XBox 360 Universe

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  • scissors
    July 23rd, 2018GamespotUncategorized

    The compilation fighting game from publisher Capcom and developer Digital Eclipse - Street Fighter 30th Anniversary Collection - sold 138,244 units first week at retail on consoles, according to our estimates. First week sales can be viewed on the VGChartz Global Weekly Chart for the week ending June 2, 2018.

    Breaking down the sales by platform, the game sold best on the PlayStation 4 with 71,575 units sold (52%), compared to 49,247 units sold on the Nintendo Switch (36%) and 17,422 units on the Xbox One (12%). 

     

    Breaking down the sales by region, the game sold best in the US with 70,982 units sold (51%), compared to 42,692 units sold in Europe (23%). Looking more closely at Europe, the game sold an estimated 9,377 units in the UK, 6,561 units in Germany, and 8,318 units in France. 

    Street Fighter 30th Anniversary Collection released for the Nintendo Switch, PlayStation 4, Xbox One, and Windows PC on May 29 in North America and Europe. It will launch in Japan on October 25.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/277401/street-fighter-30th-anniversary-collection-sells-an-estimated-138244-units-first-week-at-retail/

  • scissors
    July 22nd, 2018GamespotUncategorized

    It was quite difficult to make a name for yourself on Sony's ill-fated platform PlayStation Mobile - between its short lifespan and lack of prominence, few developers stuck around for long. Someone who did succeed was Thom Hopper, creator of well-received titles such as Console Saga and Out of Mind, but even he created more obscure games like Super Skull Smash GO! which didn't quite break through to more mainstream acceptance. So I was surprised to see a sequel to the latter announced out of nowhere and was keen to try it out to see what I'd missed out on the first time around.

    The game is a very traditional 2D platformer at its core. You control a little pink pixel man (in a dashing pair of briefs) who jumps, bounces, and dodges his way through levels collecting coins and stomping on enemies in order to stop the Evil King who has started terrorizing the land. The twist here is in the title - each level has skeletons which you can jump on the heads of to knock off their skull and then pick it up, with the goal being to find all of these and 'smash' them against a central shrine in each area in order to move onto the next one.

    The nature of this makes Super Skull Smash play slightly differently to an ordinary platformer, as you'll often be running through hazards that you've already conquered to go back and collect another skull (you can only carry one at a time). This brings with it a sense of complacency - you'll think you know what you're doing only to mess up on something simple, requiring you to do the level again. Make no mistake, this is a difficult game, and one that can be hugely frustrating at times, but it's never unfair.

    The level design starts out fairly simple as you'll just be running along and occasionally jumping over obstacles, but as the game progresses it introduces a variety of new ideas to keep things feeling fresh. Among these are different enemy types - you'll start out with simple lumbering zombies, but eventually you'll be bouncing on the heads of ghosts (which act as an amusing way to transport you across chasms) and avoiding vampires that like to leap around erratically. Different themes and gimmicks are introduced too, so for example one set of levels has you avoiding rising lava, while another has you leaping between moving mine carts which can be particularly tricky.

    There are also a handful of puzzle levels thrown in that award extra heart containers. These involve moving springs and platforms around onto switches so you can reach a higher ledge where the reward is located, which again serves to increase variety (although I did find them a tad on the easy side, meaning they were more of a fleeting distraction). More challenging are the bosses, which usually require you to dodge attack patterns while catching projectiles to fling back at them. I found these the most difficult part of the game, but it's rewarding to finally take them down after dozens of attempts.

    I appreciated the effort that went into mixing up the 3 hour campaign, which meant that although I was always performing the same basic task every time, I didn't grow weary of doing it. The design is assisted by collectibles in each level. A number of coins are scattered around which you'll usually come across as you collect skulls, but a gem is also hidden in each area which usually takes some skilful poking around to discover and grab (although some require you to purposefully sacrifice hearts to get to them).

    With all the above said, there are a number of things that Super Skull Smash doesn't quite nail and which serve to bring the experience down. The biggest offender is the platforming mechanics, which aren't quite right. They're momentum based and fairly responsive, but I found myself sticking landings only to quickly teeter off the edge due to jump momentum continuing. This is something I've found in numerous 2D platformers so is hardly something I can rail on this game too much for, but was still a bit frustrating for me, even if I did eventually get used to it more towards the end.

