XBox 360 Universe

Straight from the source
  • scissors
    September 26th, 2016GamespotUncategorized

    Unbox is fittingly centred around boxes that can deliver themselves. You control the latest design of box - one which is set to ensure that the GPS (Global Postal Service) doesn’t go bankrupt - a one of a kind that can 'unbox' itself and unravel like a Russian doll. You're also tasked with stopping the company's first ever intelligent box, the rogue 'Wild Boss', from destroying the GPS and even the planet itself.

    Unbox opens on a platform in the middle of the sea, which acts as a kind of hub world. From here you can proceed to make your way to three different levels, or worlds; one on a seaside resort, another in the snowy mountains, and finally one based on a tropical island. Each world contains the traditional platformer trope of collectibles, in this case items ranging from imprisoned boxes that you must free, to golden tape rolls, and finally stamps. Stamps act like Mario 64's stars and are used to take on the final boss within each of the three areas.

    You acquire Stamps by helping out your box friends (who require you to perform trivial tasks, such as eliminating all of the enemies in the level, participating in races, or solving a quick puzzle). You can also find them hidden behind breakable objects in the environment, or in some cases just hiding in the open. It’s fairly fun searching for them all to begin with, but it does become tedious when you feel you've explored everywhere on the map but cannot find that final object.

    The unboxing mechanic I mentioned at the start isn’t just a play on words; it's a core part of the gameplay. You’re limited to unboxing yourself six times, and each time you do so you’re sent flying to heights that a regular jump would never approach. It's also an extremely useful tool for quickly traversing the world, although you'll miss quite a lot of the game's content within each level if you use it too liberally.

    It’s almost as if Prospect Games crafted each level with precise but limited jumping mechanics in mind, but then at the last minute added in this new mechanic which, whilst fantastic in its own right, somewhat breaks the entire flow of the game. It’s a shame to say that in some respects Unbox would be better without its headline unboxing mechanic - if it didn't exist at all, for example, I could see the platforming gameplay working superbly, but as it is you can skip most of each level by simply unboxing your way to wherever you need to be.

    Unbox is pretty cutesy and the charming aesthetics hold up well up throughout, with the game's anthropomorphic cardboard boxes being utterly delightful and funny. The humour falls a little flat at times (the blame for this primarily rests on the pacing and delivery of some of the lines), but it adds character to an otherwise by the numbers platformer.

    Unfortunately there are even more fundamental problems with Unbox. First of all, there are far too many bugs in the PC version that I played. The game would frequently crash to desktop at random times, or freeze when taking on a new mission. There were also occasions where I’d speak to a character to get a new objective only for the text box to never appear, leaving me stuck with nowhere to go and nothing to do but quit the game completely and restart. 

    The platforming also isn’t great, which is a shame because the level designs show off an attractive world that is almost begging to be explored and navigated like a traditional platformer. Unfortunately, the unboxing mechanic just ruins it all; for the vast majority of the game you’re not timing jumps as you should be, instead you're incentivised to just fly through the air towards your next objective and not really take in the level.

    Side activities are similarly intriguing but don't seem to serve a purpose, other than to perhaps monopolise on YouTube talent. Take for example the vehicles that are strewn throughout the world. You can take control of them, but there's really no point; you cover more ground more quickly by unboxing, rather than driving, and none of the vehicles are related to collecting items. They seem to have been included purely in order to show off the game's physics.

    There's also a lack of variety. While the puzzles within levels are quite diverse, the locales are anything but. I couldn’t help but wish there was more content to get to grips with in general - the three levels and hub world can be completed and explored within five hours, for example, which isn't bad by any means for an indie production but I can't help but feel Unbox deserved more. 

    Overall, Unbox is a novel callback to platforming games of old. It manages to tap into what made the genre so popular back in the day, but it doesn’t add anything groundbreaking to the mix. Despite all of the bugs I encountered I genuinely I enjoyed my time with Unbox, it’s not quite as good as I had hoped it would be.

    Full Article - http://www.vgchartz.com/article/265966/unbox-pc/

  • scissors
    September 26th, 2016GamespotUncategorized

    BioShock: The Collection remained at the top of the UK charts in its second weekaccording to Chart-Track for the week ending September 17. Sales for the game dropped 50 percent week-on-week.

    Pro Evolution Soccer 2017 remains in second as sales fall 48 percent. NBA 2K17 remains in third as sales drop 51 percent. Destiny: The Collection debuted in fourth.


    Here are the top 10 best-selling titles (combined sales) for the week:

    1. BioShock: The Collection
    2. Pro Evolution Soccer 2017
    3. NBA 2K17
    4. Destiny: The Collection
    5. Overwatch
    6. Rocket League
    7. Fallout 4
    8. Grand Theft Auto V
    9. LEGO Star Wars: The Force Awakens
    10. Uncharted 4: A Thief’s End

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265972/bioshock-the-collection-tops-the-uk-charts-in-2nd-week/

  • scissors
    September 26th, 2016GamespotUncategorized

    Sony announced all of the games that will be releasing this week on the PlayStation 4, PlayStation 3, and PlayStation Vita in the US. Nine games in total will release this week.


