XBox 360 Universe Straight from the source
  • scissors
    April 30th, 2015GamespotUncategorized

    Square Enix today unveiled its 'Witch Chapter 0 [cry]' DirectX 12 real-time tech demo.

    The results of the research that led to the tech demo, which you can view in action below, will be utilised by Square Enix's Luminous Studio engine for future projects.


    "Witch Chapter 0 [cry], has achieved some of the world’s highest-level quality of real-time CG. It portrays the human emotion of crying-- one of the most difficult representations for existing real-time CG technology. The emotion is displayed in a level of quality which has never been seen before with a real-time CG animated character teemed with life.


    Witch Chapter 0 [cry] was created mainly by the developers of Agni's Philosophy – Final Fantasy Realtime Tech Demo, a tech demo for Luminous Studio revealed in June 2012. Square Enix research enabled the real-time CG to feature even more refined graphics and improved processing capabilities in Witch Chapter 0 [cry]."

    Full Article - http://www.vgchartz.com/article/258907/square-enix-unveils-witch-chapter-0-cry-directx-12-tech-demo/

  • scissors
    April 30th, 2015GamespotUncategorized

    Slightly Mad Studios has now released the finalised car list for its upcoming sim racer Project CARS. In case you don't want to scroll through the page on the website we've pasted the full lists below:

    STANDARD EDITION

    1. Alpine A450
    2. Ariel Atom 300 Supercharged
    3. Ariel Atom 500 V8
    4. Aston Martin Rapide S Hydrogen Hybrid
    5. Aston Martin Vantage GT3
    6. Aston Martin Vantage GT4
    7. Audi R18 TDI LMP1
    8. Audi R8 LMS Ultra
    9. Audi R8 V10 Plus
    10. BAC Mono
    11. BMW 1 M Coupé (E82)
    12. BMW 320 Turbo Gr.5 (E21)
    13. BMW M3 Gr.A (E30)
    14. BMW M3 GT (E92)
    15. BMW M3 GT4 (E92)
    16. BMW Z4 GT3
    17. Caper Monterey Stockcar
    18. Caterham Seven Classic
    19. Caterham Superlight R500
    20. Caterham SP/300R
    21. Ford Capri Zakspeed Gr.5
    22. Ford Escort RS1600
    23. Ford Focus RS
    24. Ford Mustang Boss 302R1
    25. Ford Mustang Cobra SCCA TransAm
    26. Ford Sierra RS500 Cosworth Gr.A
    27. Formula Gulf 1000
    28. Ginetta G40 Junior
    29. Ginetta G55 GT3
    30. Ginetta G55 GT4
    31. Gumpert Apollo S
    32. Lotus 49 Cosworth
    33. Lotus 72D Cosworth
    34. Lotus 78 Cosworth
    35. Lotus 98T Renault
    36. Marek RP219D LMP2
    37. Marek RP339h (PM 06a) LMP1
    38. McLaren 12C
    39. McLaren 12C GT3
    40. McLaren P1
    41. Mercedes-Benz 190E 2.5-16 Evo2 DTM
    42. Mercedes-Benz 300SEL 6.8 AMG
    43. Mercedes-Benz A45 AMG
    44. Mercedes-Benz SLS AMG
    45. Mercedes-Benz SLS AMG GT
    46. Mitsubishi Lancer Evo X FQ400
    47. Oreca 03 Nissan
    48. Pagani Huayra
    49. Pagani Zonda R
    50. Palmer Jaguar JP-LM
    51. Radical SR3 RS
    52. Radical SR8 RX
    53. Renault Clio Cup
    54. Renault Mégane R.S. 265
    55. Ruf CTR3
    56. Ruf RGT-8
    57. Ruf RGT-8 GT3
    58. RWD P20 LMP2
    59. RWD P30 LMP1
    60. SMS Formula A
    61. SMS Formula B
    62. SMS Formula C
    63. SMS Formula Rookie
    64. SMS Kart 125cc (Kart01)
    65. SMS Superkart 250cc (Kart02)

    LIMITED EDITION CAR PACK

    1. BMW M1 Procar (E26/1)
    2. Ford Mk. IV
    3. McLaren F1
    4. Mercedes-Benz C-Class Coupe DTM
    5. Sauber C9 Mercedes

    MODIFIED CAR PACK

    1. Ariel Atom Mugen
    2. Pagani Zonda Cinque Roadster
    3. Ruf CTR3 SMS-R

    FREE CARS (One free car will be added to the game as DLC each month, on top of this 6 additional cars are still be to announced for the game and are listed as 'coming soon')

    1. W Motors Lykan HyperSport
    2. TBA
    3. TBA
    4. TBA
    5. TBA
    6. TBA
    7. TBA

    The full track list was also released a couple of weeks ago. You can read our story on that here.

    Project CARS will release on PS4, Xbox One and Windows PC on 7th/8th May in Europe and 12th May in North America. Wii U and Steam OS versions are still in the works as far as we know, though no release date has been announced for either version.