    There are also numerous small quality-of-life issues that cropped up which could've been fixed with just some minor tweaking. For example, the UI shows you how many coins you have left to collect and whether you've grabbed the gem, but it doesn't tell you how many skulls there are left (which is the main thing you're playing for!). Other issues include the choice of square as a run button (at least on Vita), which feels oddly out of place (I would've appreciated the option to re-bind the controls), and that the game's volume is extremely low (I was playing through headphones on a train and could barely hear the music at full volume).

    Graphically, Super Skull Smash GO! 2 Turbo features a style that is somewhat different to the 8-bit norm that we've come to expect from indie platformers. It looks more like an early Atari title, with smoother edges and block colours. I definitely wouldn't say it was a particularly attractive game, but it is good enough to get the job done and thanks to some solid porting from Poppy Works it runs well on Sony's handheld, which is the most important thing.

    Although the story is pretty lacking, Super Skull Smash GO! 2 Turbo still manages to have its fair share of humorous moments that made me chuckle, from the off-beat comments from the little inhabitants of each area to the way the Evil King poses for a selfie when you pause the game. It's these little quirks that I'm going to remember, helping the game create its own identity in a crowded genre.

    I genuinely did enjoy my time with Super Skull Smash GO! 2 Turbo. It's silly but funny, with some enjoyable platforming challenges built around its unique skull-smashing mechanics that doesn't outstay its welcome. I just wish some of its more rough elements had been tightened up to create a more coherent experience. It's still worth checking out, just don't expect something revolutionary.

    Full Article - http://www.vgchartz.com/article/277395/super-skull-smash-go-2-turbo-psv/

  • scissors
    July 22nd, 2018GamespotUncategorized

    Sony announced all of the games that will be releasing this week on the PlayStation 4, PlayStation Vita and PlayStation VR in the US. 18 games in total will release this week.

     

    Here is the full list of games:

    • Aces of the Luftwaffe – Squadron, PS4 — Digital
    • Airheart – Tales of Broken Wings, PS4 — Digital
    • Banner Saga 3, PS4 — Digital
    • Banner Saga Trilogy, PS4 — Digital, Retail
    • Bud Spencer & Terence Hill – Slaps and Beans, PS4 — Digital
    • Candle: The Power of the Flame, PS4 — Digital
    • Detached, PS VR — Digital
    • Game Tengoku CruisinMix, PS4 — Digital
    • Gnomes Garden 3, PS4 — Digital
    • Hello Neighbor, PS4 — Digital, Retail
    • Mega Man X Legacy Collection 1 + 2, PS4 — Digital, Retail
    • Narcosis, PS4 — Digital
    • The Persistence, PS VR — Digital
    • Phil’s Epic Fill-a-Pix Adventure, PS4, PS Vita — Digital
    • Remothered: Tormented Fathers, PS4 — Digital 
    • Sea of Memories, PS4 — Digital
    • Train Sim World, PS4 — Digital, Retail
    • VRobot, PS VR — Digital

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/277400/new-playstation-releases-this-week-mega-man-x-legacy-collection-1-2-banner-saga-trilogy/

  • scissors
    July 22nd, 2018GamespotUncategorized

    Capcom has announced the Collector's Edition for the Resident Evil 2 remake.

     

    The Collector's Edition includes the following:

    Resident Evil 2 Deluxe Edition

    • Full Game
    • Special Deluxe Packaging
    • Extra DLC Pack Card

    Give Leon and Claire a new look or a blast from the past with unique costumes:

    • Leon Costume: “Arklay Sheriff”
    • Leon Costume: “Noir”
    • Claire Costume: “Military”
    • Claire Costume: “Noir”
    • Claire Costume: “Elza Walker”

    Ensure the undead stay undead with a special weapon:

    • Deluxe Weapon: “Samurai Edge – Albert Model”

    And bring on the nostalgia with classic tunes:

    • “Original Version” Soundtrack Swap

    Leon S. Kennedy (R.P.D. Version) Figure

    • An expertly-crafted 12-inch figure of Leon on his first day in his new RPD police uniform, re-created to mirror his in-game design down to the smallest details. A must-have for any Resident Evil fan or collector!

    “Ben’s File” Art Book

    • A 32-page book left behind by Ben Bertolucci, a freelance journalist who makes an appearance in Resident Evil 2. This file contains photos and files documenting events after the Raccoon City tragedy, and was filed away as a highly confidential document by the U.S. government. It’s never been seen by the public… until now.

    Digital Soundtrack

    • A voucher code for a 25-track album featuring new songs from the remake of Resident Evil 2, as well as a selection of arrangements from the original game.

