since Samus has felt that powerful in a new Metroid game. I brought up Infamous: Second Son to make it clear that this article isn't a "2D vs. 3D" debate. I think that it's absolutely possible to make a 3D character feel the way Samus feels in the 2D games, and Infamous: Second Son is but a tiny glimpse of what that might look like.

    Believe it or not, the purpose of this article has actually been to celebrate Metroid's long history. I guess the only way I know how to honor something that I love as much as this is to criticize it. It's important to commemorate the longstanding success of a franchise like this, but I also feel like Metroid has lost something in its transition to 3D that's gone unnoticed because the result of that transition was still really good. With Metroid Prime: Federation Force being the latest entry in the series, and the series producer talking about making another Prime game, I can't help but feel like the Prime series is overstaying its welcome a little bit. Again, I love those games, but the story was tied up pretty neatly with Metroid Prime 3: Corruption, and that was almost 10 years ago.

    SHINESPARKING FORWARD...

    I've always wanted to see a Metroid game that focused on the Galactic Federation, but setting that in the Metroid Prime universe just feels superfluous. Another Prime game revolving around the conflict between Samus and some bounty hunter from a spin off Prime title would be equally superfluous. Metroid is in a really weird place right now, and the last thing it needs is to retread sacred ground. Nintendo has an opportunity to give us something new, just like they did with the first Prime. On this, the anniversary month of one of the most respected franchises in gaming history, I just want to shine some light on a long forgotten, yet absolutely integral, aspect of the series in the hopes that on the next anniversary I can talk about how the newest game finally recaptures that long lost feeling of being super.

    Playing video games since the age of 5, Spencer Manigat has been fascinated with the possibilities of this interactive medium for nearly as long as he could speak. Recently, his growing obsession with learning about tactile mechanics, interactive narratives, and all things on the academic side of gaming has lit a new passion in him to discuss, debate, and critique various topics in this brilliant medium of video games that we all find ourselves participating in. Super Metroid, Metroid Prime, and The Legend of Zelda: The Wind Waker are a few of his favorite games. You can contact Spencer at spencer.manigat@gmail.com or follow him on Twitter @spencewashere.

    Full Article - http://www.vgchartz.com/article/265604/the-super-in-metroid/

  • scissors
    August 30th, 2016GamespotUncategorized

    Deus Ex: Mankind Divided debuted at the top of the UK charts, according to Chart-Track for the week ending August 27. The game did perform worse than 2011's Deus Ex: Human Revolution .

    Last week's number one game, F1 2016, dropped to second as sales declined 57 percent. No Man’s Sky fell to third as sales dropped 48 percent. Madden NFL 17 debuted in fifth and AOT: Wings of Freedom debuted in 10th.

     

    Here are the top 10 best-selling titles (combined sales) for the week:

    1. Deus Ex: Mankind Divided
    2. F1 2016
    3. No Man’s Sky
    4. Overwatch
    5. Madden NFL 17
    6. Uncharted 4: A Thief’s End
    7. LEGO Star Wars: The Force Awakens
    8. Assetto Corsa
    9. Grand Theft Auto V
    10. AOT: Wings of Freedom

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265637/deus-ex-mankind-divided-tops-the-uk-charts/

  • scissors
    August 30th, 2016GamespotUncategorized

    Forza Horizon 3 has officially gone gold, announced Turn 10. Development for the base game is now complete and has been sent off for the pressings of retails discs. 

    The developer announced over 350 vehicles that will be playable in the game over the last six week and has revealed one more - the Warthog from the Halo franchise.

