XBox 360 Universe

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  • scissors
    November 16th, 2019GamespotUncategorized

    The VGChartz Gap charts are updated monthly and each article focuses on a different gap chart. The charts include comparisons between the 7th generation and 8th generation platforms, as well as comparisons within the 8th generation. All sales are worldwide, unless otherwise stated.

    Switch Vs. DS Global:

    Gap change in latest month: 862,883 – DS

    Gap change over last 12 months: 5,705,799 - DS

    Total Lead: 5,187,928 - DS

    Switch Total Sales: 40,736,064

    DS Total Sales: 45,923,992

    October 2019 is the 32nd month that the Nintendo Switch has been available for. During the latest month the gap grew in favor of the DS by 862,883 units when compared to the Switch during the same timeframe. In the last 12 months the DS has outsold the Switch by 5.71 million units. The DS leads by 5.19 million units.

    The DS launched in November 2004 in North America, December 2004 in Japan and March 2005 in Europe, while the Nintendo Switch launched worldwide in March 2017. The Switch has sold 40.74 million units, while the DS sold 45.92 million units during the same timeframe.

    The 32nd month on sale for the Nintendo Switch is October 2019, while for the DS it is June 2007.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/441402/switch-vs-dsvgchartz-gap-chartsoctober-2019/

  • scissors
    November 16th, 2019GamespotUncategorized

    Nintendo announced all of the games that will be releasing next week on the Nintendo Switch. 18 games in total will release next week.

    November 18

    • Bloo Kid 2

    November 19

    • Munchkin
    • Zumba Burn It Up!
    • WRC 8 FIA World Rally Championship
    • Garfield Kart Furious Racing

    November 20

    • Children of Morta
    • Still There
    • Bouncy Bob 2

    November 21

    • Green Video Game
    • SocerDie: Cosmic Cup
    • Black Futre '88
    • Narcos: Rise of the Cartels
    • Baobabs Mausoleum Ep.3: Un Pato en Muertoburgo
    • Strike Force - War on Terror
    • The touryst

    November 22

    • Tiny Gladiators
    • Marbleous Animals
    • Castle of no Escape 2

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/441401/new-nintendo-releases-next-week-wrc-8-fia-world-rally-championship/

  • scissors
    November 16th, 2019GamespotUncategorized

    Sony announced all of the games that will be releasing next week on the PlayStation 4, PlayStation VR and PlayStation Vita in the US. 13 games in total will release next week.

    Here is the full list of games:

    November 19

    • The Curious Tale of the Stolen Pets, PS VR — Digital
    • Espire 1: VR Operative, PS VR — Digital
    • Munchkin, PS4 — Digital 
    • Narcos: Rise of the Cartels, PS4 — Digital
    • Shenmue III, PS4 — Digital, Retail

    November 21

    • Deemo -Reborn-, PS4, PS VR — Digital
    • Farmer’s Dynasty, PS4 — Digital
    • Mountain Rescue Simulator, PS4 — Digital

    November 22

    • Debris, PS4 — Digital
    • Lost Ember, PS4 — Digital 
    • Sid Meier’s Civilization VI, PS4 — Digital, Retail 
    • Sniper Ghost Warrior Contracts, PS4 — Digital, Retail 
    • Stretch, PS4 — Digital

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/441400/new-playstation-releases-next-week-shenmue-iii/

  • scissors
    November 16th, 2019GamespotUncategorized

    Microsoft announced all of the games that will be releasing next week on the Xbox One in the US. 11 games in total will release next week.

    Here is the full list of games:

    November 19

    • Munchkin: Quacked Quest
    • Age of Wonders: Planetfall
    • We Happy Few: We All Fall Down

    November 21

    • Titeuf: Mega Party
    • Farmer's Dynasty

    November 22

    • Narcos: Rise of the Cartels
    • Where the Water Tastes Like Wine
    • Sniper Ghost Warrior Contracts
    • Lost Ember
    • Sid Meier's Civilization VI
    • G.R.E.E.N. The Life Algorithm

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/441399/new-xbox-releases-next-week-civilization-vi/

  • scissors
    November 16th, 2019GamespotUncategorized

    For the last two years, Capcom has had a big presence at New York Comic Con. Last year the company featured several games, including Devil May Cry 5 and Resident Evil 2, and just last month they shined a spotlight on the upcoming RE spin-off Project Resistance. Based on asymmetrical multiplayer titles like Friday the 13th and Dead by Daylight, Project Resistance is a 4v1 online action game that pits a sociopathic mastermind against four underpowered survivors. Using third-person mechanics and visuals borrowed from this year's outstanding remake of Resident Evil 2, it certainly feels and looks the part. So, how does it play?