    “R.P.D.” Renovation Design Poster

    • A diagram reminiscent of blueprints, this poster illustrates how the building was renovated and transformed from a museum to a police facility when work was being done on the building in 1969.
    Resident Evil 2 will launch for the PlayStation 4, Xbox One and Windows PC on January 25, 2019.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/277399/resident-evil-2-collectors-edition-announced/

  • scissors
    July 22nd, 2018GamespotUncategorized

    Square Enix has released a new trailer for the Kingdom Hearts franchise that celebrates Mickey Mouse's 90th birthday.

    View it below:

    Kingdom Hearts III will launch for the PlayStation 4 and Xbox One on January 25, 2019 in Japan and Asia, and January 29 in North America and Europe.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/277398/kingdom-hearts-gets-celebrating-90-years-of-mickey-mouse-trailer/

  • scissors
    July 22nd, 2018GamespotUncategorized

    Capcom has released a new trailer for Monster Hunter Generations Ultimate that features the The Legend of Zelda: Breath of the Wild collaboration.

    View it below:


    Monster Hunter Generations Ultimate will launch for the Nintendo Switch in North America and Europe on August 28.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/277396/monster-hunter-generations-ultimate-x-the-legend-of-zelda-gets-trailer/

  • scissors
    July 21st, 2018GamespotUncategorized

    Nintendo’s Mario Tennis Aces is the Mario Tennis series’ return to the court, but with some twists. It features local multiplayer, a story campaign mode, and online tournament modes. Each of these modes has its ups and downs, but they come together to form a fun, though somewhat shallow package.

    Mario Tennis Aces has more options in gameplay than its predecessors, with the ability to use energy to slow down time and perform either a timely block or an impressive assault on your opponent. This tends to make it more complicated and, therefore, difficult to master than previous entries, but once you get the hang of things it feels pretty cool to pull off a set of fast paced moves that destroy your opponent.

    While it doesn’t have the greatest story in the world, the game's campaign does do an amazing job at training you to master all of the various techniques and shows you how to counter the moves being made against you. Honestly, it's the best tutorial-come-campaign I’ve played in a long time and the simple but light-hearted and surprisingly deep story is great.

    In story mode you're attempting to recover powerful objects (via tennis battles of all kinds) across a multitude of levels in order to save everyone from the mystical force that's possessing them into being evil (or, in some character's cases, more evil than normal). You'll face obstacles and boss fights that are all very different from one another, forcing you to master all aspects of the gameplay. The narrative isn’t ground-breaking, but it is better than the norm for Nintendo's Mario games.

    There's also a leveling system in the story mode, which allows for improved stats as you progress, making it almost feel like an RPG at points. You can acquire more powerful tennis rackets over time too, and if you're really struggling you can level Mario up in order to improve his stats. Some will consider it a bit of a grind, but I managed to beat the game without having to ground out improved stats. Any level I wasn’t able to beat straight away simply took a bit practice before I could eventually master it.

    Overall, this is the type of story mode that I feel Nintendo should strive to incorporate into all of its more light-hearted Mario games; it's short but sweet and is much better than many of the alternatives we've seen in the past. It's also a pretty game, especially when it comes to the cut scenes, though you'll likely notice framerate drops at times.

    Multiplayer, meanwhile, is enjoyable because you can either play tennis the traditional way (if you don’t want to deal with all of the Matrix-like moves and complexity) or you can play with all of the new features. Online Tournaments are also a blast thanks to quick and smart matchmaking. The interface displays the connectivity level you have with your opponent and gives you 10 seconds to drop out of the match if you don’t like their internet level or the character they chose to play as. One negative, however, is that the online tournament mode lacks variety, outside of selecting from a couple of game modes, and there's a fairly limited selection of courts to choose from.

    As you'd expect, some characters clearly need to either be nerfed or buffed, which is natural for any online game featuring characters with wildly varied skills and different strengths and weaknesses, but the good news is that Nintendo has been updating characters in response to this (Bowser Jr. was recently nerfed, for example). 

    In the end, Mario Tennis Aces feels like what I’ve wanted from a Mario sports game for years now. It's a rounded package, with an entertaining and helpful story mode, and an accessible and fun suite of online options. It's not a masterpiece by any means but it's a firm step in the right direction for Mario sports games.

    Full Article - http://www.vgchartz.com/article/277394/mario-tennis-aces-ns/

  • scissors
    July 20th, 2018GamespotUncategorized

    Nippon Ichi Software holds an art contest every year to determine its newest production. Games like Yomawari: Night Alone and Rose and the Old Castle of Twilight come about as a result of this contest and each delivered a unique and compelling puzzle experience. The Liar Princess and the Blind Prince is the latest winner of this contest and maintains the tradition of being a puzzle game and featuring similar visual appeal. 