    Here is the list of Xbox Live Achievements:

    NameDescriptionGamerscore
    Welcome to Your Horizon Open Festival with the first Showcase 10
    You're the Boss Upgrade the Festival for the first time 10
    One of Us Win your first Exhibition race as Horizon Festival Boss 10
    Stay on Target Get a gold medal from a Danger Sign 10
    "Do you even... oh, you do" Get 3 Stars through a Drift Zone 10
    You're Hired! Hire a Drivatar into your Drivatar Line-Up 10
    You're Fired! Fill your Drivatar Line-Up and fire a Drivatar to make way for another 20
    Racer's Paradise Open a Festival in Surfers Paradise 20
    First Time Buyer Visit the Autoshow and buy your first car 10
    The Architect Create your first Blueprint 10
    The Player Complete another player's Exhibition Blueprint 10
    Champ Win your first Championship 10
    Tonight We Ride Win your first Street Race 10
    I'll Just Take This Now Win your first Midnight Battle 10
    Street Racing Champion Win every Street Race and Midnight Battle 50
    Like a Needle in The Outback Find your first Barn Find 10
    Relic Hunter Restore all Barn Finds 20
    Throwdown Create and complete your first Bucket List Blueprint. 10
    Community Crusher Play 10 player created Bucket List Blueprints 20
    Drive to the Music You Love Sign 4 Radio Stations to your Festival 10
    Screaming through the Valley Open a Festival in Yara Valley 20
    Bushcraft Open a Festival in The Outback 20
    Maxed Out Fully upgrade a Festival site 20
    YOU MUST CONSTRUCT ADDITIONAL PYLONS Perform 10 Festival Upgrades 20
    Like a Boss Fully upgrade all Festival sites 20
    Best. Horizon. Ever. Complete the Final Showcase 50
    Exhibition Expert Complete an Exhibition at every race route in the game 20
    Horizon Hardcore Complete a Championship at every race route in the game 30
    Starstruck Get at least 1 star on any 50 PR Stunts 10
    PR Superstar Get 3 stars on all PR Stunts 20
    Eat My Dust Complete 10 races in a convoy 10
    Got Ourselves a Convoy Convoy for a total of 100 miles 10
    Life Complete Complete every Horizon Bucket List challenge 20
    Drop in the Bucket Complete 5 Bucket List challenges 10
    Who's Hiding These? Smash all 150 reward boards 20
    Backpacker Discover every beauty spot in the game 20
    I Know These Roads Drive down every road in the game 20
    This My Jam Take part in 5 Skill Songs 10
    Perks of the Job Obtain a car from the Skill Shop 10
    I Want It All Complete every page in the Skill Shop (excluding temporary perks) 25
    Spoiler Alert Fit parts from Rocket Bunny and Liberty Walk 10
    5 Star Seller - A+++++ Sell 5 cars via the Auction House 10
    Sniper Win a car in the Auction House by bidding on it 10
    Welcome to Horizon Online Complete 5 online events across Adventure and Freeroam 10
    Online Adventurer Complete 25 online events across Adventure and Freeroam 30
    Bring a Friend Complete an event in Co-op 10
    Road Buddy Complete 10 events in Co-op 20
    Forzatographer Take a photo of 300 cars for Horizon Promo 20
    Aussie Rules! Create and complete a Championship featuring only Australian cars 10
    High Roller Spend 1 million Credits on a car 10
    Fly Like A Regal Get 300ft on the airport Danger Sign using the Relaint Regal 10
    Life's a Drag Complete a drag race at the Airstrip in every Car Class 10
    Endurance Hero Create an exhibition with 25 laps, dynamic time and weather, and complete it on Hard Drivatar Difficulty 20
    This. Is. FORZA! Create and complete a Championship with 100+ miles of racing over 10 events 20
    Ooh, Shiny! Obtain your first Horizon Edition car 20
    Mini Boss Reach Level 20 10
    Final Boss Reach Level 150 25
    Staying Connected Visit the Forza Hub from the Pause Menu 10
    Art Director Create a paint, setup a tune, and start your Horizon Promo career 10
    Throw Your Weight Around Get a Gold Medal on a Drift Zone in a car weighing at least 2500kg 10
    Forza First Win a race in the Lamborghini Centanario 20
    Clever Girl! Get a 3 Stars on a Danger Sign, Drift Zone, Speed Trap and Speed Zone in the 2017 Ford Raptor. 10
    Totally meant to do that... Perform a Barrel Roll in any Buggy 10
    Underdog Get a Gold Medal in a C Class car 10