    Here is the full list of games:

    • Arcade Archives Contra, PS4 — Digital
    • Darkest Dungeon, PS4, PS Vita — Digital (Cross Buy)
    • Dead Rising 2, PS4 — Retail
    • FIFA 17, PS4, PS3 — Digital, Retail
    • Lichtspeer, PS4 — Digital
    • Mount & Blade: Warband, PS4 — Digital, Retail
    • Wand Wars, PS4 — Digital 
    • XCOM 2, PS4 — Digital, Retail
    • Zheros, PS4 — Digital

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265971/new-playstation-releases-this-week-fifa-17-xcom-2/

  • scissors
    September 26th, 2016GamespotUncategorized

    Playtonic Games released the character parade and Shovel knight trailer for Yooka-Laylee.

    View the trailer below:

     Yooka-Laylee launches PlayStation 4, Xbox One, Wii U, and Windows PC in Q1 2017.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265970/yooka-laylee-gets-character-parade-amp-shovel-knight-trailer/

  • scissors
    September 26th, 2016GamespotUncategorized

    Aksys Games announced  BlazBlue: Central Fiction launches for the PlayStation 4 and PlayStation 3 in early November in North America.

    Here is an overview:

    Officially Licensed by Sony and Arc System Works. The Fighting Commander is the ultimate controller for 2D Fighting Games and also works great on many other 2D software titles. This pad is a pure performer with the industry’s best D-Pad, six-button layout, large buttons, improved ergonomics, and high quality construction. Features include the R/L Toggle switch to allow all buttons to be accessed by the right hand, Turbo functions, and more! Switch the D-Pad to function as the D-Pad, the Left Analog Stick or the Right Analog Stick. 10-foot cable is long enough for most gaming environments, and the wired connection ensures quick and accurate response. Also compatible with PlayStation 3 and PC through XInput.

    • Officially Licensed by Sony and Arc System Works
    • Designed for 2D fighting games with 6-button layout
    • Compatible with PlayStation 4, PlayStation 3, and PC (via XInput)
    • R/L toggle switch and Turbo functions
    • Wired controller for instant response

    BlazBlue: Central Fiction also releases on October 6 in Japan and Q4 2016 in Europe.

    Thanks Gematsu.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265969/blazblue-central-fiction-launches-in-early-november-in-north-america/

  • scissors
    September 26th, 2016GamespotUncategorized

    NIS America released a new trailer for Criminal Girls 2: Party Favors that introduced Mizuki Kurushima.

    View it below:


    Criminal Girls 2: Party Favors is out now for PlayStation Vita Europe and releases in North America on October 11.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265968/criminal-girls-2-party-favors-trailer-introduces-mizuki/

  • scissors
    September 26th, 2016GamespotUncategorized

    2K Games released a new 17 minute gameplay video for Mafia III.

    View the video below:

    "In this extended Mafia III gameplay demo from Gamescom and Tokyo Game Show, Lincoln Clay takes out one of Sal Marcano’s underbosses, Tony Derazio. On Oct. 7, you will complete these missions any way you want."

    Mafia III launches for the PlayStation 4, Xbox One and Windows PC worldwide on October 7.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/265967/mafia-iii-gets-17-minute-gameplay-video/

  • scissors
    September 24th, 2016GamespotUncategorized

    Sony is hosting a flash sale this weekend that celebrates the artistry of gaming. Starting today, fans can save up to 80 percent on titles with some kind of artistic inspiration, whether hand-drawn, comic book, or Japanese anime.

    Discounted games include Fairy Fencer F, Guilty Gear Xrd, Day of the Tentacle Remastered, Child of Light, Tales of Zestiria, and many more. Also on sale are dozens of animated movies and TV shows, including Final Fantasy VII: Advent Children, The Iron Giant, and Naruto.

    For a full list of titles on sale visit the PlayStation Store.

    Full Article - http://www.vgchartz.com/article/265965/playstation-flash-sale-discounts-animated-games/

  • scissors
    September 23rd, 2016GamespotUncategorized

    It’s been 18 long years since the original Banjo-Kazooie hit the N64 back in 1998. During that time we’ve seen the traditional platformer go from the most prominent, almost default genre, to the underdog of the industry, to a resurgent force. And now, thanks to new funding methods like Kickstarter, developers who still wish to recreate traditional platformer experiences are able to do so with financial support from fans.

    Yooka-Laylee is, of course, one such game. After having secured over £2 million from backers on Kickstarter, Playtonic Games, which is mostly comprised of former Rare employees, set about creating a true successor to a game that many have wanted to return to for years. Yooka-Laylee is now taking shape, as evidenced by the fact that it was possible to play an early version of the game at this year's EGX. 

