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  • scissors
    July 31st, 2016GamespotUncategorized

    PlayStation Vita puzzler Metrico is making the leap to PS4. Developer Digital Dreams has announced that the game, now titled Metrico+, will release August 23 for $13.99.

    The updated version won't support cross-buy since the studio has added new puzzles, and had to redesign the game since the game relied heavily on the Vita's touch capabilities. Those who own the Vita version aren't left in the dust, though, as they'll be able to purchase Metrico+ for only $6.99.

    Check out the trailer below:

    Metrico+ releases August 23 on PlayStation 4.

    Full Article - http://www.vgchartz.com/article/265248/metrico-releases-on-ps4-next-month/

  • scissors
    July 31st, 2016GamespotUncategorized

    PlayStation Vita puzzler Metrico is making the leap to PS4, Xbox One and PC. Developer Digital Dreams has announced that the game, now titled Metrico+, will release August 23 on all three platforms for $13.99.

    The updated version won't support cross-buy on Playtation 4 since the studio has added new puzzles, and had to redesign the game since the game relied heavily on the Vita's touch capabilities. Those who own the Vita version aren't left in the dust, though, as they'll be able to purchase Metrico+ for only $6.99.

    Check out the trailer below:

    Metrico+ releases August 23 on PlayStation 4, Xbox One, and PC.

    Full Article - http://www.vgchartz.com/article/265248/metrico-releases-on-consoles-amp-pc-next-month/

  • scissors
    July 30th, 2016GamespotUncategorized

    Steam Greenlight was an excellent idea in theory. Make it possible for even the smallest of games to get on Steam via a community voting system, thereby allowing consumers to directly influence which games make it onto Steam and which don't. A sound concept. Too bad, then, that it just doesn’t work in practice. Greenlight has been around for almost four years now, and in all of that time Valve has done little to nothing to actually make it the service it was supposed to be.

     

    There are three main reasons for this. Firstly, because simply trusting people to only vote for the genuinely good games is a little bit too optimistic. Secondly, the voting system is wide open to abuse - to use an extreme example you can simply buy votes for your game. And thirdly, a complete lack of quality control on Valve's part. Combine the three and you get some absolutely atrocious, trite games making it through to the Steam store.

    That's not to say that good games haven't made it onto Steam via Greenlight. The problem is that too many genuinely good and interesting titles get lost in the shuffle when a huge portion of the games you see on Greenlight at any given time look like a teenager's attempt at programming something remotely functional.

     

    Let's delve a little deeper into some of the reasons why Greenlight isn't achieving its supposed goal in its current state. As I mentioned earlier, giving users the power to decide which games make it through the system is a well-intentioned idea, but it relies on the notion that everyone who does vote on Greenlight is primarily interested in getting good games approved for the Steam store. I probably don't need to tell you that this isn't exactly the case.

    For every game that deserves to get onto Steam via the Greenlight process, you're likely to see a handful of meme-filled 'video games' that, at best, completely rip off other, better games, or at worst use stolen assets. Why? Because in an age of meme proliferation and 'meme magic', it's far more likely that a game will make it through the Greenlight process if it contains, or pays homage to, currently trending memes, regardless of whether or not the game itself has merit.

     

    In addition, numerous groups within Steam have popped up whose sole function is to vote games through Greenlight in exchange for money, free games, or other services. This has resulted in a large number of so-called developers banding together to get their games onto Steam via this method. There is even a self-proclaimed publisher on Steam whose sole purpose is to get games through the Greenlight process by offering positive votes in exchange for cash.

    This is allowed to happen because Valve doesn't enforce any kind of oversight on the games that get through Greenlight. The lack of centralised quality control has enabled a vicious circle that harms the credibility of the entire Greenlight service and could ultimately be its undoing.

     

    What's even more tragic is that when Greenlight was first introduced Valve did actually have a quality control procedure - one that all games had to go through and pass once voted through Steam Greenlight. Unfortunately it was heavily criticised for being far too slow a process and Valve abandoned the idea of quality control altogether. The results of that decision are now readily apparent to anyone who spends even a few minutes on Steam Greenlight.

    A quick browse of Steam Greenlight will throw up rip-offs of popular titles like Five Nights at Freddie’s, Goat Simulator, Day-Z, Minecraft, and so on. Most of games being imitated here are smaller scale, low budget titles that exploded in popularity almost out of nowhere, but the original titles required effort to make and were often genuinely original. The same is certainly not true of the imitators. The worst offenders of all are the 'games' that are nothing more than asset packs bought from the Unity engine store and placed directly onto Greenlight.

     

    Like many others who originally used Greenlight to find and support interesting new titles, I no longer have any interest in wading through the endless stream of awful games to actually find the gems and have stopped using it almost entirely. The only time I go onto Greenlight nowadays is if someone specifically recommends a game that's on it - I'll check out and vote on that particular game but that's the extent of my involvement with Greenlight now.

    I still believe that Steam Greenlight was and is an excellent concept - it has the potential to bring attention to a lot of great games that would otherwise be overlooked in favour of higher profile releases, and indie game designers who have been rebuffed by publishers. But the execution is lacking and it feels almost abandoned by its creator. Until Valve begins to take quality control seriously then Greenlight is going to remain a wasteland of asset flips, rip-offs, and memes disguised as video games. Greenlight isn't beyond saving yet, but it requires drastic reform.
     

    Do you agree? What's your opinion on Steam Greenlight? Let us know in the comments, and as always thanks for reading.

    Full Article - http://www.vgchartz.com/article/265247/steam-greenlight-is-a-broken-mess/

  • scissors
    July 30th, 2016GamespotUncategorized

    ARC Games (formerly Perfect World Entertainment) has announced  that its co-operative top-down shooter, Livelock, has been delayed on all platforms. No new release date was announced.

