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    September 30th, 2010JoystiqNews
    Like most issues that plagued the Wild West, the zombie situation was apparently "cured" with a bullet. See Marston take on the "Undead Nightmare" in this debut trailer for the upcoming Red Dead Redemption add-on pack.

    Continue reading Zombies mosey on into Red Dead Redemption's 'Undead Nightmare' trailer

    JoystiqZombies mosey on into Red Dead Redemption's 'Undead Nightmare' trailer originally appeared on Joystiq on Thu, 30 Sep 2010 12:30:00 EST. Please see our terms for use of feeds.

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    September 30th, 2010JoystiqNews
    Eric Chahi, designer of the action-adventure classic Out of This World and Ubisoft's upcoming downloadable god game From Dust, has told Joystiq that sales of his latest creation will determine if it receives additional modes and content. "For the first release, it will be a solo experience," Chahi told us, explaining that, "We plan to have a major release where we can enhance the experience by adding an editor and a multiplayer mode, if the success is there."

    "Xbox Live Arcade, PSN and Steam are good for us because we can offer the solo experience priced around 15 Euros or so," he added. "Then if it works we can enhance it in those ways I mentioned."

    Chahi confirmed that he has "many ideas" for how to expand From Dust, and that multiplayer and others already exist in some stage of development. It's good to know we weren't alone in thinking there's nothing wrong with a volcanic eruption or tsunami between friends. Chahi's latest game hits in 2011.

    JoystiqSales will dictate if From Dust gets multiplayer, level editor originally appeared on Joystiq on Thu, 30 Sep 2010 12:10:00 EST. Please see our terms for use of feeds.

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    September 30th, 2010JoystiqNews
    Leading the charge of what Ubisoft is calling "companion games," Assassin's Creed: Project Legacy will launch on Facebook tomorrow, October 1 immediately (guess it just couldn't wait). The strategy title, described as being similar to Mafia Wars, will "unlock extra content" in Assassin's Creed: Brotherhood, which hits on November 16, in addition to providing a way to gain bonus XP in the console game.

    On the flipside, playing Assassin's Creed: Brotherhood will "unlock up to 25 exclusive missions" in the Facebook game, as well as experience and in-game currency. It's what Ubisoft is calling a "virtuous cycle." Hey -- isn't that what Big Boss went on in Snake Eater? Oh. Guess not.

    JoystiqAssassin's Creed Facebook game arrives Oct. 1, interacts with Brotherhood [update: live now] originally appeared on Joystiq on Thu, 30 Sep 2010 12:05:00 EST. Please see our terms for use of feeds.

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    September 30th, 2010JoystiqNews
    Ubisoft announced at its 2010 Digital Day event yesterday that DLC is inbound for Scott Pilgrim vs. The World: The Game in November to coincide with the film's release on DVD and Blu-ray. The content will include a new playable character, Knives Chau, along with two new modes, a free-for-all arena battle with weapons (a sort of "lite" version of Super Smash Bros.) and dodgeball. The asking price will be $1.99 on PSN (160 Microsoft Points on XBLM).

    At the same time, a patch will be issued to address difficulty balancing (making "average joe" a little more forgiving), squash several bugs and introduce drop-in/drop-out co-op. The latter will be for offline play only; when asked, Ubisoft said there are no plans to incorporate online multiplayer into the game, nor any further DLC for this stellar beat-'em-up.


    JoystiqScott Pilgrim DLC delivers new character, modes in November originally appeared on Joystiq on Thu, 30 Sep 2010 12:00:00 EST. Please see our terms for use of feeds.

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    September 30th, 2010GamespotPreviews

    The critically acclaimed hybrid role-playing game on the Nintendo DS gets an HD makeover on consoles.

     

    Might & Magic: Clash of Heroes came out late last year on the Nintendo DS, receiving excellent reviews all around. The game was a combination of familiar role-playing elements mixed with some strategy and coated with the tried-and-true match-three style gameplay. The result was an incredibly addictive hybrid portable game, wrapped in a delightful package as part of the Heroes of Might and Magic series. At Ubisoft's Digital Day event, we learned that developer Capybara has decided to take its game to Xbox Live Arcade as well as the PlayStation Network to take advantage of online (and offline) play.

    The game is not just a straight port from the DS version. It keeps the major elements intact, but the art has been completely redone, hand-animated from scratch to give it a fresh new look for HD consoles. Everything from the units and interface to the maps has been redone, and more attention was paid to the multiplayer mode. The DS game had a multiplayer component, but lead writer Dan Vader said that most people likely didn't have the opportunity to play the game with others. He added that now that the game is making its way online, it gives people the perfect opportunity to play with friends online or offline.

    For the competitive types, leaderboards and ranking have been added as well. The developers scoured the forums for fan feedback, so some tweaks have been made to enhance the overall experience. For example, underpowered units that no one really used have been given new abilities, and the more powerful ones have received a bit of a downgrade for gameplay balance.

