XBox 360 Universe Straight from the source
  • scissors
    January 30th, 2016GamespotUncategorized

    I was a bit surprised when I originally heard that Capcom would be porting the Resident Evil GameCube remake to modern consoles. As beautiful and gripping as it was 15 years ago, I wasn’t entirely sold on its ability to make such generational leaps, but Capcom released a solid HD port that both featured modern controls and retained the game’s integrity. It came as even more of a surprise to hear that Resident Evil 0 would be getting the same treatment; it was after all a very polarizing title back in its day, despite emphasising survival horror above all else.

    If you’re not familiar with the beginnings of the Resident Evil mythos, then playing Resident Evil 0 will definitely spoil some major events that happen in the first couple of games. However, given that the original is 20 years old, I think it’s safe to say you've had plenty of time to get acquainted with the series' origins.

    So, taking on the roles of Rebecca Chambers (a rookie S.T.A.R.S operative assigned to Bravo Team) and Billy Coen (a marine fugitive with a past linked to Umbrella), you'll set out to explore the bizarre events revolving around a seemingly abandoned train. This train, however, is not really abandoned; it is crawling with zombies and other BOWs (Bio-Organic Weapons) and it's on a one way trip to a secret Umbrella facility that oddly resembles a certain mansion that was once the location of Umbrella executive training.

    Resident Evil 0 has always been an enjoyably tense entry in the series. It exhibits great pacing and gives significant insight into some of the more convoluted plot points of the series. In particular it adds depth to Albert Wesker’s character and his motives, showing much of his past and involvement with Umbrella without having to go on a retconning spree. While Rebecca and Billy’s trek through the Umbrella-owned facilities is ultimately satisfying, due to the game’s age and just how much the industry has changed in 15 years, it can feel like a bit of a chore. 

    Although I've played all of the older entries in the series, the evolution of Resident Evil and the amount of time that has passed since I actually played these legacy titles left me rather unprepared for Resident Evil 0’s difficulty and its somewhat dated design. The one major update to gameplay sees the introduction of a modern control scheme that will no doubt divide opinion.

    At times the updated controls work wonderfully, but this isn’t always the case. Given that RE0 utilizes pre-rendered backgrounds with fixed camera angles, transitioning between these fixed shots while trying to change direction will cause Rebecca or Billy to quickly turn around or face an undesired location, which can prove to be quite frustrating around tight corners. This also doesn’t mix well with aiming and firing, as during these transitions and other odd camera angles, it can be a bit disorienting for a couple of seconds as you discover which way you're actually aiming.

    With how fundamentally unchanged the rest of the gameplay is, it’s almost better to stick with the classic controls and (re)acclimate yourself to pressing forward to move in the direction you're facing, as taking unnecessary damage just won’t cut it given how unrelenting the game is, even in normal mode.

    Where newer Resident Evil games have moved from being survival horror to action oriented - a decision which has been heavily criticised - having to go back to a severely limited inventory, awkward combat mechanics, a finite amount of ink ribbons (saving), scarce ammunition, and limited health recovery items feels rather archaic.

    Resident Evil 0 offers a healthy challenge, one that Resident Evil hasn’t seen in 15 years, yet the challenge feels mostly due to the game’s aged design. I definitely enjoyed returning to the train and other Umbrella facilities, and loved making use of the “zapping” feature again (switching between Billy and Rebecca on the fly) as it offers two distinct play styles, but at times the frustration of using so many outdated mechanics made it just too overwhelming to play for long periods of time. 

    While the gameplay doesn’t quite stand the test of time, Capcom did a fantastic job of upscaling the game’s visuals. The pre-rendered backgrounds instantly impress, looking just as beautifully detailed as they did years ago. There are, however, some slight rough edges at times when backgrounds are particularly busy with many different moving parts.

    Characters are also impressively upscaled, looking more like early 360 or PS3 characters rather than PS2/GC era ones. They also look strong outside of cutscenes, however some intricacies, like the blood and gore of zombies and other BOWs, show the game’s age, even if popping a couple of heads with a well angled shot is still oh-so satisfyingly gorgeous. Finally, while it was tolerable when I was just a teenager, the voice acting and script in general are both laughably bad, to the point that Mystery Science Theater 3000 (or Rifftrax) needs to record an episode with it. 


    As Resident Evil 0 first released on the GameCube it didn’t reach the widest of audiences. Now that there's a HD rerelease available I do recommend picking it up if you’re a fan of the series, but if you’re a post-Resident Evil 4 player be prepared for a brutal, 12 hour challenge that's fuelled by aging mechanics and less-than-favorable control schemes. It may not be the best game in the series but it's a nice change of pace from the shooting-filled entries we've received in recent years, even if it is another re-release.

    Full Article - http://www.vgchartz.com/article/263104/resident-evil-0-hd-remaster-ps4/

  • scissors
    January 29th, 2016GamespotUncategorized

    Stardock has announced that its massive-scale real-time strategy game, Ashes of the Singularity, has been released into public Beta.

    "Stardock released the first public beta of Ashes of the Singularity today. From the company that brought players Sins of a Solar Empire, this new real-time strategy game aims to deliver planetary warfare on a scale never seen before."

    Several screenshots were also released and can be seen below:

    Ashes of the Singularity Beta 1 is now available via Early Access on Steam and GOG and includes single-player skirmish, cooperative multiplayer, and ranked multiplayer modes.

    Full Article - http://www.vgchartz.com/article/263101/ashes-of-the-singularity-enters-public-beta/

  • scissors
    January 29th, 2016GamespotUncategorized

    Gazillion Entertainment's Marvel Comics-based free-to-play MMORPG has been updated to Marvel Heroes 2016.