    Anyone who's played Dead by Daylight, Evolve, or even one of the mini-games in Nintendo Land will get the idea behind Project Resistance immediately. Five people play a game where one person experiences the action from a different perspective than the other four. For the majority of players, Project Resistance plays like your standard over-the-shoulder third-person shooter; for the "Mastermind", the odd person out, it plays closer to a real-time strategy or tower defense title.

    The Project Resistance demo stood at the main entrance to New York Comic Con, and, understandably, had a very long wait. Once I reached the front of the queue I was added to a group of four others. A Capcom representative gave us a rundown of the flow of the game, and then handed all five of us laminated black cards. We flipped them over in unison. Four were black; one displayed the iconic Umbrella logo. The fellow with the Umbrella card was whisked away for a quick Mastermind tutorial. The remaining four of us received a larger laminated card with the four playable characters along with their skill sets. We assigned our roles (surprisingly) painlessly—I ended up with the tank character, Tyrone Henry—found our way to our seats, and put on our headsets.

    Before we move on, here's a quick primer on the four main characters, each of whom has unique Personal and Fever Skills, and is responsible for a different phase of the action. There's January Van Sant, the "hacker", who can disable surveillance cameras and increase the cost of Mastermind cards; Tyrone Henry, the "tank", who can perform a power kick (very useful against Lickers, believe me) and reduce damage taken by survivors for a limited time; Valerie Harmon, the "healer", who can highlight items and enemies and heal teammates; and Samuel Jordan, the "melee",  who can perform a number of powerful punches.

    Communication in real time between the players controlling these four survivors is essential. Without matching headsets during the demo I'm confident the Mastermind would have dispatched my team much earlier. The game immediately reminded me of the immortal Benjamin Franklin quotation "We must, indeed, all hang together or, most assuredly, we shall all hang separately." Becoming separated from the pack or playing the hero is a quick path toward an untimely death. The Mastermind, after all, can spawn all kinds of traps, turrets, and monsters around you, using a top-down blueprint of the floor and any active security cameras.

    There's a certain breathless intensity to Project Resistance. Trying to anticipate the Mastermind's next move is almost impossible so success hinges greatly on how quickly your team responds to dangers and barks out useful information. Sometimes it felt like I was fighting the controls—melee combat is a little fussy and hit detection slightly off—but in general I could react efficiently to the dangers around me.

    Ultimately, despite our teamwork, we failed to complete the third and final area of the demo. Mr. X showed up (he'll hopefully be nerfed by launch) and we fell in battle after lasting 14 minutes and nine seconds—a new daily record, or so the Capcom rep told us. Project Resistance is all about managing time, in the end. You must escape the facility before time runs out; survivors add time to the clock by completing objectives, destroying traps, and defeating monsters, and the Mastermind shaves time off by hindering survivors.

    As I fist-bumped my fellow survivors and walked away from the Capcom booth, I felt invigorated but also a little wary. Project Resistance is a fun, exciting adventure, but as someone who prefers PvE experiences I don't think I'd make a habit of playing it. It feels more like a complimentary piece to an existing game and not something that justifies a brand new product (keep in mind I only saw one map and one game mode, and the finished version will almost certainly include more bells and whistles). That said, followers of titles like Friday the 13th and Dead by Daylight will probably find the game's high stakes and asymmetrical gameplay much more valuable and far more replayable.

    Project Resistance is still in development. It will release TBD on PC, PS4, and Xbox One.

    Full Article - http://www.vgchartz.com/article/440787/hang-together-in-project-resistance/

  • scissors
    November 15th, 2019GamespotUncategorized

    Microsoft's first home console, the original Xbox, turned 18 years old today. The console first launched in North America on November 15, 2001, followed by Japan on February 22, 2002 and in Europe and Australia on March 14, 2002. 

    The original Xbox sold 24.65 million units worldwide. Looking at the regional breakdown, it sold 15.77 million units in North America, 7.17 million units in Europe and 0.53 million million units in Japan. It also sold an additional 1.18 million units in the rest of the world.

    Unsurprisingly, Halo: Combat Evolved and Halo 2 are the best-selling games on the platform. Halo 2 sold eight million units lifetime and Halo: Combat Evolved, a launch title for the Xbox, sold five million units.


    Tom Clancy's Splinter Cell is the best-selling third party game and the best-selling game on the platform not named Halo. The game sold 3.02 million units. Closely behind is Fable, the biggest non-Halo first-party game, with sales of 3 million units. 

    The Elder Scrolls III: Morrowind was a console exclusive to the original Xbox, as the franchise before this was released on PC. The game sold 2.86 million units on the Xbox. 

    The Rockstar Games Double Pack: Grand Theft Auto III & Grand Theft Auto Vice City was released one and two years, respectively, after they were individually released on the PlayStation 2. It is the sixth best-selling game with 2.49 million units sold. 