    The main story lets you play as one of the five young heroes, who each have their own campaign, but their stories will cross paths with the others at some point. The core of the game is the battle, which is a turned-based system where players are given three moves each. Instead of lining up jewels like in Puzzle Quest, you're lining up units--horizontally to build a wall or vertically to attack. The screen is split in two, so your opponent is across the way. You can move only the units that are in the back of your army. Through careful planning, by matching multiple units at once, you'll gain a turn back for each chain. You can also delete units, which takes up a turn, but they wind up in your reinforcement pool and can be called back when the time is right. Most of your units will take up one grid, but the more powerful elite and champion units will take up more, so it's a matter of positioning them properly and using their abilities to your advantage.

    The gameplay can get quite deep, but the general premise of a fight is to line up your units to build walls and attack, until you deplete the health of your opponent. Your units will level as you go, and you can mix and match the kinds of units you want to suit your own play style. Only the multiplayer portion of the game was shown at the event, so there could be other new additions that we haven't seen yet. But from what was shown, the multiplayer mode looks to provide quite a bit of replay value once you've completed the campaign. Might & Magic: Clash of Heroes keeps the anime-like art style from the previous game, but instead of the classic sprites, individual characters on the battlefield are now much more detailed and polished.

    For more details on the DS game, see our review here. Otherwise, look for the game when it's released on XBLA and PSN sometime in the first quarter of 2011.

    Read and Post Comments | Get the full article at GameSpot


    "Might & Magic: Clash of Heroes Hands-On" was posted by Sophia Tong on Thu, 30 Sep 2010 09:50:49 -0700
  • scissors
    September 30th, 2010GamespotPreviews

    We play with the powers of light and dark in this mesmerizing 2D platformer.

    Outland initially grabbed our attention at PAX, where we saw a demo of Housemarque's artistic upcoming puzzle platformer, which uses a light-dark gameplay mechanic similar to Ikaruga. A similar demo was present at Ubisoft's Digital Day event, where we were able to go hands-on and play through the jungle level that was shown at PAX. At this point, it feels more like an action platformer than a puzzle game, but your critical thinking skills will be put to the test along with your catlike reflexes.

    We glossed over the initial cutscene and story, but the general idea is that you play as someone who has strange visions and you set off to discover the meaning behind them. As you progress through the dreamlike levels, large hieroglyphics provide a hint at what's coming next--in our case, a giant boss fight--but we were told that the arcane drawings also help explain the world's mysteries.

    Your character is a dark silhouette, accented by scarves that are either light blue or fiery red. This indicates what kind of power you're aligned with; blue for light and red for dark. With a push of the right bumper, you can easily and quickly switch between the two, depending on the circumstances. Light enemies, which include giant spiders and other buglike creatures with similar blue accents, can only be destroyed if you're currently handling the dark power. You'll have to constantly look ahead to see what you're up against and switch quickly, especially when a never-ending wave of red and blue beams are firing at you.

    Navigating through the level can involve some backtracking and puzzle-solving. Certain platforms will only move when your powers are matched up, or they'll disappear when you're not. Your character is nimble and can gracefully leap over spiked-filled chasms. The A button is used to jump, the X button acts as your sword, and the B button replenishes a heart in your health meter once you've gathered enough energy.

    After making our way through the jungle-themed level, we quickly walked through an area that looked like a dungeon or some kind of underground network. The cooler color tones here were a contrast to the warmer hues of the previous level. We eventually made it to our first boss battle, a hulking stone creature that would pound the ground with its massive stone arm, sending a wave of fire in our direction. The fight came in several phases and became more and more chaotic. Not only are you dodging the creature's attacks, but you'll also have to fend off bugs, as well as dodge a shower of red and blue pellets all the while trying to focus on your goal of slashing away at the boss's head. It certainly isn't easy, but after a few tries, you'll understand the pattern; then, it's a matter of being patient and quick.

    We're curious to see what other levels and boss battles are in store, as Outland looks to provide a solid challenge. Look for the game sometime in 2011 on Xbox Live Arcade and the PlayStation Network.

    Read and Post Comments | Get the full article at GameSpot


    "Outland Hands-On" was posted by Sophia Tong on Thu, 30 Sep 2010 09:48:23 -0700
  • scissors
    September 30th, 2010JoystiqNews
    It would seem that DmC: Devil May Cry is really going the distance with the reboot concept -- to the point that Ninja Theory's upcoming stab at the series will employ a completely different game engine than DMC4. The developer confirmed on its forums that Dante's next adventure will be powered by Epic's Unreal Engine (just like it's Enslaved for Namco Bandai) and not Capcom's go-to multiplatform development suite, MT Framework; which has powered many of Capcom's premier titles this console generation, including the last DMC game.