    Here are the recommended PC Specs:

    Recommended
    CPU i7 3820 @ 3.6GHz
    GPU NVIDIA GTX 970 or NVIDIA GTX 1060
      AMD R9 290X or AMD RX 480
    VRAM 4GB
    RAM 12GB
    Hard Drive Type HDD
    Available Space 55 GB
    Resolution 1920 x 1080
    Windows Version Windows Anniversary Edition 64-bit 14393.101

    Forza Horizon 3 launches for the Xbox One and Windows PC worldwide on September 27 and on September 23 for Ultimate Edition owners.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265636/forza-horizon-3-goes-gold-halo-warthog-added-to-lineup-of-cars/

  • scissors
    August 30th, 2016GamespotUncategorized

    Sony PlayStation's subscription service, PlayStation Now, is now available on Windows PC in North America, following the release in Europe last week.

    A DualShock 4 USB Wireless Adaptor will you let use your DualShock 4 controller on Windows PC and with the PS4 Remote Play app. It ships in early September.

     

    Six games have been added to PlayStation Now:

    • Mafia II 
    • Tomb Raider Game of the Year Edition 
    • Ni No Kuni: Wrath of the White Witch 
    • Sid Meier’s Civilization Revolution 
    • Heavy Rain (with The Taxidermist DLC)
    • Borderlands: Ultimate Edition

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265635/playstation-now-available-on-pc-in-north-america-6-games-added/

  • scissors
    August 30th, 2016GamespotUncategorized

    The upcoming Nintendo 3DS game, Dragon Ball Fusions, has been rated by the Brazil Advisory Rating Board.

    Publisher Bandai Namco has not announced a western release for the game.


    Dragon Ball Fusions released in Japan on August 4.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265634/dragon-ball-fusions-rated-in-brazil/

  • scissors
    August 30th, 2016GamespotUncategorized

    Developer Polyphony Digital founder and Gran Turismo creator Kazunori Yamauchi announced in a new post on the PlayStation Blog the team has decided to delay Gran Turismo Sport from its planned November release date to sometime in 2017.

    A new release date or release window was not revealed.


    "Hello GT Community — I am sharing some news today that we have made the difficult decision to delay the release of Gran Turismo Sport to 2017," said Yamauchi. "GT Sport is Polyphony’s foremost competitive gaming title, with high expectations from both the fans and from within our team.

    "From the start this title has been one of our most ambitious undertakings by using the latest technologies, such as physics-based rendering and sound simulations, and Scapes photo mode. In combining these features with a new Sport mode, we are offering a competitive gaming experience to truly reinvent what it means to be a racing game. We’ve been excited and humbled by the response each time that we’ve shared new gameplay with everyone.

    "However, as we approach our planned release date in November, we realize we need more time to perfect GT Sport, which we’ve already dedicated so much effort towards since announcing the title. We do not want to compromise the experience in any way. While we cannot confirm a new release date at this time, we are more committed than ever to making GT Sport the best Gran Turismo game to date.

    "GT Sport will continue to be shown at several gaming events around the world. I hope everyone has the opportunity to experience first-hand the yet-to-be revealed cutting edge experiences that will be achieved by GT Sport.

    Thank you for all your continued support."

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265633/gran-turismo-sport-delayed-to-2017/

  • scissors
    August 30th, 2016GamespotUncategorized

    Metal Gear Solid V: The Definitive Experience launches for the PlayStation 4, Xbox One and Windows PC via Steam in North America on October 11, in Europe on October 13 and in Japan on November 10, announced Konami. 

    The game is priced at $49.99 / €39.99 / 3,980 yen.