    Full Article - http://www.vgchartz.com/article/258906/complete-car-list-released-for-project-cars/

  • scissors
    April 30th, 2015GamespotUncategorized

    If Batman: Arkham Knight's season pass pricing made you gulp then you might want to brace yourself for Call of Duty: Black Ops 3's.

    The season pass for Black Ops 3 will cost £34.99 and will include 4 separate DLC packs. Precisely what those packs will contain is currently a mystery, although you can pre-purchase it if you feel confident that Treyarch and Activision will deliver on the promise to release exciting DLC for the game.

    Call of Duty: Black Ops 3 will launch on PC, PS4, and Xbox One on 6th November.

    Full Article - http://www.vgchartz.com/article/258904/call-of-duty-black-ops-3s-season-pass-will-set-you-back-3499/

  • scissors
    April 30th, 2015GamespotUncategorized

    Playtonic Games today announced its first game: Yooka-Laylee. As a spiritual successor to Banjo-Kazooie, in Yooka-Laylee you play as two characters - Yooka the chameleon and Laylee the bat - designed by Steve Mayles (who also created Banjo, Kazooie, and the modern Kong family).

    In fashion similar to Banjo-Kazooie, Yooka uses his tongue like a grappling hook, while Laylee can pick up his partner and fly for a short period of time and can unleash a sonar blast.

    A Kickstarter to fund the game will start tomorrow, May 1st. Backers will be able to pick up the finished copy for £10/$15. There are also plans for extra tiers, which will include bonuses like the soundtrack, art books, and a special '64-bit' special edition.

    Yooka-Laylee is planned to release for Windows, Mac, PlayStation 4, Xbox One, and Wii U.

    Source: [IGN]

    Full Article - http://www.vgchartz.com/article/258905/yooka-laylee-officially-announced/

  • scissors
    April 30th, 2015GamespotUncategorized

    When people think of E3, they usually think of the “Big 3” platform holders: Nintendo, Sony, and Microsoft.  Ever wonder what an E3 show dedicated to PC Gaming would look like?  Well, wonder no more because PC Gamer and AMD are teaming up to bring you the first ever E3 PC Gaming Show at this year's E3.

    “PC gaming is in a golden age, with more powerful and affordable hardware than ever before, thousands of games available through Steam, Origin and other platforms, and millions of viewers regularly watching esports online. Now, for the first time, the PC platform will have its own event during E3, where the community will be able to celebrate this era with some of the biggest names in PC gaming and see the innovations that lie ahead.”

    The show is being presented by AMD, and sponsored by PC Gamer, Bohemia Interactive, Twitch, Tripwire, and Digital Storm.  A list of participants has already been confirmed and includes:

    • AMD
    • Blizzard Entertainment
    • Bohemia Interactive
    • Cliff Bleszinski
    • Cloud Imperium Games
    • Dean Hall
    • Devolver
    • Humble Bundle
    • Heart Machine
    • Paradox Entertainment
    • Square Enix
    • Tripwire Interactive

    The show will take place at the Belasco Theatre in Los Angeles on Tuesday, June 16, 2015.

    Full Article - http://www.vgchartz.com/article/258899/pc-gamer-is-bringing-a-dedicated-pc-show-to-e3/

  • scissors
    April 30th, 2015GamespotUncategorized

    Yager has announced that Dead Island 2 has been delayed to 2016.

    The game was originally set to release on PS4, Xbox One and Windows PC this spring but this has now been pushed back to an unannounced date in 2016:

    "We have always set ourselves a big goal for Dead Island 2: to create the sequel that takes Dead Island to the next level. A game that takes what our fans tell us they love about Dead Island – multiple different characters to play with, co-op, and turning a paradise setting into a zombie slaughter melee – and a game that adds a ton more content and combat options on top of that.

    And we wanted to have all of that that done for release in Spring 2015.


    We have been looking at the game long and hard, and we have decided we didn’t reach that goal we set out to achieve quite yet. This is why we have decided to delay Dead Island 2 to 2016.


    Right now we are focusing purely on development, and we will have more info to share at a later stage.

    We know that our fans will be disappointed by this news, but by giving Dead Island 2 more time we are confident that everyone will get a better game to play as a result."

    Full Article - http://www.vgchartz.com/article/258900/dead-island-2-delayed-to-2016/

  • scissors
    April 30th, 2015GamespotUncategorized

    Watch Dogs 2 has been spotted listed on a Ubisoft employee's LinkedIn profile.

    Senior Gameplay Programmer Julien Risse's profile lists Watch Dogs 2 amongst a number of titles he's worked on as a Senior Gameplay Programmer.

    It comes as no surprise to learn that Ubisoft is probably already working on a sequel to Watch Dogs, which is closing in on sales of 10 million at retail.

    Source: [All Games Beta]

    Full Article - http://www.vgchartz.com/article/258898/watch-dogs-2-appears-on-ubisoft-staffers-linkedin-profile/

  • scissors
    April 30th, 2015GamespotUncategorized

    Nintendo of Europe has announced via Twitter that there will be a Nintendo Direct specifically for Splatoon on 7th May:

    https://twitter.com/NintendoEurope/status/593731588032167937

    Splatoon is due to release on 29th May, exclusively for the Wii U.