    To date, only internal Capcom studios have created games with MT Framework, but the company has said it's willing to share with external studios. Earlier this year, Capcom published its first Unreal Engine 3 game in Airtight Games' Dark Void. Ninja Theory's Enslaved, which will be released next week (published by Namco Bandai), is also an Unreal-powered game.

    [Thanks, original fred]

    JoystiqDmC: Devil May Cry to utilize Unreal Engine originally appeared on Joystiq on Thu, 30 Sep 2010 11:20:00 EST. Please see our terms for use of feeds.

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    September 30th, 2010GamespotPreviews

    Ubisoft polishes up a fan favorite action game for the PlayStation Network and Xbox Live Arcade.

    Ubisoft had a nice little surprise for fans of Beyond Good and Evil when it unveiled an HD upgraded version of it at a recent press event. The game, developed by Michel Ancel…s Montpellier studio, was originally released in 2003 for the GameCube, PC, PlayStation 2, and Xbox and garnered attention for its unique gameplay and colorful characters. Ancel…s studio is working in conjunction with Ubisoft Shanghai, who is handling the upgrade, to polish up the beloved title and toss in some modest extras.

    The original Beyond Good and Evil was a stylish, unique title when it hit stores in the fall of 2003. The game cast you in the role of Jade--a reporter on the planet Hillys--who was tapped to investigate the military dictatorship that was allegedly defending the planet from an invasion from the alien DomZ. The game featured an eye-catching art style and gameplay that mixed stealth, action, puzzle-solving, and photography into a surprisingly cohesive and fun package.

    The upcoming HD version of the game will offer a cosmetic upgrade to the original visuals and bring them up to 1080p. There will also be improved audio. In addition, you can expect the standard inclusion of achievements and trophies, as well as an all-new leaderboards feature. While there wasn…t much information on just how the leaderboard feature is going to play out, the work-in-progress Xbox 360 demo on display at the event featured a handful of levels to showcase the visual upgrades. The five levels on display let us explore the ancient mine, pedestrian district, east district, Alpha Section HQ, and main shaft areas. The selection of areas alternated between letting us control Jade by herself or in conjunction with her right hand pigman Pey…j to explore levels, as well as pilot her hovercraft vehicle. The demos handled pretty well, with the camera being a little tricky in spots--just like the original game. As far as the visuals go, the game is starting to look nice and shiny. The game…s art style seems to be scaling up well.

    From the look of things, Beyond Good and Evil HD will be a solid upgrade of the fan favorite game. The promise of high-definition visuals, improved audio, and the chance to earn some achievements or trophies should please fans. We…re curious to see just how the leaderboard feature is going to work, although we expect it to be tied to how fast you can get through an area or your picture-taking skills. We'll also be interested to see if there are any ties to the next installment in the series. We know, it…s doubtful, but we can dream. Most importantly, the upcoming digital release of the game gives it a second chance to find a bigger audience. If you never had the chance to play Beyond Good and Evil, you should definitely keep an eye out for the game when it is released next year. At the moment, there…s no word on an exact release date or pricing. Look for more on the game in the coming months.

    Read and Post Comments | Get the full article at GameSpot


    "Beyond Good and Evil HD Hands-On" was posted by Giancarlo Varanini on Thu, 30 Sep 2010 09:12:08 -0700
  • scissors
    September 30th, 2010JoystiqNews
    The rumors are true. Activision is now publishing NASCAR games, after EA's abandonment of the racing license. As if to rub it in, the first Eutechnyx-developed racer has been named NASCAR The Game 2011. As in "the only game." ESPN revealed that Activision is acting as a distributor for the title, and the licensing deal is between NASCAR and Eutechnyx directly.

    "[NASCAR] really got excited about this because this isn't some big publisher using some anonymous external developer," Eutechnyx's North American EVP Ed Martin told ESPN. "We are out there with these guys. We are working with not only NASCAR, but the drivers and the R&D center and the engine builders and everyone is really excited about the fact that we are right there with them. Eutechnyx owns the license, we're developing the game, and it's a dynamic partnership with Activision. They've been great to work with."

    NASCAR The Game 2011 will be in stores in February 2011, for Xbox 360, PS3, and Wii.

    JoystiqActivision and Eutechnyx making NASCAR The Game 2011 originally appeared on Joystiq on Thu, 30 Sep 2010 10:20:00 EST. Please see our terms for use of feeds.

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    September 30th, 2010MicrosoftPreviews
    This game was classified by the community with the following category scores - Violence=1/3, Sex=0/3, Mature Content=0/3. Take control of your WW2 tank and challenge friends and online opponents in crazy, over-the-top tank battles! Enjoy classic run-and-gun gameplay in over 50 levels of bullet bouncing action. Adapt your strategy to each location as you collect power-ups while dodging enemy fire. Tank Battles offers the ultimate multiplayer experience: Addictive classic gameplay enriched with tons of features.
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