    Need for Speed Underground 2 is the best-selling racing game on the Xbox and the overall seventh best-selling game with 2.28 million units. Project Gotham Racing is the ninth best-selling game on the platform, as well as second best-selling racing game, with 2.12 million units sold.

    Star Wars: Knights of the Old Republic first launched as an Xbox exclusive in July 2003 before it released on Windows PC later that year. The game sold 2.19 million units on the original Xbox.

    Dead or Alive 3 rounds out the top 10 best-selling original Xbox games with sales of 2.04 million units. It was a launch title for the original Xbox.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/441392/original-xbox-turns-18-here-are-the-top-10-best-selling-games-on-the-platform/

  • scissors
    November 15th, 2019GamespotUncategorized

    Here we see data representing the global sales through to consumers and change in sales performance of the four home consoles and four handhelds over comparable periods for 2015, 2016, 2017, and 2018.  Also shown is the market share for each of the consoles over the same periods.

    Year to Date Sales Comparison (Same Periods Covered)

     

    Market Share (Same Periods Covered)

     

    2016 – (Week ending January 9 to November 13)

    2017 – (Week ending January 7 to November 11)

    2018 – (Week ending January 6 to November 10)

    2018 – (Week ending January 5 to November 9)

    Total Sales and Market Share for Each Year

     

    "Year to date" sales for 2016, 2017, 2018, and 2019 sales are shown in series at the top of the table and then just below a comparison of 2019 versus 2018 and 2018 versus 2017 is displayed.  This provides an easy-to-view summary of all the data.

    Microsoft

    • Xbox One – Down Year-on-Year 1,057,537 (-28.5%)

    Nintendo

    • Nintendo Switch - Up Year-on-Year 3,330,846 (38.9%)
    • Nintendo 3DS – Down Year-on-Year 1,2483,374 (-55.2%)

    Sony

    • PlayStation 4 – Down Year-on-Year 1,875,797 (-15.7%)
    • PlayStation Vita – Down Year-on-Year 167,450 (-83.0%)

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/441391/year-on-year-sales-amp-market-share-charts-november-9-2019/

  • scissors
    November 15th, 2019GamespotUncategorized

    Microsoft announced several games coming to the Xbox One yesterday at X019. One game that was missing was Ori and the Will of the Wisps. The Game Awards host Geoff Keighley announced via Twitter that game will be at this year's show on December 12. 

    Tweet

    Here is an overview of the game:

    From the creators of Ori and the Blind Forest—the acclaimed action platformer with more than 50 awards and nominations—comes the highly-anticipated sequel, Ori and the Will of the Wisps. Embark on an all-new adventure in a vast and exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s true destiny.

    Key Features:

    • Immerse yourself in a hand-crafted narrative experience. Unravel Ori’s true destiny in this emotional and engaging story driven adventure with a stunning soundtrack. Explore a vast, exotic, and strikingly beautiful environments.
    • Master new skills. Guide Ori through a journey of untold danger using newly acquired spirit weapons, spells, and attacks. Utilize an all-new shard system to power-up Ori’s newfound abilities and customize your style of play.
    • Face epic enemies and challenging puzzles. Encounter larger-than-life bosses and seek help from an expansive cast of new characters who will help you uncover Ori’s mysterious fate.
    • Experience a new thrilling mode. Race to the top of the leaderboards in the all-new Spirit Trials mode where players dash, burrow, grapple, and leap to high scores in unique speed-run challenges throughout the game.

    Ori and the Will of the Wisps will launch for the Xbox One and Windows PC on February 11, 2020. 

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/441397/ori-and-the-will-of-the-wisps-will-be-at-the-game-awards-on-december-12/

  • scissors
    November 15th, 2019GamespotUncategorized

    Matt Booty, head of Xbox Game Studios, speaking with GamesIndustry discussed the importance of Game Pass and how it is transforming the Xbox.

    Booty says Game Pass is enabling developers to ignore the traditional business models. There is no need to have enough content to justify the $60 price tag or worry about generating enough revenue through microtransactions.

    "Game Pass itself takes care of being the service and the platform so when we go to design a game, we don't need to be thinking about what our plan is to sustain this for three or four years," Booty said. "We don't need to think about how we come up with a set of content updates so that this thing can run as a service, or whether we're going to be doing Fortnite-style updates every three weeks. It frees us from having to think about that.

    "It allows our game creators to do what they do best, which is make a game. Whether that's Outer Worlds, where it's a standalone single-player game that's about 25 hours long, or a game like Bleeding Edge, which probably structurally looks closer to a free-to-play game. It has really freed us up from having to think about designing around a service or around a business model and being able to just design the games that the team wants to make."