    "Earlier this week we announced that the PlayStation 4 version of Livelock would be delayed and other platforms would still release on August 2nd. After serious debate, we decided that we would much rather have everyone be able to play Livelock on the platform that they prefer globally on the same release day. Since that was our original intention when we started developing Livelock, we’re pushing back the release date for Livelock on PC, PlayStation 4, and Xbox One.

    Currently, there is no confirmed release date for Livelock."

    ARC Games is perhaps best known for its free-to-play MMOs, including Perfect World International and Neverwinter.

    Full Article - http://www.vgchartz.com/article/265246/arc-games-livelock-delayed/

  • scissors
    July 29th, 2016GamespotUncategorized

    The VGChartz Gap charts are updated monthly and each article focuses on a different gap chart. The charts include comparisons between the 7th generation and 8th generation platforms, as well as comparisons within the 8th generation. All sales are worldwide, unless otherwise stated.

    Wii U Vs. PlayStation Vita Global:

    Gap change in latest month: 13,429 – PSV

    Gap change over last 12 months: 711,392 – Wii U

    Total Lead: 989,608 – PSV

    Wii U Total Sales: 13,139,054

    PSV Total Sales: 14,128,662

    In the latest month the Wii U fell behind when compared to the PlayStation Vita by 14,429 units. In the last 12 months the Wii U has closed the gap by 711,392 units. The PlayStation Vita currently leads by 989,608 units.

    The PlayStation Vita first launched in December 2011, while the Wii U launched in November 2012. The PlayStation Vita has sold 14.13 million units, while the Wii U has sold 13.14 million units.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265245/wii-u-vs-psvvgchartz-gap-chartsjune-2016-update/

  • scissors
    July 29th, 2016GamespotUncategorized

    Valve is running a VR sale on Steam that discounts 192 VR games. There are games for both the HTC Vive and the Oculus Rift. 

     There is a VR Weekend Sale Bundle includes 20 games and has been discounted 32 percent to $251.42. Some of the games in the bundle include Space Pirate Trainer, Vanishing Realms, Hover Junkers, and many more.

     The sale ends Monday, August 1st at 10am PT.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265244/steam-vr-weekend-sale-discounts-nearly-200-vr-games/

  • scissors
    July 29th, 2016GamespotUncategorized

    Bethesda Softworks announced Free Update 2 for Doom comes out today and the first paid multiplayer DLC, Unto the Evil, comes out next week.

    View the video below:

    The free update adds two new multiplayer game modes:

    • Exodus: One-flag capture-the-flag mode with an added twist of constantly moving bases and flags
    • Sector: Objective-based capture-and-hold mode where players compete to take control of zones and then hold them to score points. Both modes can be played on any existing or future maps
    The publisher said the "update also adds some tremendous tools and fun new capabilities for SnapMap fans, including: customizable weapon wheel functionality – so players can carry and select multiple weapons, just like the campaign; jump pads with logic to set distance, speed and direction; 30 brand-new Hell-themed modules; an expanded weapon list; a new playable demon – the Mancubus – as well as a laundry list of improvements to the Community HUB, editor and logic capabilities. Check back here early next week for a detailed list of additions and changes. These new modes and all of the SnapMap content and updates are free to all players."

    Unto the Evil includes the following:
    • Three new multiplayer maps
    • New playable demon called The Harvester
    • New weapon - the EMG Mark V pistol
    • New Kinetic Mine equipment
    • A bad-ass robotic armor set with new customization options
    • New hack modules
    • Taunts

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265243/doom-free-update-2-out-today-unto-the-evil-dlc-out-next-week/

  • scissors
    July 29th, 2016GamespotUncategorized

    2K Games has released a new trailer for Mafia III that introduces Cassandra The Voodoo Queen.

    View it below:

    "A first-hand witness to the mob's ruthless trafficking rackets, she's vowed to take them down no matter the cost. She’s as ruthless as she is mysterious. God help anyone that gets in her way.

    "Mafia III - It’s 1968 and the rules have changed. After years in Vietnam, Lincoln Clay knows this truth: Family isn’t who you’re born with, it’s who you die for."

    Mafia III launches for the PlayStation 4, Xbox One and Windows PC worldwide on October 7th.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265242/mafia-iii-gets-cassandra-the-voodoo-queen-trailer/

  • scissors
    July 29th, 2016GamespotUncategorized

    Sony Interactive Entertainment announced a virtual reality version of Driveclub, called Driveclub VR, for the PlayStation VR.

    The game will launch in Japan alongside the VR headset on October 13th for 4,900 yen. There is no mention of a western release.


    It is not known who is developing the game, since Sony shut down Evolution Studios earlier this year, which developed the original game.

    Thanks Gematsu.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265241/driveclub-vr-to-launch-alongside-psvr-in-japan/

  • scissors
    July 29th, 2016GamespotUncategorized

    Sony released its financial results for the first quarter of the 2016 fiscal year, ending June 30. Revenue for the quarter decreased 10.8 percent to ¥1.8 trillion ($17.6 billion), while operating income decreased 42 percent to ¥56.2 billion ($549.4 million).

    The Game and Network Services division saw revenue increase 14.5 percent to ¥330.4 billion ($3.2 billion). Operating income jumped 126 percent to ¥44 billion ($430.1 million)


    Sony shipped 3.5 million PlayStation 4 consoles during the quarter and still expects to ship 20 million for the full fiscal year. Software sales through the PlayStation Network saw a "significant increase." PlayStation 3 hardware and software sales continue to decline.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265240/sony-ships-35m-ps4-consoles-in-q1-playstation-division-profits-jump-126/

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