    "Take to the rooftops with Black Cat, team up with Agent Venom, take the new and improved Deadpool for a spin (literally), or fight off the Skrull invasion in the next chapter of the Marvel Heroes story! We’ve also added some new features such as controller support and Leaderboards, as well as updated some of our existing ones such as the crafting system for an improved experience… and more is yet to come!"

    A launch trailer has been released which shows off some of the game's new modes and features:

    Finally, Gazillion published the following infographic which details the changes:

    The game was originally released as Marvel Heroes in 2013 and was later renamed Marvel Heroes 2015 on June 4, 2014.

    Full Article - http://www.vgchartz.com/article/263102/marvel-heroes-2016-now-available/

  • scissors
    January 29th, 2016GamespotUncategorized

    Digital trading card game HEX: Shards of Fate has left its beta phase and has now released in full. The launch includes a campaign titled Chronicles of Enrath.

    You can check out the trailer for it below:

    HEX: Shards of Fate was funded via Kickstarter in 2013 and had a lengthy beta that started in 2014.

    Full Article - http://www.vgchartz.com/article/263100/hex-shards-of-fate-leaves-beta-with-new-campaign-mode/

  • scissors
    January 29th, 2016GamespotUncategorized

    Edge Case Games' space-based MOBA, Fractured Space, is available for free from now until Monday on Steam.  

    Additionally, anyone who downloads the Early Access title during this time will be able to keep the game permanently at no additional cost:

    "Edge Case Games, developers of the tactical space MOBA, Fractured Space, today announced that it is celebrating the game’s progression toward launch with a Free Weekend on Steam. Players who download the game this weekend will keep it forever with no additional cost required.

    A brand new trailer has also been released for the game and can be viewed below:

    Edge Case Games was founded by the team behind Strike Suit Zero in 2014 and originally launched Fractured Space on Steam Early Access in November 2014.

    Full Article - http://www.vgchartz.com/article/263103/fractured-space-available-for-free-on-steam-this-weekend/

  • scissors
    January 29th, 2016GamespotUncategorized

     Electronic Arts CFO  Blake Jorgensen has revealed the combined install-base of the PlayStation 4 and Xbox One is now at 55 million units. 

    Microsoft has not revealed sales of the Xbox One in quite sometime, however, Sony has stated PlayStation 4 sales were at 35.9 million units as of January 3rd. That would put Xbox One sales at the end of 2015 around 19 million units.

     

    Sales of the Xbox One are just over half of the PlayStation 4. Microsoft might not be able to catch up to the PlayStation 4, however, sales of the Xbox One are currently ahead of the Xbox 360 during the same amount of time.

    Thanks GamesIndustry.

    ________________________________________________________________________________________

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/263094/ea-ps4-and-xbox-one-have-sold-a-combined-55m-units/

  • scissors
    January 29th, 2016GamespotUncategorized

    Remedy is known for its storytelling in video games with the original Max Payne and Alan Wake. It will be taking it even further with its next game Quantum Break

    The developer has taken inspiration from TV shows and has built on the foundation of its previous games. The next game the developer works on, after Quantum Break, will probably be an evolution of the lessons learned.

     

    "We have always wanted to push the storytelling in games," Quantum Break art director Saku Lahtinen told Xbox Achievements. "Games are for fun, but are also a medium that is tremendously powerful and capable of telling great stories and conveying experiences.

    "Alan Wake taught us to take inspiration from TV shows. Quantum Break builds on that foundation and we have taken many steps in the field of character and face technology to be even better at relaying the story. We have learned to work with international stars, bridging storylines and an actual live-action element. 

    "In a way it’s even more of a journey towards what is good in a TV show, while actually taking a step towards embodying what is a good action game at its core. My hunch is that our next game will be an evolution of these lessons learned, rather than attempting to conquer even more new ground."

    ________________________________________________________________________________________

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/263099/remedys-next-game-will-probably-use-tv-inspired-structure-from-quantum-break-and-alan-wake/

  • scissors
    January 29th, 2016GamespotUncategorized

    2K has extended its licensing deal with WWE. The two companies have signed a deal for an undisclosed amount.

    The announcement did not specify how long the new deal is for.

    "We are very pleased to extend our partnership with WWE and look forward to many more years of collaboration," said 2K COO David Ismailer.

    Thanks VG24/7.

    ________________________________________________________________________________________

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/263098/2k-extends-wwe-licensing-deal/

  • scissors
    January 29th, 2016GamespotUncategorized

     Konami has released its earnings report for the nine month period ending December 31st, 2015. The digital entertainment division saw revenue increase to 93.4 billion yen from 67.9 billion yen a year ago. Profits jumped 150 percent to 25.5 billion yen, from 10.7 billion yen.


    The improved sales was due to the success of Metal Gear Solid V: The Phantom. The game sold six million units in 2015, including digital sales. Pro Evolution Soccer 2016 also saw strong sales.

    Thanks GamesIndustry.

    ________________________________________________________________________________________

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/263097/metal-gear-solid-v-sold-6m-units-in-2015-konami-digital-profits-increase-150/

  • scissors
    January 29th, 2016GamespotUncategorized

     Konami has released its earnings report for the nine month period ending December 31st, 2015. The digital entertainment division saw revenue increase to 93.4 billion yen from 67.9 billion yen a year ago. Profits jumped 150 percent to 25.5 billion yen, from 10.7 billion yen.


    The improved sales was due to the success of Metal Gear Solid V: The Phantom. The game sold six million units in 2015, including digital sales. Pro Evolution Soccer 2016 also saw strong sales.

    Thanks GamesIndustry.

    ________________________________________________________________________________________

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/263097/metal-gear-solid-v-sold-6m-units-in-2015-konami-digital-profits-increase-150/

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