    Microsoft wants Game Pass to have a high standard and not be full of half finished or poor quality games, according to Booty. The goal with Game Pass right now is to build the userbase up similar to how Netflix did with cheap promotions.

    "Right now, quality and curation is so important to us," he says. "I don't want Game Pass to become the place where half-finished or lower-quality games end up. Given some of the challenges we've had with some things coming out of Xbox Game Studios that may not have been at the quality level that we'd want, I think for the time being we're going to stay very focused on improving our execution and the quality of games that we make."

    "What's important to understand is that we are 18 months in on Game Pass," added Booty. "Netflix is over ten years old. If you were to go back and look at some of the things that Netflix did in their first two years, it's easy for people to forget now because it's been so long, but you couldn't turn around sideways without seeing a Netflix ad for this promotional offer, or that promotional offer... It was almost as bad as the AOL disk. I'd go pick up my chicken sandwich at the restaurant and it comes with a free AOL disk. Everything was about a free month of Netflix.

    "I think that as a subscription service emerges and grows that there are different ways of promoting it at different times. We're just in a different phase. They have challenges that are different from what we have right now. There's so much talk about Disney Plus and they've got a world of challenges there. For us, we need to do the right marketing from where we are in the lifecycle of our subscription."

    Booty said that they feel confident in their upcoming games that announcing two new games at X019 that will launch for the Xbox One will not affect the lineup of Xbox on the Xbox Scarlett. 

    "We feel confident about our content pipeline so that we feel we don't need to save everything up for that beat," said Booty.  "But what I'll also say is that today, when you launch a new device you are not eliminating all of the devices in that family to date. If I make a game for the iPhone, when the iPhone X comes out I can't just write it for the iPhone X and pretend as if the 9, 8, 7 and 6 don't exist.

    "When Scarlett launches, there will still be the Xbox One S and Xbox One X out there. We really need to approach that family of devices in the same way that we approach PC, where the content scales to meet the device. That's going to be the case for anybody. It's not like, if we roll back the clock 15 years, when a new device was out and people wanted you to take your old device and just put it in the closet.

    "We will absolutely lean in on the power of Scarlett. We think it's going to be the best way to play and it'll be the best thing to put in your living room. But we also want to understand that there will be a family of Xbox devices out there that we want to make sure we support fully."

    Microsoft's next generation console, codenamed Xbox Scarlett, will launch in Holiday 2020.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/441396/head-of-xbox-game-studios-discusses-how-game-pass-is-transforming-xbox/

  • scissors
    November 15th, 2019GamespotUncategorized

    Matt Booty, head of Xbox Game Studios, speaking with GamesIndustry revealed their studios have so many games in development it is about finding the right time to announce them. The Xbox team will have more reveals before Christmas and even more in early 2020.

    The reveals before Christmas will likely take place at the Game Awards 2019, which takes place on December 12, 2019 in Los Angeles at the Microsoft Theater. The early 2020 announcements will likely tie into the full unveiling of Microsoft's next generation console, codenamed Xbox Scarlett.

    "You will see one of the most exciting line-ups that we've had coming from Xbox Game Studios in as long as I can remember," said Booty. "For the first time ever, we really have way more games than we know what to do with in terms of knowing when they'll be announced."

    "Our studios are very creator-led," he added. "But honestly, especially where we are right now, we have a very unique advantage that so many of our studio heads are very senior, very experienced, and very creator-led. We're really trying to stay out of the way and let them make the games that they want to make. And so it's for them to say: 'Hey, when I look at Game Pass, this is what I see'.

    "They might see a game that can bring a bigger audience than they had before, or they see the ability to make a game that might be more built around community, because they know that the second that it goes into Game Pass they have this ready-made community of players. But that's really up for them to figure out."

    Developer Dontnod came to Microsoft with the story of Tell Me Why, revealed Booty. He said the game coming to Game Pass will bring it to a wider audience and people who might not have bought the game will get the chance to play it. 

    "Dontnod came to us for the story of Tell Me Why," he said. "It's a very compelling story and we love it. It's inclusive and it's got a take on a modern storyline. We wanted them to go make that game. Whether there's two people or two million people who will play it, we wanted to get behind it.

    "Now what I think the advantage of Game Pass is here, is that an audience that might not have ever discovered that game or might not have been interested in it now will certainly have an almost frictionless ability to go check it out. From the beginning we were very supportive of Dontnod, regardless of subject matter.

    "We also love that there's an inclusive aspect of that game. It wasn't like, 'Hey, we need to depend on Game Pass to justify that'. We would have supported them no matter what. However, I hope that Game Pass opens up a much bigger audience that'll be able to experience the game."

    Microsoft's next generation console, codenamed Xbox Scarlett, will launch in Holiday 2020.

    A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/441395/matt-booty-there-will-be-more-xbox-reveals-before-christmas-and-in-early-2020/

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