    The Definitive Experience includes the following:

    • Metal Gear Solid V: Ground Zeroes
    • Metal Gear Solid V: The Phantom Pain
    • DLC
      • Missions for Metal Gear Solid V: Ground Zeroes
        • Déjà Vu
        • Jamais Vu
      • Items for Metal Gear Solid V: The Phantom Pain
        • Weapon: Rasp Short-Barreled Shotgun Gold
        • Weapon: Maschinen Taktische Pistole 5 Weiss
        • Weapon: Adam-ska Special
        • Weapon: Windurger S333 Combat Special
        • Shield: Personal Ballistic Shield (Gold)
        • Shield: Personal Ballistic Shield (White)
        • Shield: Personal Ballistic Shield (Silver)
        • Shield: Personal Ballistic Shield (Olive Drab)
        • Costume: Fatigues (Black Ocelot)
        • Costume: Fatigues (Gray Urban)
        • Costume: Fatigues (Blue Urban)
        • Costume: Fatigues (All-Purpose Dryland)
        • Costume: Fatigues (Naked Snake)
        • Costume: Sneaking (Naked Snake)
        • Costume: Tuxedo
        • Costume: Sneaking suit (The Boss)
        • Costume: Jumpsuit (EVA)
        • Western Tack (for D-Horse)
        • Parade Tack (for D-Horse)
        • Cardboard Box (Rocky Terrain)
        • Cardboard Box (All-Purpose Dryland)
        • Cardboard Box (Wetland)
        • Bionic Arm Gold
        • Emblem “Venom Snake”
        • Mother Base Staff (Fox)
        • Mother Base Staff (Skull)
        • Mother Base Staff (Canine)
        • Mother Base Staff (Hound)
      • Items for Metal Gear Online
        • Expansion Pack: “Cloaked in Silence”
        • Basic Appeal Pack
        • Battle Appeal Pack
        • Dance Appeal Pack
        • Hero Appeal Pack
        • WU S.Pistol Gold
        • AM MRS-4 Gold
        • Metal Gear Rex Helmet

    Thanks Gematsu.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265632/metal-gear-solid-v-the-definitive-experience-launches-in-the-west-in-october/

  • scissors
    August 30th, 2016GamespotUncategorized

    Atlus has released a Japanese TV spot for Persona 5 that showcases Haru Okumura.

    View the Anne TV spot below below:

    Persona 5 launches for the PlayStation 4 and PlayStation 3 in Japan on September 15 and on February 14, 2017 in North America and Europe.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265631/persona-5-gets-haru-japanese-tv-spot/

  • scissors
    August 30th, 2016GamespotUncategorized

    Bandai Namco has revealed its Tokyo Game Show 2016 lineup. 

    The Tokyo Game Show starts on September 15 and ends on September 18.


    Here is the complete lineup:

    Console Games

    • Crows: Burning Edge (PS4) – Trailer
    • Dragon Ball Xenoverse 2 (PS4) – Playable, Trailer, Live Stream, Stage
    • Gundam: Battle Operation Next (PS4, PS3) – Trailer
    • The Idolmaster: Cinderella Girls Viewing Revolution (PSVR) – Trailer, Live Stream, Stage
    • Little Nightmares (PS4, PC) – Trailer
    • Macross Delta Scramble (PS Vita) – Playable, Trailer, Live Stream, Stage
    • One Piece: Great Pirate Colosseum (3DS) – Playable, Trailer
    • Pac-Man Championship Edition 2 (PS4, XBO, PC) – Trailer
    • SD Gundam G Generation Genesis (PS4, PS Vita) – Playable, Trailer, Live Stream, Stage
    • Summer Lesson (PSVR) – Trailer, Live Stream, Stage
    • Sword Art Online: Hollow Realization (PS4, PS Vita) – Playable, Trailer, Live Stream, Stage
    • Tekken 7 (PS4, XBO, PC) – Playable, Trailer, Live Stream, Stage
    • and more…