    The demo starts off instantly putting you in front of a slippery slope that can only be navigated by pressing and holding the right trigger, which turned our duo of characters into a ball and gave them a boost of speed. This is familiar, if not taken directly from its spiritual predecessor (Kazooie’s legs were used for slopes and sprinting challenges back in the day). Similarly, the duo is able to spin attack enemies, glide, and double jump.

    All pretty standard for a platformer, but it’s the iguana’s ability to eat different flowers and, as a consequence, gain new abilities that mixes things up. During my time with the game I came across a number of platforms that, for example, had to be stopped by firing an icicle projectile at buttons spread around the world. This novel way of adding new abilities of your characters should provide plenty of opportunities for the development team at Playtonic to introduce varied platformer challenges.

    The duo genuinely feel like a delight to control, which is vital for any platformer. I was able to put the game through its paces in that respect - the demo has you scaling multiple platforms and completing a number of different puzzles - and am happy to report it's coming along well. 


    Exploring the world you’ll come across characters that are just as unique and memorable as those found in Banjo-Kazooie all those years ago. The trouser snake 'Trowzer' was brilliant to talk to, with his fitting accent adding a series of s's to almost everything he said. Then there’s the pig-knight 'Sir Scoffsalot', who was just as amusing as his name implies. One thing's for certain, Yooka-Laylee should feature plenty of memorable characters.

    Enemies are easy to kill, but varied, with some being stronger due to their 'armor', requiring multiple blows before they are defeated. Getting hurt will cause you to lose one of your many butterflies of health, but these can easily be recovered by finding a butterfly on the course and pressing the B button to eat it. 

    The demo that I played had plenty of stuff to collect as well. It's obviously early days, but the demo included the following collectibles: 

    • Gold Feathers
    • Pages
    • Ghost Spirits
    • Page pieces

    There may have been more, but in my limited time with the game this is all I managed to find. It seems that the Pages are akin to Mario’s Stars in Mario 64. They’re gained by completing tasks for people or after successfully navigating puzzles found in the world. Time will tell exactly why you’re collecting them - it wasn't made apparent in the demo - and what the reward for doing so is. 


    It should be noted that the game looks gorgeous. It feels like the art department was able to really unleash its imagination on this generation's hardware and the amount of polish on display was almost unprecedented for a Kickstarter project. Yooka-Laylee at times looked like a piece of pre-rendered footage, taking on a kind of Pixar quality in terms of visuals. I only hope this remains the case come the game's actual release. 

    Yooka-Laylee doesn’t really bring anything radically new to the platformer genre, instead it looks like it'll be a fantastic call back to a time when the genre was at its zenith. Playtonic's sense of humour and adventure should also make it a fun and entertaining experience. I certainly enjoyed my time with Yooka-Laylee's demo, but time will tell if it's truly representative of the full game. If it is then fans have good reason to be excited.

    Full Article - http://www.vgchartz.com/article/265955/yooka-laylee-is-hitting-the-right-nostalgia-notes/

  • scissors
    September 23rd, 2016GamespotUncategorized

    Aragami

    Aragami looks set to be another indie stealth hit, combing a beautiful art style with great gameplay to help create an enticing experience. 

    In Aragami, you play as an undead assassin who must take down targets by making use of the shadows. While in shadow you’re technically invisible, as Aragami himself is the spirit of shadows. The game plays on all things shadows; players can teleport from shadow to shadow, materialise weapons in the shadows, and even summon shadow dragons to take down enemies one the other side of a stage. 

    The game's setting and art style are two of its most attention grabbing assets, with many on the show floor at EGX stopping to observe the killing animations and impressive shadows as others played the demo.

    Aragami is due to release on Steam, PS4, and Xbox One on October 4th. 

     

    Aaero

    Aaero's premise is simple: you control a spaceship as it travels around sci-fi locales, killing aliens and other ships that you encounter. The main selling point, though, is the way in which enemies appear and are killed in tune with the background music, which makes for a fantastically addictive, rhythmic gameplay experience. 

    You also move your ship along a blue line which shows up in the middle of the level. This blue line is actually linked to the music itself, so it creates a sensation of 'riding' the music. 

    Aaero does not currently have a release date but will be coming to Steam, PS4, and Xbox One. 

     

    Tekken 7 

     

    Being a massive fan of Tekken when growing up, it was brilliant to see Tekken back in the spotlight at EGX after so many years spent lurking in the shadows. With its own stage where fans were able to get some hands on time with the game, Tekken 7 had quite the presence.

    My time with the game felt just as I remembered and pushed the appropriate nostalgia buttons. I played as Kazuya, who still retains many of the same moves I’d memorised growing up. My random opponent adopted a completely different technique, namely button mashing, getting in good hits here and there. It’s good to see that Namco Bandai is looking to make Tekken 7 accessible to both new and old players alike.

    Tekken 7 is set to release Q1 of 2017 on PS4, Xbox One, and Steam.

    Full Article - http://www.vgchartz.com/article/265956/games-to-look-out-for-from-egx-2016-part-2/

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