    Full Article - http://www.vgchartz.com/article/258897/splatoon-nintendo-direct-set-for-7th-may/

  • scissors
    April 30th, 2015GamespotUncategorized

    It looks like news of what we can expect from E3 2015 is slowly trickling out.  Microsoft will be bringing its new augmented reality project, HoloLens, to the big show.  HoloLens was unveiled back in January during CES.  It promises to bring holographic images and characters into your living room, enabling you to interact with them in, hopefully, new and unique ways.

    “Be inspired at E3.  Holographic computing promises whole new ways for us to create, collaborate, work, and play. We look forward to showing and telling you more at E3, the world's premier trade show for computer and video games and related products.”

    Take a look at the video below, which is taken from the newly-created Microsoft HoloLens YouTube channel, for more information on HoloLens:

    It seems as though Microsoft will try to counter Sony’s Project Morpheus with HoloLens.  It will be interesting to see what gaming capabilities these pieces of technology can bring to the table - we’ll find out in a little less than two months!

    Full Article - http://www.vgchartz.com/article/258896/microsoft-will-showcase-hololens-at-e3/

  • scissors
    April 30th, 2015GamespotUncategorized

    There’s little doubt that the gaming landscape has changed in a major way since the 32-bit era.

    It was a change that happened gradually; one that took the form of a natural evolution, with the art of gaming spreading beyond those who were traditionally defined as “gamers”. With that, we’ve seen games become more accessible, far more cinematic, and for the most part easier to master.

    Resident Evil was a series that, upon its debut in 1996, featured game design that couldn’t possibly have been more at odds with where gaming (and the series itself) would wind up heading years later. Playing Resident Evil was an exercise in exploring your surroundings, fighting off zombies with ridiculously small ammo reserves, and figuring out what to do and where to go on your own. Those first Resident Evil games didn’t hold your hand whatsoever, dropping you into their settings with little direction or any sort of clue as to what to do first.


    You’d explore the isolated settings and solve tricky puzzles, sometimes going for hours with no human interaction or narrative. You’d read journals in search of clues or information, seek out keys to unlock barred doors, and look for ways to arm yourself against the undead. Everything about the game was meant to be challenging.

    One thing that’s become standard in the industry over the years has been the ease with which your game is saved. In the early Resident Evil titles, not only could you only save at designated save points, but you had to possess ink ribbons to be allowed to do so, making an action as necessary as saving your progress something that had to be done sparingly and with careful thought. The inventory management system, similarly, was about as unforgiving as they got, with rules in place that made even dropping an item to make space for another an impossibility unless you happened to be at an Item Box to store it.

    It’s hard to believe, especially looking back from this point in time, but Resident Evil, despite its inaccessibility, was a majorly popular franchise during the 32-bit era. It was a series that sold millions upon millions of copies, was ported to nearly every platform under the sun, and was a key figure in gaming. But even then, the industry was going through major changes. From its heyday on the PS1, Resident Evil saw diminishing sales numbers as the years went on, with Capcom and creator Shinji Mikami eventually forced to re-imagine and modernize the series in order for it to fit in with the games of its era.


    Resident Evil 4 was the result, a game that brought the series fully back into the spotlight and revolutionized both horror and action games in the process. It featured a more forgiving weapon and saving system, was more cinematic in its storytelling, and kicked the pacing up a major notch from anything the series had seen previously. The game was such an incredible success not only because at the time there was nothing else like it, but it for the most part thrilled both series fans and invited in newcomers, finding just the right balance between “action” and “survival horror.”

    But then things changed. Mikami departed Capcom, leaving Resident Evil in different hands, and the series’ shift in focus was undeniable. Resident Evil 5, to many old school fans’ dismay, stripped away many of the remaining horror elements left in the fourth installment, introducing frequent auto-saving, co-op play, and very linear gameplay that took on a level-to-level structure. With a huge marketing campaign and the hype engine running in full gear thanks to the popularity of its groundbreaking predecessor, Resident Evil 5 went on to become the best-selling entry in the series, though fans were polarized by its dramatic shift in direction.


    Resident Evil 6 followed, demonstrating a Capcom unwilling to listen to the dissenting voices. It continued full-steam ahead into Action Game territory while ditching the core gameplay mechanics featured in Resident Evils 4 and 5, replacing them with something far less satisfying and original. Poor reviews and disappointing sales would follow, ending the series’ winning streak and leaving Capcom at a crossroads. Spin-off games in-between (such as the Revelations series, most notably the first installment) have tepidly re-introduced some of the horror, and the recent HD re-release of the original Resident Evil seems to have done well, though I’d imagine that most of its audience consists of people who have played it in the past.

    What’s become incredibly clear in the wake of the misfire that was the sixth installment is that Resident Evil needs a major change in direction in order for it to remain relevant. There's little doubt that Capcom’s attempts to emulate popular action series like Call of Duty haven’t worked well, and it’s my belief that the time has come to once again chart a new course.

    Stay tuned for Part 2, where I discuss what that course should be.

    Full Article - http://www.vgchartz.com/article/258885/where-resident-evil-went-wrong-amp-how-it-can-find-its-way-back-part-i/

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