    Family Games

    • Aikatsu Stars! My Special Appeal (3DS) – Playable, Trailer
    • All Kamen Rider: Rider Revolution (3DS) – Trailer, Family Stage
    • Chou Sentouchuu: Kyuukyoku no Shinobu to Battle Player Choujou Kessen! (3DS) – Playable, Trailer
    • Digimon Universe: Appli Monsters (3DS) – Playable, Trailer, Stage, Family Stage
    • Disney Magical World 2 (3DS) – Playable, Trailer
    • Doubutsu Sentai Zyuohger: Battle Cube Puzzle (3DS) – Playable, Trailer, Family Stage
    • Dragon Ball Fusions (3DS) – Playable, Trailer, Stage
    • Saiki Kusuo no Psi-nan: Shijou Psi Dai no Psi-nan!? (3DS0 – Playable, Trailer
    • Taiko Drum Master Dokodon! Mystery Adventure (3DS) – Playable, Trailer, Family Stage

    App Games

    • The Asterisk War: Kirameki no Stella (iOS, Android) – Trailer
    • Digimon Links (iOS, Android) – Trailer
    • Dragon Ball Z: Dokkan Battle (iOS, Android) – Trailer, Stage
    • (iOS, Android) – Trailer
    • Gintama Kabukicho Daikatsugeki – Trailer
    • Gundam Area Wars (iOS, Android) – Trailer
    • Gundam Conquest (iOS, Android) – Trailer
    • Gundam Wars (iOS, Android) – Trailer, Live Stream, Stage
    • Haikyuu!! Donpisha Match (iOS, Android) – Trailer
    • The Idolmaster: Cinderella Girls Starlight Stage (iOS, Android) – Trailer, Live Stream, Stage
    • The Idolmaster: Million Live (iOS, Android) – Trailer
    • The Idolmaster: SideM (iOS, Android) – Trailer
    • JoJo’s Bizarre Adventure: Stardust Shooters (iOS, Android) – Trailer
    • Kamen Rider: Battle Rush (iOS, Android) – Trailer, Stage
    • Kamen Rider: Storm Heroes (iOS, Android) – Trailer
    • Kingdom: Seven Flags – Trailer, Stage
    • Kuroko no Basuke: Cross Colors (iOS, Android) – Trailer
    • One Piece: Thousand Storm (iOS, Android) – Trailer
    • One Piece: Treasure Cruise (iOS, Android) – Trailer
    • Sailor Moon Drops (iOS, Android) – Trailer
    • Saint Seiya: Zodiac Brave (iOS, Android) – Trailer
    • SD Gundam G Generation Frontier (iOS, Android) – Trailer
    • Shokugeki no Soma: Saikyou no Recipe Okawari!! (iOS, Android) – Trailer
    • Super Gundam Royale (iOS, Android) – Trailer
    • Super Robot Wars X-Omega (iOS, Android) – Trailer
    • Super Sentai: Legend Wars – Trailer
    • Sword Art Online: Code Register (iOS, Android) – Trailer
    • Sword Art Online: Memory Defrag (iOS, Android) – Trailer, Live Stream, Stage
    • Taiko Drum Master Plus: Shinkyoku Torihoudai (iOS, Android) – Trailer
    • Tales of Asteria (iOS, Android) – Trailer, Live Stream, Stage
    • Tales of Link (iOS, Android) – Trailer, Live Stream, Stage
    • Tales of the Rays – Trailer
    • Tokyo Ghoul Carnaval ∫ Color (iOS, Android) – Trailer
    • World Trigger: Smash Borders (iOS, Android) – Trailer
    • and more…

    Thanks Gematsu.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265630/bandai-namco-reveals-tgs-2016-lineup/

  • scissors
    August 30th, 2016GamespotUncategorized

    Acquire released the Asahi Tachibana character trailer in English for the upcoming action RPG Akiba's Beat.

    View the Asahi Tachibana character trailer below:

    Akiba’s Beat releases this fall in Japan for the PlayStation 4 and PlayStation Vita and this winter in North America.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265629/akibas-beat-gets-english-asahi-tachibana-characters-trailer/

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