    There’s no princess at the start of The Liar Princess and the Blind Prince. You only find a prince... and a gigantic wolf. The terrifying beast happens to have a strange hobby - it sings at night, and does so remarkably well. So well, in fact, that the prince of a neighboring country comes to listen every evening, despite the many dangers lurking in the forest between the two lands. However, one night, the wolf is discovered by the prince and attacks him out of instinct, badly hurting his face. Struck with remorse, the wolf swears to find a cure for the prince’s eyes. It thus goes to visit the Witch of the forest to be granted to power to transform into a princess. 

    That’s where you start. The player controls the princess, whose goal is to guide the prince to the end of each stage. She also retains the ability to transform into her wolf self, so as to eliminate the creatures seeking to make a meal out of her companion. The prince is blind and therefore can’t walk by himself - the princess has to hold his hand in order to progress, and consequently the player must efficiently change between wolf and princess form to overcome the trials that the strange couple face. In addition to being able to fight (something that the frail princess can’t do at all), the wolf jumps higher and weighs more; parameters that have their importance in numerous puzzles.

    Puzzles are still the heart of the gameplay. The Liar Princess and the Blind Prince is loaded with puzzles involving switches, lifts, or moving platforms. To complicate things further, the princess will at some point be able to give directions to the prince, such as instructing him to walk a short distance, or carry some objects. Unfortunately this fails to add real variety to the gameplay and many of puzzles end up being similar to one another. 

    There are also puzzles involving figures and these are much more interesting and challenging than the other puzzle types. You really need an acute sense of observation and logic to triumph over these. Sadly, though, there are only three of them in the whole game, which is a real shame. This touches on the biggest problem with the game too; namely that it can be cleared within seven hours and features considerably less content than its spiritual predecessors. The platforming aspect is also rather limited, although this might be a good thing given how unbearable The Firefly Diary was on that front.

    As you'd expect from a game that's so strongly focused on the visual experience, The Liar Princess and the Blind Prince includes splendid and original rendering. The game looks like a pencil-drawn interactive movie; it's beautiful to look at despite the somewhat generic backgrounds. The narrative is full of funny little anecdotes on how difficult it is for the princess to actually act like a real human, which is a lot of fun and results in a surprisingly joyous atmosphere that feels really good to play through. The cute nature of the characters strongly stands out and this compliments the visuals. The emotion-packed final scene, which I won't spoil, is the final proof that the tale is well told.

    But that's where it can be disappointing too - it's a good fairy tale, like the ones aimed at children, but it doesn't manage to go beyond that. All of its spiritual predecessors featured much darker themes and atmospheres, along with deeper storytelling that's more likely to appeal to older gamers. So I lament the fact that Nippon Ichi Software decided to break that tradition with this game and reduce it to a more traditional fairy tale.

    While The Liar Princess and the Blind Prince retains the artistic qualities of its lineage, it gives the unfortunate impression that Nippon Ichi Software intends to sell less content for a higher price with future releases of this nature. Furthermore, the shorter running time and absence of surprises fails to justify the hike in its native Japan. It's a truly charming and fully enjoyable title, but it clearly lacks variety and content.

    Reviewed based on a Japanese version of the game. The Liar Princess and the Blind Prince has yet to be announced for western markets.

    Full Article - http://www.vgchartz.com/article/277393/the-liar-princess-and-the-blind-prince-psv/

  • scissors
    July 20th, 2018GamespotUncategorized

    Nintendo has released a new update for Mario Kart 8 Deluxe that adds The Legend of Zelda: breath of the Wild content.

    View the trailer for the update below:

    The update adds a new skin for Link that features his blue tunic, as well as the Master Cycle Zero.

    Mario Kart 8 Deluxe is available now for the Nintendo Switch.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/277392/mario-kart-8-deluxe-update-adds-breath-of-the-wild-content/

  • scissors
    July 20th, 2018GamespotUncategorized

    Nintendo has released a new update for Mario Kart 8 Deluxe that adds The Legend of Zelda: breath of the Wild content.

    View the trailer for the update below:

    The update adds a new skin for Link that features his blue tunic, as well as the Master Cycle Zero.

    Mario Kart 8 Deluxe is available now for the Nintendo Switch.

     A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

    Full Article - http://www.vgchartz.com/article/277392/mario-kart-8-deluxe-update-adds-breath-of-the-wild-content/

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